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1.
User training for machine learning controlled upper limb prostheses: a serious game approach.
J Neuroeng Rehabil
; 18(1): 32, 2021 02 12.
Artículo
en Inglés
| MEDLINE | ID: mdl-33579326
2.
Phantom motor execution facilitated by machine learning and augmented reality as treatment for phantom limb pain: a single group, clinical trial in patients with chronic intractable phantom limb pain.
Lancet
; 388(10062): 2885-2894, 2016 12 10.
Artículo
en Inglés
| MEDLINE | ID: mdl-27916234
3.
Towards Implementation of a Home-Based Phantom Limb Pain Treatment Facilitated by Textile-Electrode System - A Case Study.
Stud Health Technol Inform
; 302: 682-683, 2023 May 18.
Artículo
en Inglés
| MEDLINE | ID: mdl-37203468
4.
Analysis of Neural Network Based Proportional Myoelectric Hand Prosthesis Control.
IEEE Trans Biomed Eng
; 69(7): 2283-2293, 2022 07.
Artículo
en Inglés
| MEDLINE | ID: mdl-35007192
5.
Upper Limb Stroke Rehabilitation Using Surface Electromyography: A Systematic Review and Meta-Analysis.
Front Hum Neurosci
; 16: 897870, 2022.
Artículo
en Inglés
| MEDLINE | ID: mdl-35669202
6.
Exploring the Relationship Between EMG Feature Space Characteristics and Control Performance in Machine Learning Myoelectric Control.
IEEE Trans Neural Syst Rehabil Eng
; 29: 21-30, 2021.
Artículo
en Inglés
| MEDLINE | ID: mdl-33035157
7.
Should Hands Be Restricted When Measuring Able-Bodied Participants to Evaluate Machine Learning Controlled Prosthetic Hands?
IEEE Trans Neural Syst Rehabil Eng
; 28(9): 1977-1983, 2020 09.
Artículo
en Inglés
| MEDLINE | ID: mdl-32746317
8.
Users' and therapists' perceptions of myoelectric multi-function upper limb prostheses with conventional and pattern recognition control.
PLoS One
; 14(8): e0220899, 2019.
Artículo
en Inglés
| MEDLINE | ID: mdl-31465469
9.
The Effect of Feedback During Training Sessions on Learning Pattern-Recognition-Based Prosthesis Control.
IEEE Trans Neural Syst Rehabil Eng
; 27(10): 2087-2096, 2019 10.
Artículo
en Inglés
| MEDLINE | ID: mdl-31443031
10.
Treatment of phantom limb pain (PLP) based on augmented reality and gaming controlled by myoelectric pattern recognition: a case study of a chronic PLP patient.
Front Neurosci
; 8: 24, 2014.
Artículo
en Inglés
| MEDLINE | ID: mdl-24616655
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