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1.
Implementing a digital health model of care in Australian youth mental health services: protocol for impact evaluation.
BMC Health Serv Res
; 21(1): 452, 2021 May 12.
Artículo
en Inglés
| MEDLINE | ID: mdl-33980229
2.
Recommendations for Designing Health Information Technologies for Mental Health Drawn From Self-Determination Theory and Co-design With Culturally Diverse Populations: Template Analysis.
J Med Internet Res
; 23(2): e23502, 2021 02 10.
Artículo
en Inglés
| MEDLINE | ID: mdl-33565985
3.
Informing the Future of Integrated Digital and Clinical Mental Health Care: Synthesis of the Outcomes From Project Synergy.
JMIR Ment Health
; 9(3): e33060, 2022 Mar 09.
Artículo
en Inglés
| MEDLINE | ID: mdl-34974414
4.
Innovative preclinic triage system to guide Australians to the right mental health care first time.
Aust Health Rev
; 2021 Jun 24.
Artículo
en Inglés
| MEDLINE | ID: mdl-34161754
5.
Right Care, First Time: Developing a Theory-Based Automated Protocol to Help Clinically Stage Young People Based on Severity and Persistence of Mental Illness.
Front Public Health
; 9: 621862, 2021.
Artículo
en Inglés
| MEDLINE | ID: mdl-34513775
6.
Recommendations for Implementing Gamification for Mental Health and Wellbeing.
Front Psychol
; 11: 586379, 2020.
Artículo
en Inglés
| MEDLINE | ID: mdl-33365001
7.
Flip the Clinic: A Digital Health Approach to Youth Mental Health Service Delivery During the COVID-19 Pandemic and Beyond.
JMIR Ment Health
; 7(12): e24578, 2020 Dec 15.
Artículo
en Inglés
| MEDLINE | ID: mdl-33206051
8.
Naturalistic evaluation of a sport-themed mental health and wellbeing app aimed at men (MindMax), that incorporates applied video games and gamification.
Internet Interv
; 20: 100306, 2020 Apr.
Artículo
en Inglés
| MEDLINE | ID: mdl-32181146
9.
Involving End Users in Adapting a Spanish Version of a Web-Based Mental Health Clinic for Young People in Colombia: Exploratory Study Using Participatory Design Methodologies.
JMIR Ment Health
; 7(2): e15914, 2020 Feb 08.
Artículo
en Inglés
| MEDLINE | ID: mdl-32027313
10.
Gamification in Apps and Technologies for Improving Mental Health and Well-Being: Systematic Review.
JMIR Ment Health
; 6(6): e13717, 2019 Jun 26.
Artículo
en Inglés
| MEDLINE | ID: mdl-31244479
11.
An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process.
JMIR Ment Health
; 5(4): e11068, 2018 Nov 19.
Artículo
en Inglés
| MEDLINE | ID: mdl-30455165
12.
FitMindKit: Randomised controlled trial of an automatically tailored online program for mood, anxiety, substance use and suicidality.
Internet Interv
; 12: 91-99, 2018 Jun.
Artículo
en Inglés
| MEDLINE | ID: mdl-30135773
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