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1.
Front Comput Neurosci ; 18: 1352685, 2024.
Article in English | MEDLINE | ID: mdl-38948336

ABSTRACT

As the apparent intelligence of artificial neural networks (ANNs) advances, they are increasingly likened to the functional networks and information processing capabilities of the human brain. Such comparisons have typically focused on particular modalities, such as vision or language. The next frontier is to use the latest advances in ANNs to design and investigate scalable models of higher-level cognitive processes, such as conscious information access, which have historically lacked concrete and specific hypotheses for scientific evaluation. In this work, we propose and then empirically assess an embodied agent with a structure based on global workspace theory (GWT) as specified in the recently proposed "indicator properties" of consciousness. In contrast to prior works on GWT which utilized single modalities, our agent is trained to navigate 3D environments based on realistic audiovisual inputs. We find that the global workspace architecture performs better and more robustly at smaller working memory sizes, as compared to a standard recurrent architecture. Beyond performance, we perform a series of analyses on the learned representations of our architecture and share findings that point to task complexity and regularization being essential for feature learning and the development of meaningful attentional patterns within the workspace.

2.
Front Robot AI ; 11: 1329270, 2024.
Article in English | MEDLINE | ID: mdl-38783889

ABSTRACT

Shared autonomy holds promise for assistive robotics, whereby physically-impaired people can direct robots to perform various tasks for them. However, a robot that is capable of many tasks also introduces many choices for the user, such as which object or location should be the target of interaction. In the context of non-invasive brain-computer interfaces for shared autonomy-most commonly electroencephalography-based-the two most common choices are to provide either auditory or visual stimuli to the user-each with their respective pros and cons. Using the oddball paradigm, we designed comparable auditory and visual interfaces to speak/display the choices to the user, and had users complete a multi-stage robotic manipulation task involving location and object selection. Users displayed differing competencies-and preferences-for the different interfaces, highlighting the importance of considering modalities outside of vision when constructing human-robot interfaces.

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