A Case Study on Student Experiences of Social VR in a Remote STEM Classroom
2023 CHI Conference on Human Factors in Computing Systems, CHI 2023
; 2023.
Article
in English
| Scopus | ID: covidwho-2327266
ABSTRACT
Extended reality (XR) technologies continue gaining traction in multiple higher education contexts. As XR becomes more commercially accessible to students and universities, its convenience for educational purposes presents a renewed potential for exploration. Due to Covid-19 restrictions, there is also a growing interest in cross-platform, socially orientated software for remote educational practices. However, the precise role of XR technologies and how they contribute to student experiences of remote learning, particularly the unique affordances of social virtual reality (VR) for evoking an embodied sense of presence, is relatively unknown. Based on real-world experiences, we present a case study on a social VR intervention in a remote higher education classroom to inspire Human-Computer Interaction (HCI) researchers to investigate further the issues that arise from our practice-based research. Our motivations were to report, analyze, and summarize everyday virtual learning environment (VLE) challenges, identify design considerations for VLE technologies, and comment on social VR's utility in delivering Science, Technology, Engineering, and Mathematics (STEM) subjects in a remote setting. We apply a practical approach to investigate and identify potential HCI problems, capture the unique experiences of STEM students during the lockdown, and explore the effects of tutorial activities that give students agency in constructing VLEs. The findings of this student-focused case study draw attention to the design of social VR activities that support conventional, web browser-based VLEs. © 2023 Owner/Author.
Higher Education; Social VR; Virtual Learning Environments; Computer aided instruction; E-learning; Engineering education; Human computer interaction; Students; Affordances; Case-studies; Cross-platform; Engineering and mathematics; High educations; Remote learning; Science technologies; Social virtual reality; Student experiences; Virtual reality
Full text:
Available
Collection:
Databases of international organizations
Database:
Scopus
Type of study:
Case report
/
Qualitative research
/
Randomized controlled trials
Language:
English
Journal:
2023 CHI Conference on Human Factors in Computing Systems, CHI 2023
Year:
2023
Document Type:
Article
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