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1.
Article in English | MEDLINE | ID: mdl-38886995

ABSTRACT

OBJECTIVE: This case study describes how an All of Us engagement project returned value to community by strengthening high school students' capacity to serve as health advocates. MATERIALS AND METHODS: Project activities included health literacy education and research projects on the influence of environmental, societal, and lifestyle factors on community health disparities. The research project involved use of the Photovoice method and All of Us data. At project's end, students presented their research to the community. RESULTS: The project's success was measured by students' participation in the research poster session and comparison of pre- and post-project scores from the Health Literacy Assessment Scale for Adolescent. Data analysis suggests the project succeeded in meeting its goal of increasing students' health literacy. DISCUSSION AND CONCLUSION: Through education and research activities, students learned about community health issues and the importance of participation in medical research programs, like All of Us, to address issues.

2.
Eval Program Plann ; 91: 102048, 2022 04.
Article in English | MEDLINE | ID: mdl-35217290

ABSTRACT

Current advances in technology have allowed programs to become more innovative and provide web-based services and products for their participants. This requires evaluators to expand their evaluation repertoire to continue to provide useful and actionable information. Our study illustrates the application of user experience evaluation as part of the formative evaluation of the Community Engagement Toolkit (CETK), developed by the Network of the National Library of Medicine. The CETK is a website containing resources that help library staff deliver health-literacy programming more effectively. The overarching objective of the evaluation was to obtain in-depth feedback from potential users about the website design and content in order to make the toolkit user friendly and useful. We used an online video conferencing software to conduct contextual observations and interviews with geographically dispersed participants. Findings from the evaluation study indicated an overall favorable review of the toolkit's interface and navigation, but relatively less favorable review of content relevance and broad appeal for the participants. Feedback from the participants was used to inform the development of the toolkit to increase the likelihood of its use and value for intended users.


Subject(s)
Internet , Humans , Program Evaluation
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