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1.
J Biomed Semantics ; 15(1): 2, 2024 Apr 22.
Article in English | MEDLINE | ID: mdl-38650032

ABSTRACT

The more science advances, the more questions are asked. This compounding growth can make it difficult to keep up with current research directions. Furthermore, this difficulty is exacerbated for junior researchers who enter fields with already large bases of potentially fruitful research avenues. In this paper, we propose a novel task and a recommender system for research directions, RecSOI, that draws from statements of ignorance (SOIs) found in the research literature. By building researchers' profiles based on textual elements, RecSOI generates personalized recommendations of potential research directions tailored to their interests. In addition, RecSOI provides context for the recommended SOIs, so that users can quickly evaluate how relevant the research direction is for them. In this paper, we provide an overview of RecSOI's functioning, implementation, and evaluation, demonstrating its effectiveness in guiding researchers through the vast landscape of potential research directions.


Subject(s)
Biomedical Research , Research , Humans
2.
PLoS One ; 17(12): e0273994, 2022.
Article in English | MEDLINE | ID: mdl-36508452

ABSTRACT

Peer review is an important part of science, aimed at providing expert and objective assessment of a manuscript. Because of many factors, including time constraints, unique expertise needs, and deference, many journals ask authors to suggest peer reviewers for their own manuscript. Previous researchers have found differing effects about this practice that might be inconclusive due to sample sizes. In this article, we analyze the association between author-suggested reviewers and review invitation, review scores, acceptance rates, and subjective review quality using a large dataset of close to 8K manuscripts from 46K authors and 21K reviewers from the journal PLOS ONE's Neuroscience section. We found that all-author-suggested review panels increase the chances of acceptance by 20 percent points vs all-editor-suggested panels while agreeing to review less often. While PLOS ONE has since ended the practice of asking for suggested reviewers, many others still use them and perhaps should consider the results presented here.


Subject(s)
Neurosciences , Peer Review , Cross-Sectional Studies , Peer Review, Research
3.
Sci Data ; 9(1): 467, 2022 08 02.
Article in English | MEDLINE | ID: mdl-35918351

ABSTRACT

Mentorship in science is crucial for topic choice, career decisions, and the success of mentees and mentors. Typically, researchers who study mentorship use article co-authorship and doctoral dissertation datasets. However, available datasets of this type focus on narrow selections of fields and miss out on early career and non-publication-related interactions. Here, we describe Mentorship, a crowdsourced dataset of 743176 mentorship relationships among 738989 scientists primarily in biosciences that avoids these shortcomings. Our dataset enriches the Academic Family Tree project by adding publication data from the Microsoft Academic Graph and "semantic" representations of research using deep learning content analysis. Because gender and race have become critical dimensions when analyzing mentorship and disparities in science, we also provide estimations of these factors. We perform extensive validations of the profile-publication matching, semantic content, and demographic inferences, which mostly cover neuroscience and biomedical sciences. We anticipate this dataset will spur the study of mentorship in science and deepen our understanding of its role in scientists' career outcomes.


Subject(s)
Biological Science Disciplines , Mentors , Research Personnel , Demography , Humans
4.
PLoS Comput Biol ; 17(12): e1009650, 2021 12.
Article in English | MEDLINE | ID: mdl-34898598

ABSTRACT

Academic graphs are essential for communicating complex scientific ideas and results. To ensure that these graphs truthfully reflect underlying data and relationships, visualization researchers have proposed several principles to guide the graph creation process. However, the extent of violations of these principles in academic publications is unknown. In this work, we develop a deep learning-based method to accurately measure violations of the proportional ink principle (AUC = 0.917), which states that the size of shaded areas in graphs should be consistent with their corresponding quantities. We apply our method to analyze a large sample of bar charts contained in 300K figures from open access publications. Our results estimate that 5% of bar charts contain proportional ink violations. Further analysis reveals that these graphical integrity issues are significantly more prevalent in some research fields, such as psychology and computer science, and some regions of the globe. Additionally, we find no temporal and seniority trends in violations. Finally, apart from openly releasing our large annotated dataset and method, we discuss how computational research integrity could be part of peer-review and the publication processes.


Subject(s)
Audiovisual Aids/standards , Biomedical Research/standards , Image Processing, Computer-Assisted/methods , Open Access Publishing/standards , Computer Graphics/standards , Databases, Factual , Humans , Reproducibility of Results
5.
Psychon Bull Rev ; 26(1): 279-290, 2019 Feb.
Article in English | MEDLINE | ID: mdl-29777527

ABSTRACT

The paradoxical harmful effects of motivation and incentives on skilled performance ("choking under pressure") are observed in a wide variety of motor tasks. Two theories of this phenomenon suggest that choking under pressure occurs due to maladaptive attention and top-down control, either through distraction away from the task or interference via an overreliance on controlled processing of a skilled task. A third theory, overmotivation (or overarousal), suggests that under pressure, "instinctive" or Pavlovian approach/withdrawal responses compete with the desired response. Only the two former theories predict that choking under pressure would be less likely to occur if an individual is unaware of the skill over which to assert top-down control. Here we show that only participants who train and perform with premovement cues that allowed for preparatory movement planning choke under pressure due to large monetary incentives, and that this effect is independent of the level of skill attained. We provide evidence that this might be due to increased movement variability under performance pressure. In contrast, participants trained incidentally to reduce explicit skill knowledge do not modulate performance on the basis of incentives and appear immune to choking. These results are most consistent with distraction theories of choking and suggest that training strategies that limit awareness may lead to skills that are more robust under performance pressure.


Subject(s)
Attention/physiology , Avoidance Learning/physiology , Choice Behavior/physiology , Executive Function/physiology , Motivation/physiology , Motor Skills , Stress, Psychological/physiopathology , Adult , Awareness/physiology , Cues , Female , Humans , Male , Psychological Theory , Young Adult
6.
Nat Commun ; 9(1): 4840, 2018 11 27.
Article in English | MEDLINE | ID: mdl-30482900

ABSTRACT

As academic careers become more competitive, junior scientists need to understand the value that mentorship brings to their success in academia. Previous research has found that, unsurprisingly, successful mentors tend to train successful students. But what characteristics of this relationship predict success, and how? We analyzed an open-access database of 18,856 researchers who have undergone both graduate and postdoctoral training, compiled across several fields of biomedical science with an emphasis on neuroscience. Our results show that postdoctoral mentors were more instrumental to trainees' success compared to graduate mentors. Trainees' success in academia was also predicted by the degree of intellectual synthesis between their graduate and postdoctoral mentors. Researchers were more likely to succeed if they trained under mentors with disparate expertise and integrated that expertise into their own work. This pattern has held up over at least 40 years, despite fluctuations in the number of students and availability of independent research positions.


Subject(s)
Academic Success , Mentors , Biological Science Disciplines , Humans , Nonlinear Dynamics , Research , Semantics
7.
Nat Commun ; 7: 12176, 2016 07 11.
Article in English | MEDLINE | ID: mdl-27397420

ABSTRACT

How to move efficiently is an optimal control problem, whose computational complexity grows exponentially with the horizon of the planned trajectory. Breaking a compound movement into a series of chunks, each planned over a shorter horizon can thus reduce the overall computational complexity and associated costs while limiting the achievable efficiency. This trade-off suggests a cost-effective learning strategy: to learn new movements we should start with many short chunks (to limit the cost of computation). As practice reduces the impediments to more complex computation, the chunking structure should evolve to allow progressively more efficient movements (to maximize efficiency). Here we show that monkeys learning a reaching sequence over an extended period of time adopt this strategy by performing movements that can be described as locally optimal trajectories. Chunking can thus be understood as a cost-effective strategy for producing and learning efficient movements.


Subject(s)
Efficiency , Learning , Models, Biological , Movement , Animals , Behavior, Animal , Female , Macaca mulatta
8.
PLoS One ; 11(7): e0158423, 2016.
Article in English | MEDLINE | ID: mdl-27383424

ABSTRACT

Finding relevant publications is important for scientists who have to cope with exponentially increasing numbers of scholarly material. Algorithms can help with this task as they help for music, movie, and product recommendations. However, we know little about the performance of these algorithms with scholarly material. Here, we develop an algorithm, and an accompanying Python library, that implements a recommendation system based on the content of articles. Design principles are to adapt to new content, provide near-real time suggestions, and be open source. We tested the library on 15K posters from the Society of Neuroscience Conference 2015. Human curated topics are used to cross validate parameters in the algorithm and produce a similarity metric that maximally correlates with human judgments. We show that our algorithm significantly outperformed suggestions based on keywords. The work presented here promises to make the exploration of scholarly material faster and more accurate.


Subject(s)
Publications , Science/standards , Software , Algorithms , Automation , Databases, Bibliographic , Humans , Language , Neurosciences , Societies , Stochastic Processes
9.
J Vis ; 15(3)2015 Mar 12.
Article in English | MEDLINE | ID: mdl-25767093

ABSTRACT

The two-alternative forced-choice (2AFC) task is the workhorse of psychophysics and is used to measure the just-noticeable difference, generally assumed to accurately quantify sensory precision. However, this assumption is not true for all mechanisms of decision making. Here we derive the behavioral predictions for two popular mechanisms, sampling and maximum a posteriori, and examine how they affect the outcome of the 2AFC task. These predictions are used in a combined visual 2AFC and estimation experiment. Our results strongly suggest that subjects use a maximum a posteriori mechanism. Further, our derivations and experimental paradigm establish the already standard 2AFC task as a behavioral tool for measuring how humans make decisions under uncertainty.


Subject(s)
Brain/physiology , Choice Behavior , Decision Making , Models, Theoretical , Psychophysics/methods , Humans , Mathematics
10.
J Neurophysiol ; 112(8): 1849-56, 2014 Oct 15.
Article in English | MEDLINE | ID: mdl-25080566

ABSTRACT

Sequence production tasks are a standard tool to analyze motor learning, consolidation, and habituation. As sequences are learned, movements are typically grouped into subsets or chunks. For example, most Americans memorize telephone numbers in two chunks of three digits, and one chunk of four. Studies generally use response times or error rates to estimate how subjects chunk, and these estimates are often related to physiological data. Here we show that chunking is simultaneously reflected in reaction times, errors, and their correlations. This multimodal structure enables us to propose a Bayesian algorithm that better estimates chunks while avoiding overfitting. Our algorithm reveals previously unknown behavioral structure, such as an increased error correlations with training, and promises a useful tool for the characterization of many forms of sequential motor behavior.


Subject(s)
Algorithms , Models, Neurological , Practice, Psychological , Animals , Bayes Theorem , Humans , Models, Biological , Movement , Reaction Time
13.
PLoS Comput Biol ; 6(12): e1001003, 2010 Dec 02.
Article in English | MEDLINE | ID: mdl-21151963

ABSTRACT

Studies of sequential decision-making in humans frequently find suboptimal performance relative to an ideal actor that has perfect knowledge of the model of how rewards and events are generated in the environment. Rather than being suboptimal, we argue that the learning problem humans face is more complex, in that it also involves learning the structure of reward generation in the environment. We formulate the problem of structure learning in sequential decision tasks using Bayesian reinforcement learning, and show that learning the generative model for rewards qualitatively changes the behavior of an optimal learning agent. To test whether people exhibit structure learning, we performed experiments involving a mixture of one-armed and two-armed bandit reward models, where structure learning produces many of the qualitative behaviors deemed suboptimal in previous studies. Our results demonstrate humans can perform structure learning in a near-optimal manner.


Subject(s)
Decision Making/physiology , Learning/physiology , Models, Theoretical , Algorithms , Bayes Theorem , Humans , Reward , Task Performance and Analysis
14.
PLoS One ; 5(7): e11685, 2010 Jul 29.
Article in English | MEDLINE | ID: mdl-20686597

ABSTRACT

Humans need to solve computationally intractable problems such as visual search, categorization, and simultaneous learning and acting, yet an increasing body of evidence suggests that their solutions to instantiations of these problems are near optimal. Computational complexity advances an explanation to this apparent paradox: (1) only a small portion of instances of such problems are actually hard, and (2) successful heuristics exploit structural properties of the typical instance to selectively improve parts that are likely to be sub-optimal. We hypothesize that these two ideas largely account for the good performance of humans on computationally hard problems. We tested part of this hypothesis by studying the solutions of 28 participants to 28 instances of the Euclidean Traveling Salesman Problem (TSP). Participants were provided feedback on the cost of their solutions and were allowed unlimited solution attempts (trials). We found a significant improvement between the first and last trials and that solutions are significantly different from random tours that follow the convex hull and do not have self-crossings. More importantly, we found that participants modified their current better solutions in such a way that edges belonging to the optimal solution ("good" edges) were significantly more likely to stay than other edges ("bad" edges), a hallmark of structural exploitation. We found, however, that more trials harmed the participants' ability to tell good from bad edges, suggesting that after too many trials the participants "ran out of ideas." In sum, we provide the first demonstration of significant performance improvement on the TSP under repetition and feedback and evidence that human problem-solving may exploit the structure of hard problems paralleling behavior of state-of-the-art heuristics.


Subject(s)
Artificial Intelligence , Commerce , Problem Solving/physiology , Adult , Computer Simulation , Female , Humans , Male , Young Adult
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