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1.
Sensors (Basel) ; 23(7)2023 Mar 28.
Article in English | MEDLINE | ID: mdl-37050584

ABSTRACT

Adaptive human-computer systems require the recognition of human behavior states to provide real-time feedback to scaffold skill learning. These systems are being researched extensively for intervention and training in individuals with autism spectrum disorder (ASD). Autistic individuals are prone to social communication and behavioral differences that contribute to their high rate of unemployment. Teamwork training, which is beneficial for all people, can be a pivotal step in securing employment for these individuals. To broaden the reach of the training, virtual reality is a good option. However, adaptive virtual reality systems require real-time detection of behavior. Manual labeling of data is time-consuming and resource-intensive, making automated data annotation essential. In this paper, we propose a semi-supervised machine learning method to supplement manual data labeling of multimodal data in a collaborative virtual environment (CVE) used to train teamwork skills. With as little as 2.5% of the data manually labeled, the proposed semi-supervised learning model predicted labels for the remaining unlabeled data with an average accuracy of 81.3%, validating the use of semi-supervised learning to predict human behavior.


Subject(s)
Autism Spectrum Disorder , Autistic Disorder , Virtual Reality , Humans , Supervised Machine Learning , Communication
2.
J Autism Dev Disord ; 50(1): 199-211, 2020 Jan.
Article in English | MEDLINE | ID: mdl-31583625

ABSTRACT

Existing literature regarding social communication outcomes of interventions in autism spectrum disorder (ASD) depends upon human raters, with limited generalizability to real world settings. Technological innovation, particularly virtual reality (VR) and collaborative virtual environments (CVE), could offer a replicable, low cost measurement platform when endowed with intelligent agent technology and peer-based interactions. We developed and piloted a novel collaborative virtual environment and intelligent agent (CRETA) for the assessment of social communication and collaboration within system and peer interactions. The system classified user statements with moderate to high accuracies. We found moderate to high agreement in displayed communication and collaboration skills between human-human and human-agent interactions. CRETA offers a promising avenue for future development of autonomous measurement systems for ASD research.


Subject(s)
Autism Spectrum Disorder/psychology , Communication , Social Behavior , Virtual Reality , Adolescent , Case-Control Studies , Female , Humans , Male , Peer Group
3.
ACM Trans Access Comput ; 11(4)2018 Nov.
Article in English | MEDLINE | ID: mdl-30627303

ABSTRACT

Emotion recognition impairment is a core feature of schizophrenia (SZ), present throughout all stages of this condition, and leads to poor social outcome. However, the underlying mechanisms that give rise to such deficits have not been elucidated and hence, it has been difficult to develop precisely targeted interventions. Evidence supports the use of methods designed to modify patterns of visual attention in individuals with SZ in order to effect meaningful improvements in social cognition. To date, however, attention-shaping systems have not fully utilized available technology (e.g., eye tracking) to achieve this goal. The current work consisted of the design and feasibility testing of a novel gaze-sensitive social skills intervention system called MASI-VR. Adults from an outpatient clinic with confirmed SZ diagnosis (n=10) and a comparison sample of neurotypical participants (n=10) were evaluated on measures of emotion recognition and visual attention at baseline assessment, and a pilot test of the intervention system was evaluated on the SZ sample following five training sessions over three weeks. Consistent with the literature, participants in the SZ group demonstrated lower recognition of faces showing medium intensity fear, spent more time deliberating about presented emotions, and had fewer fixations in comparison to neurotypical peers. Furthermore, participants in the SZ group showed significant improvement in the recognition of fearful faces post-training. Preliminary evidence supports the feasibility of a gaze-sensitive paradigm for use in assessment and training of emotion recognition and social attention in individuals with SZ, thus warranting further evaluation of the novel intervention.

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