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1.
PLoS Comput Biol ; 9(10): e1003275, 2013 Oct.
Article in English | MEDLINE | ID: mdl-24204226

ABSTRACT

In many settings, copying, learning from or assigning value to group behavior is rational because such behavior can often act as a proxy for valuable returns. However, such herd behavior can also be pathologically misleading by coaxing individuals into behaviors that are otherwise irrational and it may be one source of the irrational behaviors underlying market bubbles and crashes. Using a two-person tandem investment game, we sought to examine the neural and behavioral responses of herd instincts in situations stripped of the incentive to be influenced by the choices of one's partner. We show that the investments of the two subjects correlate over time if they are made aware of their partner's choices even though these choices have no impact on either player's earnings. We computed an "interpersonal prediction error", the difference between the investment decisions of the two subjects after each choice. BOLD responses in the striatum, implicated in valuation and action selection, were highly correlated with this interpersonal prediction error. The revelation of the partner's investment occurred after all useful information about the market had already been revealed. This effect was confirmed in two separate experiments where the impact of the time of revelation of the partner's choice was tested at 2 seconds and 6 seconds after a subject's choice; however, the effect was absent in a control condition with a computer partner. These findings strongly support the existence of mechanisms that drive correlated behavior even in contexts where there is no explicit advantage to do so.


Subject(s)
Brain/physiology , Choice Behavior/physiology , Models, Statistical , Algorithms , Brain/anatomy & histology , Humans , Image Processing, Computer-Assisted , Investments , Magnetic Resonance Imaging , Regression Analysis , Reward , Task Performance and Analysis
2.
Neuroimage ; 16(4): 1159-64, 2002 Aug.
Article in English | MEDLINE | ID: mdl-12202103

ABSTRACT

"Plain question and plain answer make the shortest road out of most perplexities." Mark Twain-Life on the Mississippi. A new methodology for the measurement of the neural substrates of human social interaction is described. This technology, termed "Hyperscan," embodies both the hardware and the software necessary to link magnetic resonance scanners through the internet. Hyperscanning allows for the performance of human behavioral experiments in which participants can interact with each other while functional MRI is acquired in synchrony with the behavioral interactions. Data are presented from a simple game of deception between pairs of subjects. Because people may interact both asymmetrically and asynchronously, both the design and the analysis must accommodate this added complexity. Several potential approaches are described.


Subject(s)
Brain/physiology , Computers , Internet , Interpersonal Relations , Magnetic Resonance Imaging , Software , Equipment Design , Humans , Play and Playthings , Time Factors
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