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1.
Sensors (Basel) ; 24(12)2024 Jun 13.
Article in English | MEDLINE | ID: mdl-38931621

ABSTRACT

Virtualization plays a critical role in enriching the user experience in Virtual Reality (VR) by offering heightened realism, increased immersion, safer navigation, and newly achievable levels of interaction and personalization, specifically in indoor environments. Traditionally, the creation of virtual content has fallen under one of two broad categories: manual methods crafted by graphic designers, which are labor-intensive and sometimes lack precision; traditional Computer Vision (CV) and Deep Learning (DL) frameworks that frequently result in semi-automatic and complex solutions, lacking a unified framework for both 3D reconstruction and scene understanding, often missing a fully interactive representation of the objects and neglecting their appearance. To address these diverse challenges and limitations, we introduce the Virtual Experience Toolkit (VET), an automated and user-friendly framework that utilizes DL and advanced CV techniques to efficiently and accurately virtualize real-world indoor scenarios. The key features of VET are the use of ScanNotate, a retrieval and alignment tool that enhances the precision and efficiency of its precursor, supported by upgrades such as a preprocessing step to make it fully automatic and a preselection of a reduced list of CAD to speed up the process, and the implementation in a user-friendly and fully automatic Unity3D application that guides the users through the whole pipeline and concludes in a fully interactive and customizable 3D scene. The efficacy of VET is demonstrated using a diversified dataset of virtualized 3D indoor scenarios, supplementing the ScanNet dataset.

2.
Medicina (B.Aires) ; 79(1,supl.1): 77-81, abr. 2019.
Article in Spanish | LILACS | ID: biblio-1002610

ABSTRACT

Hasta ahora las herramientas diagnósticas de los trastornos del espectro autista (TEA) se basan mayoritariamente en criterios cualitativos de información observacional en contextos con baja validez ecológica. Una creciente actividad científica propone medidas implícitas para la evaluación y diagnóstico del TEA. Dichas medidas se basan en procesos de carácter biológico e inconsciente, subyacentes a la capacidad de cognición humana y son obtenidas a través de la adquisición y tratamiento de respuestas cerebrales, fisiológicas y comportamentales, con el objetivo de obtener la estructura comportamental del paciente TEA ante un estímulo. La compleja relación existente entre respuestas fisiológicas y la estructura comportamental del paciente TEA ante un estímulo, obliga a utilizar técnicas avanzadas de tratamiento de la señal basadas en computación cognitiva. Las técnicas de inteligencia artificial, tales como aprendizaje automático (machine learning) y neurocomputación aplicadas al análisis de señales psicofisiológicas, han demostra do su robustez para la clasificación de complejos constructos cognitivos. La realidad virtual (RV) es una herramienta que permite recrear situaciones de la vida real con una alta fidelidad sensorial, pero al mismo tiempo controlar individualmente cada una de las situaciones y estímulos que influyen en el comportamiento humano. También permite la medición en tiempo real de las reacciones humanas ante tales estímulos. Este documento analiza los últimos avances científicos y tecnológicos relevantes para sus aplicaciones en el diagnóstico del TEA. Afirmamos que la RV es una herramienta muy valiosa para la investigación del TEA, especialmente para la evaluación y diagnóstico de habilidades y competencias complejas.


To date, the diagnostic tools for autism spectrum disorder (ASD) have been mostly based on qualitative criteria from observational information in contexts with low ecological validity. We are witnessing a growing scientific activity that proposes the use of implicit measures for the evaluation and diagnosis of ASD. These measures are based on processes of a biological and unconscious nature, underlying the capacity of human cognition, and are obtained through the acquisition and treatment of brain, physiological and behavioral responses in order to obtain the behavioral structure of the ASD patient facing a stimulus. The complex relationship between physiological responses and the behavioral structure of the ASD patient requires the use of advanced techniques of signal processing based on cognitive computation. Artificial intelligence (AI) techniques, such as machine learning and neurocomputing applied to the analysis of psychophysiological signals, have demonstrated their robustness for the classification of complex cognitive constructs. Virtual reality (VR) is a tool that allows recreating real-life situations with high sensory fidelity, but at the same time individually controlling each of the situations and stimuli that influence human behavior. It also allows the measurement in real time of human reactions to such stimuli. This document analyzes the latest scientific and technological advances relevant to its applications in the diagnosis of ASD. We conclude that VR is a very valuable tool for ASD research, especially for the evaluation and diagnosis of complex skills and competencies.


Subject(s)
Humans , Neurodevelopmental Disorders/diagnosis , Autism Spectrum Disorder/diagnosis , Virtual Reality , Social Behavior , Technology/instrumentation , Technology/trends , Social Skills
3.
Medicina (B Aires) ; 79(Suppl 1): 77-81, 2019.
Article in Spanish | MEDLINE | ID: mdl-30776285

ABSTRACT

To date, the diagnostic tools for autism spectrum disorder (ASD) have been mostly based on qualitative criteria from observational information in contexts with low ecological validity. We are witnessing a growing scientific activity that proposes the use of implicit measures for the evaluation and diagnosis of ASD. These measures are based on processes of a biological and unconscious nature, underlying the capacity of human cognition, and are obtained through the acquisition and treatment of brain, physiological and behavioral responses in order to obtain the behavioral structure of the ASD patient facing a stimulus. The complex relationship between physiological responses and the behavioral structure of the ASD patient requires the use of advanced techniques of signal processing based on cognitive computation. Artificial intelligence (AI) techniques, such as machine learning and neurocomputing applied to the analysis of psychophysiological signals, have demonstrated their robustness for the classification of complex cognitive constructs. Virtual reality (VR) is a tool that allows recreating real-life situations with high sensory fidelity, but at the same time individually controlling each of the situations and stimuli that influence human behavior. It also allows the measurement in real time of human reactions to such stimuli. This document analyzes the latest scientific and technological advances relevant to its applications in the diagnosis of ASD. We conclude that VR is a very valuable tool for ASD research, especially for the evaluation and diagnosis of complex skills and competencies.


Hasta ahora las herramientas diagnósticas de los trastornos del espectro autista (TEA) se basan mayoritariamente en criterios cualitativos de información observacional en contextos con baja validez ecológica. Una creciente actividad científica propone medidas implícitas para la evaluación y diagnóstico del TEA. Dichas medidas se basan en procesos de carácter biológico e inconsciente, subyacentes a la capacidad de cognición humana y son obtenidas a través de la adquisición y tratamiento de respuestas cerebrales, fisiológicas y comportamentales, con el objetivo de obtener la estructura comportamental del paciente TEA ante un estímulo. La compleja relación existente entre respuestas fisiológicas y la estructura comportamental del paciente TEA ante un estímulo, obliga a utilizar técnicas avanzadas de tratamiento de la señal basadas en computación cognitiva. Las técnicas de inteligencia artificial, tales como aprendizaje automático (machine learning) y neurocomputación aplicadas al análisis de señales psicofisiológicas, han demostra do su robustez para la clasificación de complejos constructos cognitivos. La realidad virtual (RV) es una herramienta que permite recrear situaciones de la vida real con una alta fidelidad sensorial, pero al mismo tiempo controlar individualmente cada una de las situaciones y estímulos que influyen en el comportamiento humano. También permite la medición en tiempo real de las reacciones humanas ante tales estímulos. Este documento analiza los últimos avances científicos y tecnológicos relevantes para sus aplicaciones en el diagnóstico del TEA. Afirmamos que la RV es una herramienta muy valiosa para la investigación del TEA, especialmente para la evaluación y diagnóstico de habilidades y competencias complejas.


Subject(s)
Autism Spectrum Disorder/diagnosis , Neurodevelopmental Disorders/diagnosis , Virtual Reality , Humans , Social Behavior , Social Skills , Technology/instrumentation , Technology/trends
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