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Virtual reality and massive multiplayer online role-playing games as possible prophylaxis mathematical model: Focus on COVID-19 spreading
Epidemiologic Methods ; 9(s1), 2020.
Article in English | EMBASE | ID: covidwho-992748
ABSTRACT
The digital field certainly provides a lot of information in the medical field, it is possible, in a computerized way, also to simulate epidemics, and the spread of these. There have been events in the past, in some simulation games, which are currently being studied, as they could provide important clues for the resolution of epidemics such as the one from COVID-19. One of these events occurred due to a bug in 2005 in the role-playing online game World of Warcraft. Through these simulations it is possible to make prophylactic plans to intervene preventively or plan interventions throughout mathematical models.

Full text: Available Collection: Databases of international organizations Database: EMBASE Language: English Journal: Epidemiologic Methods Year: 2020 Document Type: Article

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Full text: Available Collection: Databases of international organizations Database: EMBASE Language: English Journal: Epidemiologic Methods Year: 2020 Document Type: Article