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1.
Automatic Cognitive Fatigue Detection Using Wearable fNIRS and Machine Learning.
Sensors (Basel)
; 22(11)2022 May 25.
Artículo
en Inglés
| MEDLINE | ID: mdl-35684626
2.
The use of game modes to promote engagement and social involvement in multi-user serious games: a within-person randomized trial with stroke survivors.
J Neuroeng Rehabil
; 18(1): 62, 2021 04 14.
Artículo
en Inglés
| MEDLINE | ID: mdl-33853609
3.
A comparison of two personalization and adaptive cognitive rehabilitation approaches: a randomized controlled trial with chronic stroke patients.
J Neuroeng Rehabil
; 17(1): 78, 2020 06 16.
Artículo
en Inglés
| MEDLINE | ID: mdl-32546251
4.
Impact of game mode in multi-user serious games for upper limb rehabilitation: a within-person randomized trial on engagement and social involvement.
J Neuroeng Rehabil
; 16(1): 109, 2019 08 30.
Artículo
en Inglés
| MEDLINE | ID: mdl-31470877
5.
Motor priming in virtual reality can augment motor-imagery training efficacy in restorative brain-computer interaction: a within-subject analysis.
J Neuroeng Rehabil
; 13(1): 69, 2016 08 09.
Artículo
en Inglés
| MEDLINE | ID: mdl-27503007
6.
The impact of positive, negative and neutral stimuli in a virtual reality cognitive-motor rehabilitation task: a pilot study with stroke patients.
J Neuroeng Rehabil
; 13(1): 70, 2016 08 09.
Artículo
en Inglés
| MEDLINE | ID: mdl-27503215
7.
The impact of exergames on the functional balance of a teenager with cerebral palsy - a case report.
Disabil Rehabil Assist Technol
; 18(7): 1074-1083, 2023 10.
Artículo
en Inglés
| MEDLINE | ID: mdl-34591721
8.
Design, development, and evaluation of an interactive personalized social robot to monitor and coach post-stroke rehabilitation exercises.
User Model User-adapt Interact
; 33(2): 545-569, 2023.
Artículo
en Inglés
| MEDLINE | ID: mdl-37123108
9.
Ecologically valid virtual reality-based technologies for assessment and rehabilitation of acquired brain injury: a systematic review.
Front Psychol
; 14: 1233346, 2023.
Artículo
en Inglés
| MEDLINE | ID: mdl-37711328
10.
Brain activation by a VR-based motor imagery and observation task: An fMRI study.
PLoS One
; 18(9): e0291528, 2023.
Artículo
en Inglés
| MEDLINE | ID: mdl-37756271
11.
NeuroAIreh@b: an artificial intelligence-based methodology for personalized and adaptive neurorehabilitation.
Front Neurol
; 14: 1258323, 2023.
Artículo
en Inglés
| MEDLINE | ID: mdl-38322797
12.
Evaluation of a Low-Cost Virtual Reality Surround-Screen Projection System.
IEEE Trans Vis Comput Graph
; 28(12): 4452-4461, 2022 12.
Artículo
en Inglés
| MEDLINE | ID: mdl-34156944
13.
Feasibility, Acceptability, and Preliminary Impact of Full-Body Interaction on Computerized Cognitive Training Based on Instrumental Activities of Daily Living: A Pilot Randomized Controlled Trial with Chronic Psychiatric Inpatients.
Games Health J
; 2022 Oct 11.
Artículo
en Inglés
| MEDLINE | ID: mdl-36251861
14.
Non-linear neuronal responses as an emergent property of afferent networks: a case study of the locust lobula giant movement detector.
PLoS Comput Biol
; 6(3): e1000701, 2010 Mar 12.
Artículo
en Inglés
| MEDLINE | ID: mdl-20300653
15.
The Benefits of Custom Exergames for Fitness, Balance, and Health-Related Quality of Life: A Randomized Controlled Trial with Community-Dwelling Older Adults.
Games Health J
; 10(4): 245-253, 2021 Aug.
Artículo
en Inglés
| MEDLINE | ID: mdl-34370609
16.
The rehabilitation gaming system: a review.
Stud Health Technol Inform
; 145: 65-83, 2009.
Artículo
en Inglés
| MEDLINE | ID: mdl-19592787
17.
Efficacy and Brain Imaging Correlates of an Immersive Motor Imagery BCI-Driven VR System for Upper Limb Motor Rehabilitation: A Clinical Case Report.
Front Hum Neurosci
; 13: 244, 2019.
Artículo
en Inglés
| MEDLINE | ID: mdl-31354460
18.
Lessons Learned from Gamifying Functional Fitness Training Through Human-Centered Design Methods in Older Adults.
Games Health J
; 8(6): 387-406, 2019 Dec.
Artículo
en Inglés
| MEDLINE | ID: mdl-31368834
19.
Toward Emotionally Adaptive Virtual Reality for Mental Health Applications.
IEEE J Biomed Health Inform
; 23(5): 1877-1887, 2019 09.
Artículo
en Inglés
| MEDLINE | ID: mdl-30387752
20.
Capturing Expert Knowledge for the Personalization of Cognitive Rehabilitation: Study Combining Computational Modeling and a Participatory Design Strategy.
JMIR Rehabil Assist Technol
; 5(2): e10714, 2018 Dec 06.
Artículo
en Inglés
| MEDLINE | ID: mdl-30522994