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1.
Effects of a Rice-Farming Simulation Video Game on Nature Relatedness, Nutritional Status, and Psychological State in Urban-Dwelling Adults During the COVID-19 Pandemic: Randomized Waitlist Controlled Trial.
J Med Internet Res
; 26: e51596, 2024 Jan 22.
Artículo
en Inglés
| MEDLINE | ID: mdl-38252464
2.
A neural mechanism of the relationship between impulsivity and emotion dysregulation in patients with Internet gaming disorder.
Addict Biol
; 26(3): e12916, 2021 05.
Artículo
en Inglés
| MEDLINE | ID: mdl-32365424
3.
Aversive eye gaze during a speech in virtual environment in patients with social anxiety disorder.
Aust N Z J Psychiatry
; 52(3): 279-285, 2018 Mar.
Artículo
en Inglés
| MEDLINE | ID: mdl-28610445
4.
Recent Trends in ADPKD Research.
Adv Exp Med Biol
; 933: 3-11, 2016.
Artículo
en Inglés
| MEDLINE | ID: mdl-27730430
5.
The Applicability of Virtual Reality-Based Training for Controlling Anger in Aggressive Individuals.
Cyberpsychol Behav Soc Netw
; 25(5): 278-286, 2022 May.
Artículo
en Inglés
| MEDLINE | ID: mdl-35501972
6.
Managing Game-Related Conflict With Parents of Young Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality App.
JMIR Serious Games
; 9(1): e22494, 2021 Jan 18.
Artículo
en Inglés
| MEDLINE | ID: mdl-33459603
7.
Differences in resting-state functional connectivity according to the level of impulsiveness in patients with internet gaming disorder.
J Behav Addict
; 10(1): 88-98, 2021 Feb 24.
Artículo
en Inglés
| MEDLINE | ID: mdl-33625381
8.
The relationship between ambivalence, alexithymia, and salience network dysfunction in schizophrenia.
Psychiatry Res Neuroimaging
; 310: 111271, 2021 04 30.
Artículo
en Inglés
| MEDLINE | ID: mdl-33711658
9.
Neural Basis of Ambivalence towards Ideal Self-Image in Schizophrenia.
Psychiatry Investig
; 17(5): 452-459, 2020 May.
Artículo
en Inglés
| MEDLINE | ID: mdl-32403212
10.
Development and Validation of a Virtual Reality-Based Training Program for Promoting Subjective Well-Being.
Psychiatry Investig
; 17(12): 1207-1215, 2020 Dec.
Artículo
en Inglés
| MEDLINE | ID: mdl-33301665
11.
Feasibility of a virtual reality-based interactive feedback program for modifying dysfunctional communication: a preliminary study.
BMC Psychol
; 8(1): 50, 2020 May 14.
Artículo
en Inglés
| MEDLINE | ID: mdl-32410661
12.
Choice of Leisure Activities by Adolescents and Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality Program.
JMIR Serious Games
; 8(4): e18473, 2020 Dec 11.
Artículo
en Inglés
| MEDLINE | ID: mdl-33306033
13.
Disrupted salience processing involved in motivational deficits for real-life activities in patients with schizophrenia.
Schizophr Res
; 197: 407-413, 2018 07.
Artículo
en Inglés
| MEDLINE | ID: mdl-29395610
14.
Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder.
PLoS One
; 13(4): e0195677, 2018.
Artículo
en Inglés
| MEDLINE | ID: mdl-29672530
15.
Neural Correlates of Distorted Self-concept in Individuals With Internet Gaming Disorder: A Functional MRI Study.
Front Psychiatry
; 9: 330, 2018.
Artículo
en Inglés
| MEDLINE | ID: mdl-30090074
16.
Neural basis of distorted self-face recognition in social anxiety disorder.
Neuroimage Clin
; 12: 956-964, 2016.
Artículo
en Inglés
| MEDLINE | ID: mdl-27995061
17.
Neural activity during self-referential working memory and the underlying role of the amygdala in social anxiety disorder.
Neurosci Lett
; 627: 139-47, 2016 08 03.
Artículo
en Inglés
| MEDLINE | ID: mdl-27260987
18.
The effect on emotions and brain activity by the direct/indirect lighting in the residential environment.
Neurosci Lett
; 584: 28-32, 2015 Jan 01.
Artículo
en Inglés
| MEDLINE | ID: mdl-25281545
19.
Effect of perceived intimacy on social decision-making in patients with schizophrenia.
Front Hum Neurosci
; 8: 945, 2014.
Artículo
en Inglés
| MEDLINE | ID: mdl-25505397
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