Your browser doesn't support javascript.
loading
Show: 20 | 50 | 100
Results 1 - 2 de 2
Filter
Add more filters










Database
Language
Publication year range
1.
J Health Organ Manag ; ahead-of-print(ahead-of-print)2021 Mar 17.
Article in English | MEDLINE | ID: mdl-33739777

ABSTRACT

PURPOSE: One overlooked determinant of interprofessional teamwork is the mobilisation of professional identity. Taking a health or social care practitioner out of their professional silo and placing them in an interprofessional team setting will challenge their professional identity. The theory of signature pedagogy was used to investigate the challenges and what is needed to support practitioners to mobilise their professional identity to maximise teamwork. DESIGN/METHODOLOGY/APPROACH: A cross-sectional mixed methods study was undertaken in the form of three focus groups, with members of health and social care teams in Wales, UK. Using nominal group technique, participants explored and ranked the challenges and benefits of mobilising their professional identity within an interprofessional setting. FINDINGS: Findings on mobilising professional identity were found to be aligned closely with the three signature pedagogy apprenticeships of learning to think and to perform like others in their profession and to act with moral integrity. The biggest challenge facing practitioners was thinking like others in their profession while in an interprofessional team. RESEARCH LIMITATIONS/IMPLICATIONS: The focus of this study is health and social care teams within Wales, UK, which may limit the results to teams that have a similar representation of professionals. PRACTICAL IMPLICATIONS: Healthcare leaders should be aware of the opportunities to promote mobilisation of professional identity to maximise teamwork. For example, at induction, by introducing the different roles and shared responsibilities. Such practical implications do have consequences for policy as regards interprofessional team development and organisational commitments to adult learning and evaluation. ORIGINALITY/VALUE: This is the first study of professional identity of interprofessional healthcare and social professionals using signature pedagogy to gain a better understanding of teamwork.


Subject(s)
Interprofessional Relations , Patient Care Team , Cooperative Behavior , Cross-Sectional Studies , Delivery of Health Care , Humans , Professional Role , Social Identification
2.
Games Health J ; 5(3): 157-74, 2016 Jun.
Article in English | MEDLINE | ID: mdl-27096726

ABSTRACT

BACKGROUND: Interest in the use of digital game technologies by older adults is growing across disciplines from health and gerontology to computer science and game studies. The objective of this scoping review was to examine research evidence involving the oldest old (persons 85 years of age or greater) and digital game technology. MATERIALS AND METHODS: PubMed, CINHAL, and Scopus were searched, and 46 articles were included in this review. RESULTS: Results highlighted that 60 percent of articles were published in gerontological journals, whereas only 8.7 percent were published in computer science journals. No studies focused directly on the oldest old population. Few studies included sample sizes greater than 100 participants. Seven primary and 34 secondary themes were identified, of which Hardware Technology and Assessment were the most common. CONCLUSIONS: Existing evidence demonstrates the paucity of studies engaging older adults 85 years of age and above regarding the use of digital gaming and highlights a new understudied cohort for further research focus. Recommendations for future research include intentional recruitment and proportionate representation of participants ≥85 years of age, large sample sizes, and explicit mention of specific numbers of participants ≥85 years of age, which are necessary to advance knowledge in this area. Integrating a rigorous and robust mixed-methods approach including theoretical perspectives would lend itself to further in-depth understanding and knowledge generation in this field.


Subject(s)
Geriatrics/statistics & numerical data , Research/statistics & numerical data , Video Games/statistics & numerical data , Aged, 80 and over , Humans
SELECTION OF CITATIONS
SEARCH DETAIL
...