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1.
Extended reality to assess post-stroke manual dexterity: contrasts between the classic box and block test, immersive virtual reality with controllers, with hand-tracking, and mixed-reality tests.
J Neuroeng Rehabil
; 21(1): 36, 2024 03 15.
Artículo
en Inglés
| MEDLINE | ID: mdl-38491540
2.
The beneficial effects of transitional care for patients with stroke: A meta-analysis.
J Adv Nurs
; 80(2): 789-806, 2024 Feb.
Artículo
en Inglés
| MEDLINE | ID: mdl-37727124
3.
Efficacy of Robots-Assisted Therapy in Patients With Stroke: A Meta-analysis Update.
J Cardiovasc Nurs
; 38(6): E192-E217, 2023.
Artículo
en Inglés
| MEDLINE | ID: mdl-37816087
4.
Acceptability, Feasibility, and Effectiveness of Immersive Virtual Technologies to Promote Exercise in Older Adults: A Systematic Review and Meta-Analysis.
Sensors (Basel)
; 23(5)2023 Feb 24.
Artículo
en Inglés
| MEDLINE | ID: mdl-36904709
5.
Performing a shortened version of the Action Research Arm Test in immersive virtual reality to assess post-stroke upper limb activity.
J Neuroeng Rehabil
; 19(1): 133, 2022 12 03.
Artículo
en Inglés
| MEDLINE | ID: mdl-36463219
6.
Concurrent validity of an immersive virtual reality version of the Box and Block Test to assess manual dexterity among patients with stroke.
J Neuroeng Rehabil
; 19(1): 7, 2022 01 22.
Artículo
en Inglés
| MEDLINE | ID: mdl-35065678
7.
Serious games for upper limb rehabilitation after stroke: a meta-analysis.
J Neuroeng Rehabil
; 18(1): 100, 2021 06 15.
Artículo
en Inglés
| MEDLINE | ID: mdl-34130713
8.
Immersive Virtual Reality to Assess Arm Kinematics among Older Adults with and without Major Neurocognitive Disorder - An Exploratory Cross-Sectional Study.
Neuroscience
; 537: 47-57, 2024 Jan 26.
Artículo
en Inglés
| MEDLINE | ID: mdl-38006964
9.
Use of standardised outcome measures among physiotherapists in French-speaking sub-Saharan Africa.
S Afr J Physiother
; 80(1): 1981, 2024.
Artículo
en Inglés
| MEDLINE | ID: mdl-38322653
10.
Visual feedback and age affect upper limb reaching accuracy and kinematics in immersive virtual reality among healthy adults.
Int J Rehabil Res
; 46(3): 221-229, 2023 Sep 01.
Artículo
en Inglés
| MEDLINE | ID: mdl-37334800
11.
A feature and conjunction visual search immersive virtual reality serious game for measuring spatial and distractor inhibition attention using response time and action kinematics.
J Clin Exp Neuropsychol
; 45(3): 292-303, 2023 05.
Artículo
en Inglés
| MEDLINE | ID: mdl-37260369
12.
A systematic review and meta-analysis of randomized controlled trials on the effect of serious games on people with dementia.
Ageing Res Rev
; 82: 101740, 2022 12.
Artículo
en Inglés
| MEDLINE | ID: mdl-36191740
13.
New technologies promoting active upper limb rehabilitation after stroke: an overview and network meta-analysis.
Eur J Phys Rehabil Med
; 58(4): 530-548, 2022 Aug.
Artículo
en Inglés
| MEDLINE | ID: mdl-35666491
14.
Self-Rehabilitation for Post-Stroke Motor Function and Activity-A Systematic Review and Meta-Analysis.
Neurorehabil Neural Repair
; 35(12): 1043-1058, 2021 12.
Artículo
en Inglés
| MEDLINE | ID: mdl-34696645
15.
Effect of Age and Body Size on the Wrist's Viscoelasticity in Healthy Participants From 3 to 90 Years Old and Reliability Assessment.
Front Sports Act Living
; 2: 23, 2020.
Artículo
en Inglés
| MEDLINE | ID: mdl-33345017
16.
Is cognition considered in post-stroke upper limb robot-assisted therapy trials? A brief systematic review.
Int J Rehabil Res
; 43(3): 195-198, 2020 Sep.
Artículo
en Inglés
| MEDLINE | ID: mdl-32769583
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