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Insights into the impactful usage of virtual reality for end users
Proc. Int. Conf. IoT Soc., Mob., Anal. Cloud, ISMAC ; : 938-944, 2020.
Article in English | Scopus | ID: covidwho-998627
ABSTRACT
'Campus Visit' is the most significant facet of college enrolment program. An in-person strolling 'campus-tour' is a tiresome task that is generally infeasible for the guests to explore all the amenities within a day due to distance, time constraints, or due to budgetary imperatives. With the innovative movements, the idea of the computerized visit goes under a bigger brolly of Virtual Reality and because of the ongoing COVID-19 pandemic, the demand for virtual exploration is on the rise. VR has an incredible potential to reimagine and reconstruct the reality with magnificent visualizations by allowing virtual access to objects and places that may be out of reach in the real world. Undoubtedly, 'Virtual-Tour' has become a celebrated methodology for cheap and cheerful voyaging. This perlustration perspicuously elucidates the impactful usage of VR in assorted fields and spotlights the use of VR in 'Campus-Tour'. Additionally, it focusses on featuring the quality and restrictions of prior proposed VR techniques and ultimately, drives out the supreme strategy that offers an immersive experience to the end-user. © 2020 IEEE.

Full text: Available Collection: Databases of international organizations Database: Scopus Type of study: Experimental Studies Language: English Journal: Proc. Int. Conf. IoT Soc., Mob., Anal. Cloud, ISMAC Year: 2020 Document Type: Article

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Full text: Available Collection: Databases of international organizations Database: Scopus Type of study: Experimental Studies Language: English Journal: Proc. Int. Conf. IoT Soc., Mob., Anal. Cloud, ISMAC Year: 2020 Document Type: Article