Detalles de la búsqueda
1.
A Systematic Review of International Affective Picture System (IAPS) around the World.
Sensors (Basel)
; 23(8)2023 Apr 10.
Artículo
en Inglés
| MEDLINE | ID: mdl-37112214
2.
Automatic Cognitive Fatigue Detection Using Wearable fNIRS and Machine Learning.
Sensors (Basel)
; 22(11)2022 May 25.
Artículo
en Inglés
| MEDLINE | ID: mdl-35684626
3.
The use of game modes to promote engagement and social involvement in multi-user serious games: a within-person randomized trial with stroke survivors.
J Neuroeng Rehabil
; 18(1): 62, 2021 04 14.
Artículo
en Inglés
| MEDLINE | ID: mdl-33853609
4.
Clinical Effects of Immersive Multimodal BCI-VR Training after Bilateral Neuromodulation with rTMS on Upper Limb Motor Recovery after Stroke. A Study Protocol for a Randomized Controlled Trial.
Medicina (Kaunas)
; 57(8)2021 Jul 21.
Artículo
en Inglés
| MEDLINE | ID: mdl-34440942
5.
[Usefulness and acceptance of telephone monitoring by a virtual assistant for patients with COVID-19 following discharge]. / Utilidad y aceptación del seguimiento telefónico de un asistente virtual a pacientes COVID-19 tras el alta.
Rev Clin Esp
; 221(8): 464-467, 2021 Oct.
Artículo
en Español
| MEDLINE | ID: mdl-33564196
6.
A comparison of two personalization and adaptive cognitive rehabilitation approaches: a randomized controlled trial with chronic stroke patients.
J Neuroeng Rehabil
; 17(1): 78, 2020 06 16.
Artículo
en Inglés
| MEDLINE | ID: mdl-32546251
7.
Impact of game mode in multi-user serious games for upper limb rehabilitation: a within-person randomized trial on engagement and social involvement.
J Neuroeng Rehabil
; 16(1): 109, 2019 08 30.
Artículo
en Inglés
| MEDLINE | ID: mdl-31470877
8.
Motor priming in virtual reality can augment motor-imagery training efficacy in restorative brain-computer interaction: a within-subject analysis.
J Neuroeng Rehabil
; 13(1): 69, 2016 08 09.
Artículo
en Inglés
| MEDLINE | ID: mdl-27503007
9.
The impact of positive, negative and neutral stimuli in a virtual reality cognitive-motor rehabilitation task: a pilot study with stroke patients.
J Neuroeng Rehabil
; 13(1): 70, 2016 08 09.
Artículo
en Inglés
| MEDLINE | ID: mdl-27503215
10.
A functional magnetic resonance imaging study of visuomotor processing in a virtual reality-based paradigm: Rehabilitation Gaming System.
Eur J Neurosci
; 37(9): 1441-7, 2013 May.
Artículo
en Inglés
| MEDLINE | ID: mdl-23414211
11.
The impact of exergames on the functional balance of a teenager with cerebral palsy - a case report.
Disabil Rehabil Assist Technol
; 18(7): 1074-1083, 2023 10.
Artículo
en Inglés
| MEDLINE | ID: mdl-34591721
12.
Design, development, and evaluation of an interactive personalized social robot to monitor and coach post-stroke rehabilitation exercises.
User Model User-adapt Interact
; 33(2): 545-569, 2023.
Artículo
en Inglés
| MEDLINE | ID: mdl-37123108
13.
Ecologically valid virtual reality-based technologies for assessment and rehabilitation of acquired brain injury: a systematic review.
Front Psychol
; 14: 1233346, 2023.
Artículo
en Inglés
| MEDLINE | ID: mdl-37711328
14.
Brain activation by a VR-based motor imagery and observation task: An fMRI study.
PLoS One
; 18(9): e0291528, 2023.
Artículo
en Inglés
| MEDLINE | ID: mdl-37756271
15.
NeuroAIreh@b: an artificial intelligence-based methodology for personalized and adaptive neurorehabilitation.
Front Neurol
; 14: 1258323, 2023.
Artículo
en Inglés
| MEDLINE | ID: mdl-38322797
16.
Mechanical thrombectomy beyond 6 hours in acute ischaemic stroke with large vessel occlusion in the carotid artery territory: experience at a tertiary hospital.
Neurologia (Engl Ed)
; 38(4): 236-245, 2023 May.
Artículo
en Inglés
| MEDLINE | ID: mdl-34092537
17.
The combined impact of virtual reality neurorehabilitation and its interfaces on upper extremity functional recovery in patients with chronic stroke.
Stroke
; 43(10): 2720-8, 2012 Oct.
Artículo
en Inglés
| MEDLINE | ID: mdl-22871683
18.
Evaluation of a Low-Cost Virtual Reality Surround-Screen Projection System.
IEEE Trans Vis Comput Graph
; 28(12): 4452-4461, 2022 12.
Artículo
en Inglés
| MEDLINE | ID: mdl-34156944
19.
Feasibility, Acceptability, and Preliminary Impact of Full-Body Interaction on Computerized Cognitive Training Based on Instrumental Activities of Daily Living: A Pilot Randomized Controlled Trial with Chronic Psychiatric Inpatients.
Games Health J
; 2022 Oct 11.
Artículo
en Inglés
| MEDLINE | ID: mdl-36251861
20.
Non-linear neuronal responses as an emergent property of afferent networks: a case study of the locust lobula giant movement detector.
PLoS Comput Biol
; 6(3): e1000701, 2010 Mar 12.
Artículo
en Inglés
| MEDLINE | ID: mdl-20300653