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1.
Radiologia (Engl Ed) ; 65(2): 122-132, 2023.
Article in English | MEDLINE | ID: mdl-37059578

ABSTRACT

Gamification is the use of elements from games in non-game environments, such as education. It is an alternative educational focus that promotes students' motivation and participation in the learning process. Gamification had proven effective in training health professionals and can play an important role in diagnostic radiology training, both at the undergraduate and postgraduate levels. Gamification activities can be carried out in real environments, such as classrooms or session rooms, but there are also interesting online modalities that favor remote access and user management. The possibilities of gamification in virtual worlds to teach undergraduate students radiology are very promising and deserve to be explored in training residents. This article aims to review general concepts in gamification and to present the main types of gamification used in medical training, pointing out its applications and advantages and disadvantages and emphasizing experiences in radiology education.


Subject(s)
Gamification , Radiology , Humans , Learning , Radiology/education
2.
Radiología (Madr., Ed. impr.) ; 65(2): 122-132, mar.- abr. 2023. ilus
Article in Spanish | IBECS | ID: ibc-217615

ABSTRACT

La gamificación consiste en el empleo de elementos de los juegos en entornos no lúdicos, como la educación. Es un enfoque educativo alternativo que fomenta la motivación y la participación de los estudiantes en su proceso de aprendizaje. La gamificación ha demostrado eficacia en la formación de profesionales de la salud y un papel importante en la formación en radiodiagnóstico, tanto en pregrado como en posgrado. Las actividades de gamificación pueden realizarse en entornos reales, como aulas o salas de sesiones, pero existen interesantes modalidades online que favorecen el acceso remoto y la gestión de usuarios. Las posibilidades de gamificación en mundos virtuales para aprender radiología en pregrado son muy prometedoras y merecen ser exploradas con residentes. El objetivo de este artículo es revisar conceptos generales de gamificación y presentar los principales tipos empleados en la formación médica, destacando sus aplicaciones, ventajas e inconvenientes y enfatizando experiencias educativas en radiología (AU)


Gamification is the use of elements from games in non-game environments, such as education. It is an alternative educational focus that promotes students’ motivation and participation in the learning process. Gamification had proven effective in training health professionals and can play an important role in diagnostic radiology training, both at the undergraduate and postgraduate levels. Gamification activities can be carried out in real environments, such as classrooms or session rooms, but there are also interesting online modalities that favor remote access and user management. The possibilities of gamification in virtual worlds to teach undergraduate students radiology are very promising and deserve to be explored in training residents. This article aims to review general concepts in gamification and to present the main types of gamification used in medical training, pointing out its applications and advantages and disadvantages and emphasizing experiences in radiology education (AU)


Subject(s)
Humans , Education, Medical , Radiology/education , Internship and Residency , Play and Playthings , Game Theory
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