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Investigation of Learning Attraction towards Digital Board Game by Using Eye Tracking Technology
6th IEEE Eurasian Conference on Educational Innovation, ECEI 2023 ; : 171-174, 2023.
Article in English | Scopus | ID: covidwho-2325276
ABSTRACT
In recent years, science teaching and learning has been changed from onsite to online activity since the beginning of the COVID-19 pandemic. This situation affects students familiar with the online classroom. Regarding this situation, science teachers design their lessons with a combination of onscreen learning activities. In addition, digital boardgame has been recognized as an educational tool for motivating and engaging students in learning science concepts. In this study, we explored students' attraction toward digital boardgame while they participated in the board game. To examine students' experiences with the digital board game for learning the energy conversion concept, we used eye tracking software and hardware of the Tobii eye tracker to collect their eye behavior while they were playing the digital board game. The data collected from eye tracking was analyzed to reveal students' attraction. Data collection was carried out with 6 K-12 education students. The result of student attraction toward digital board game is discussed in this article. © 2023 IEEE.
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Full text: Available Collection: Databases of international organizations Database: Scopus Type of study: Qualitative research Language: English Journal: 6th IEEE Eurasian Conference on Educational Innovation, ECEI 2023 Year: 2023 Document Type: Article

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Full text: Available Collection: Databases of international organizations Database: Scopus Type of study: Qualitative research Language: English Journal: 6th IEEE Eurasian Conference on Educational Innovation, ECEI 2023 Year: 2023 Document Type: Article