Detalles de la búsqueda
1.
Police shootings, violent crime, race and socio-economic factors in municipalities in the United States of America.
Crim Behav Ment Health
; 34(3): 296-310, 2024 Jun.
Artículo
en Inglés
| MEDLINE | ID: mdl-38486507
2.
Prosocial Video Game Content, Empathy and Cognitive Ability in a Large Sample of Youth.
J Youth Adolesc
; 51(1): 62-73, 2022 Jan.
Artículo
en Inglés
| MEDLINE | ID: mdl-34626292
3.
Social, health and ethnicity correlates of complaints of excessive police force.
Crim Behav Ment Health
; 32(4): 284-294, 2022 Aug.
Artículo
en Inglés
| MEDLINE | ID: mdl-35938636
4.
Links between screen use and depressive symptoms in adolescents over 16 years: Is there evidence for increased harm?
Dev Sci
; 24(1): e13008, 2021 01.
Artículo
en Inglés
| MEDLINE | ID: mdl-32573926
5.
Examining homicides and suicides cross-nationally: Economic factors, guns and video games.
Int J Psychol
; 56(5): 812-823, 2021 Oct.
Artículo
en Inglés
| MEDLINE | ID: mdl-33786817
6.
Sexualised video games, sexist attitudes and empathy towards victims of rape: Correlational evidence for a relationship is minimal in an online study.
Crim Behav Ment Health
; 30(1): 16-27, 2020 Feb.
Artículo
en Inglés
| MEDLINE | ID: mdl-31975480
7.
Child Abuse, Spanking and Adult Dating Violence: A Replication Study of Temple et al., 2018.
Psychiatr Q
; 91(3): 835-840, 2020 09.
Artículo
en Inglés
| MEDLINE | ID: mdl-32291560
8.
Aggressive Video Games are Not a Risk Factor for Future Aggression in Youth: A Longitudinal Study.
J Youth Adolesc
; 48(8): 1439-1451, 2019 Aug.
Artículo
en Inglés
| MEDLINE | ID: mdl-31273603
9.
Pathological Gaming in Young Adolescents: A Longitudinal Study Focused on Academic Stress and Self-Control in South Korea.
J Youth Adolesc
; 48(12): 2333-2342, 2019 Dec.
Artículo
en Inglés
| MEDLINE | ID: mdl-31327099
10.
A Preregistered Longitudinal Analysis of Aggressive Video Games and Aggressive Behavior in Chinese Youth.
Psychiatr Q
; 90(4): 843-847, 2019 12.
Artículo
en Inglés
| MEDLINE | ID: mdl-31463734
11.
PG-13 Rated Movie Violence and Societal Violence: is there a Link?
Psychiatr Q
; 90(2): 395-403, 2019 06.
Artículo
en Inglés
| MEDLINE | ID: mdl-30656544
12.
Improving Causal Inferences in Meta-analyses of Longitudinal Studies: Spanking as an Illustration.
Child Dev
; 89(6): 2038-2050, 2018 11.
Artículo
en Inglés
| MEDLINE | ID: mdl-29797703
13.
Learning to blast a way into crime, or just good clean fun? Examining aggressive play with toy weapons and its relation with crime.
Crim Behav Ment Health
; 28(4): 313-323, 2018 Aug.
Artículo
en Inglés
| MEDLINE | ID: mdl-29336086
14.
Social Media Use and Mental Health among Young Adults.
Psychiatr Q
; 89(2): 307-314, 2018 06.
Artículo
en Inglés
| MEDLINE | ID: mdl-29090428
15.
Social science's curious war with pop culture and how it was lost: The media violence debate and the risks it holds for social science.
Prev Med
; 99: 69-76, 2017 Jun.
Artículo
en Inglés
| MEDLINE | ID: mdl-28212816
16.
Are Associations Between "Sexist" Video Games and Decreased Empathy Toward Women Robust? A Reanalysis of Gabbiadini et al. 2016.
J Youth Adolesc
; 46(12): 2446-2459, 2017 12.
Artículo
en Inglés
| MEDLINE | ID: mdl-28639206
17.
The Impact of Degree of Exposure to Violent Video Games, Family Background, and Other Factors on Youth Violence.
J Youth Adolesc
; 46(2): 388-400, 2017 02.
Artículo
en Inglés
| MEDLINE | ID: mdl-27619379
18.
Everything in Moderation: Moderate Use of Screens Unassociated with Child Behavior Problems.
Psychiatr Q
; 88(4): 797-805, 2017 12.
Artículo
en Inglés
| MEDLINE | ID: mdl-28168645
19.
Does Sexy Media Promote Teen Sex? A Meta-Analytic and Methodological Review.
Psychiatr Q
; 88(2): 349-358, 2017 06.
Artículo
en Inglés
| MEDLINE | ID: mdl-27356986
20.
Violent Video Games Don't Increase Hostility in Teens, but They Do Stress Girls Out.
Psychiatr Q
; 87(1): 49-56, 2016 Mar.
Artículo
en Inglés
| MEDLINE | ID: mdl-25896582