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1.
BMC Public Health ; 23(1): 235, 2023 02 03.
Article in English | MEDLINE | ID: mdl-36737710

ABSTRACT

BACKGROUND: This article's purpose is to compare burnout syndrome indicators at different levels of teaching in Brazil during the covid-19 pandemic. The comparison also considers the teachers' quality of life and health, working conditions, and digital competence. METHODS: The hypotheses of this study are that there are statistically significant differences in teachers' burnout rates, quality of life, working conditions, and digital competences depending on the teaching level. A mixed-methods ex-post-facto survey involved 438 Brazilian teachers, with a mean age of 42.93 years (SD = 9.66), 330 females (75%) and 108 males (25%). Data were collected through an online questionnaire. Statistical analysis of variance (ANOVA) tests was performed to compare groups, the Tukey test for paired comparison of the analyzed groups, and the chi-square to verify the association between variables. RESULTS: Higher levels of digital competence were associated with lower burnout syndrome scores. Elementary and middle school teachers presented worse quality of life and health indexes. Adapting pedagogical work involved learning but also overwork, exhaustion, and frustration. CONCLUSIONS: The study concludes that basic education teachers had higher burnout rate scores than higher education teachers during the covid-19 pandemic and that early childhood education should be treated as a separate category. TRIAL REGISTRATION: Ethics approval was obtained from the University of Santa Catarina (UFSC) Research Ethics Committee (4.432.063, December 7, 2020). Informed consent was obtained from all subjects.


Subject(s)
Burnout, Professional , COVID-19 , Child, Preschool , Male , Female , Humans , Adult , Brazil/epidemiology , Quality of Life , Pandemics , COVID-19/epidemiology , Burnout, Professional/epidemiology
2.
Licere (Online) ; 25(1): 459-486, mar.2022. ilus
Article in Portuguese | LILACS | ID: biblio-1371764

ABSTRACT

Os jogos eletrônicos, os eSports e a Educação Física vêm se aproximando nos últimos tempos consideravelmente, na medida em que a tecnologia avançou e o corpo humano se estendeu às telas de computador. Para tanto, indaga-se: Quais seriam suas possíveis relações? O estudo teve como objetivo geral discutir as possíveis aproximações, distanciamentos e relações entre os eSports, jogos eletrônicos e a Educação Física, além de contextualizar esses fenômenos e discorrer sobre as relações entre Educação Física e o mercado desportivo. A pesquisa é de natureza qualitativa, utilizando a revisão narrativa de literatura. Foram encontradas algumas aproximações dos eSports com o campo da Educação Física, evidenciando que os eSports estão em crescente ascensão e alcançam grandes níveis de popularidade e, além disso, envolvem uma atmosfera de jogadores, atletas, espectadores, times, treinamentos, patrocinadores e altos valores financeiros.


Electronic games, eSports and Physical Education have been getting considerably closer in recent times, as technology advanced and the human body extended to computer screens. Therefore, the question is: What would be their possible relationships? The study aimed to discuss the possible approaches, distances and relationships between eSports, electronic games and Physical Education, in addition to contextualizing these phenomena and discussing the relationship between Physical Education and the sports market. This is a qualitative research that also has a narrative literature review. Some approximations of eSports with the field of Physical Education were found, showing that eSports are on the rise and reach great levels of popularity and, in addition, involve an atmosphere of players, athletes, spectators, teams, training, sponsors and high financial values.


Subject(s)
Physical Education and Training , Video Games , Cultural Characteristics
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