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1.
Data Brief ; 48: 109077, 2023 Jun.
Article in English | MEDLINE | ID: mdl-37025505

ABSTRACT

Raw datasets were sourced from a U.S. based provider of digital gambling payments systems, who has demanded to remain anonymous. The raw datasets cover a time period of 6-years (2015-2021), representing over 300,000 customers and approximately 90 million transaction records. One of these raw datasets is a transaction log file representing customer payment transaction data across a variety of gambling merchants (e.g., online casinos, sportsbooks, and lottery providers). With this article we describe the transaction log file and provide two filtered subsets of the data. The subsets contain 1-year of customer payments transaction records for two gambling merchants: (1) a casino-focused brand and (2) a sports-focused brand. These data will be particularly helpful to researchers in the fields of gambling studies and behavioral sciences, and more generally for data and computer scientists. With digital payments becoming increasingly prevalent across the gambling industry, these data can be used to explore how individuals' payment behavior can inform us about their gambling behavior. The granularity and timespan of the data provide an opportunity to apply a variety of data science and machine learning techniques.

2.
J Gambl Stud ; 39(1): 401-429, 2023 Mar.
Article in English | MEDLINE | ID: mdl-35301605

ABSTRACT

A considerable body of literature has examined elements of responsible gambling (RG) programs in land-based gambling venues. The present pre-registered study examines GameSense RG program awareness and engagement trends and relationships with gambling beliefs and behaviors, at MGM's U.S.-based casino properties using three samples of MGM's loyalty program members. We used a repeated cross-sectional approach including observational data collected from one sample (N = 3748) shortly before the rollout of GameSense in 2017-2018, and from two samples collected 1 year (N = 4795) and 2 years (N = 3927) after the program's implementation. We found that awareness of the GameSense program increased between pre- and 1-year post-implementation, yet did not increase further at 2-years post-implementation. Bivariate analyses showed that respondents who were aware of more GameSense components had a better understanding of gambling concepts and used more RG strategies, whereas respondents who engaged with GameSense used more RG strategies than those who did not, but did not display a better understanding of gambling concepts. The relationship between GameSense awareness and self-reported use of RG strategies remained significant in multivariate analyses with covariates. Moderation analyses indicated that a positive effect of overall GameSense engagement on gambling literacy was only found for respondents who had attended a regional property, as compared to respondents who attended Las Vegas or metropolitan properties. All effect sizes were weak, which suggests that practical impacts of the program currently are limited. Our findings have implications for research on land-based RG programs and we provide recommendations for enhancing such programs.


Subject(s)
Gambling , Humans , Gambling/psychology
3.
J Gambl Stud ; 39(2): 987-1011, 2023 Jun.
Article in English | MEDLINE | ID: mdl-35678905

ABSTRACT

The replication crisis has stimulated researchers around the world to adopt open science research practices intended to reduce publication bias and improve research quality. Open science practices include study pre-registration, open data, open access, and avoiding methods that can lead to publication bias and low replication rates. Although gambling studies uses similar research methods as behavioral research fields that have struggled with replication, we know little about the uptake of open science research practices in gambling-focused research. We conducted a scoping review of 500 recent (1/1/2016-12/1/2019) studies focused on gambling and problem gambling to examine the use of open science and transparent research practices. Our results showed that a small percentage of studies used most practices: whereas 54.6% (95% CI: [50.2, 58.9]) of studies used at least one of nine open science practices, each practice's prevalence was: 1.6% for pre-registration (95% CI: [0.8, 3.1]), 3.2% for open data (95% CI: [2.0, 5.1]), 0% for open notebook, 35.2% for open access (95% CI: [31.1, 39.5]), 7.8% for open materials (95% CI: [5.8, 10.5]), 1.4% for open code (95% CI: [0.7, 2.9]), and 15.0% for preprint posting (95% CI: [12.1, 18.4]). In all, 6.4% (95% CI: [4.6, 8.9]) of the studies included a power analysis and 2.4% (95% CI: [1.4, 4.2]) were replication studies. Exploratory analyses showed that studies that used any open science practice, and open access in particular, had higher citation counts. We suggest several practical ways to enhance the uptake of open science principles and practices both within gambling studies and in science more generally.


Subject(s)
Gambling , Humans , Gambling/psychology , Research Design
4.
J Gambl Stud ; 38(1): 153-183, 2022 Mar.
Article in English | MEDLINE | ID: mdl-33624195

ABSTRACT

Despite the size and scope of responsible gambling (RG) programs in the U.S., relatively few studies have evaluated these programs. Using survey data from 4795 subscribers to a casino loyalty program, we examined respondents' awareness of and engagement with the GameSense RG program, and gambling beliefs and behaviors. We compared how differences in the implementation structure and visibility of the GameSense program (i.e., state-regulated with a standalone, branded GameSense center vs. corporate-integrated as part of loyalty program desks) was associated with GameSense awareness and engagement, perceptions of gambling operator RG practices, three Positive Play subscales (i.e., behavior, personal responsibility, and gambling literacy), understanding of gambling concepts, and use of RG strategies. More respondents who had visited the property with a state-regulated, branded center were aware of GameSense (36.5%), compared to respondents who visited other properties (7.4%). Perceptions of the operator's RG practices were generally high for all respondents. Multivariate analyses revealed no relationship between GameSense awareness and gambling belief or behavior outcomes, yet showed that respondents who picked up a GameSense brochure used slightly more RG strategies. Our findings suggest that the visibility of an RG program might influence program awareness and engagement but not certain RG-related behavioral outcomes.


Subject(s)
Gambling , Gambling/psychology , Humans , Social Behavior , Surveys and Questionnaires
5.
Psychol Addict Behav ; 36(4): 347-357, 2022 Jun.
Article in English | MEDLINE | ID: mdl-34291955

ABSTRACT

Objective: Academics, gambling regulators, and the gambling industry increasingly espouse a shared responsibility view of preventing gambling harm, considering individual gamblers and external stakeholders (e.g., gambling industry employees, government regulators, and public health workers) to be jointly responsible for this task. This study is the third in a series exploring gamblers' beliefs about responsibility for preventing gambling harm. Method: A sample of 4,336 subscribers to MGM Resorts International (MGM)'s loyalty card program as of January 2020 completed a web-based survey. Results: We observed that 58.1% of participants only held individual gamblers responsible for helping prevent gambling harm. However, two factors increased the likelihood of holding a shared responsibility viewpoint and assigning responsibility to casinos for reducing gambling harm: (a) scoring positive on the Brief Biosocial Gambling Screen (BBGS) or an Expanded Problem Gambling Screen (EPGS) and (b) being aware of GameSense, an onsite responsible gambling education program. Those who screened positive on the BBGS or EPGS also were more likely than their counterparts to deny personal responsibility for minimizing gambling harm to individual gamblers; that is, they were more likely to hold a purely external responsibility viewpoint. A meta-analytic year-over-year comparison revealed that compared to being aware of GameSense, screening positive for problem gambling was more strongly associated with assigning responsibility to casinos for minimizing gambling harm. Conclusions: We discuss these findings in the context of self-determination theory and suggest implications for health promotion and best practices for message design in responsible gambling programs. (PsycInfo Database Record (c) 2022 APA, all rights reserved).


Subject(s)
Gambling , Gambling/prevention & control , Humans , Mass Screening , Social Behavior , Surveys and Questionnaires
6.
Addict Behav ; 114: 106660, 2021 03.
Article in English | MEDLINE | ID: mdl-33218840

ABSTRACT

Increasingly, gambling stakeholders communicate that minimizing gambling harm is a shared societal responsibility. Individual gamblers' beliefs about responsibility for minimizing gambling harm are worthy of study because these beliefs might influence gambling behavior. In this study, using a sample of casino loyalty program subscribers (N = 4,795), we observed that respondents who had a positive result on a brief gambling disorder screen were more likely than those who screened negative to hold seven stakeholder groups (i.e., scientists, clinicians, casino employees, government regulators, public health officials, casino industry lobbyists, public safety officials) responsible for helping to minimize gambling harm. The sum of stakeholder groups held responsible for minimizing gambling harm, along with beliefs that casinos share responsibility for encouraging responsible gambling behavior, predicted gambling disorder screening status after controlling for established problem gambling risk factors. These results replicated our previous study using a mostly independent sample. Contrary to our expectations, beliefs about responsibility for mitigating gambling harm were mostly unrelated to measures of gambling involvement. These results provided additional support for the notion that those who are at risk for gambling harm are especially likely to hold others responsible for minimizing such harm. However, they call into question the role of gambling involvement in this relationship.


Subject(s)
Behavior, Addictive , Gambling , Humans , Mass Screening , Risk Factors , Social Behavior
7.
J Gambl Stud ; 31(4): 1833-47, 2015 Dec.
Article in English | MEDLINE | ID: mdl-25398482

ABSTRACT

This study investigated three different types of gamblers (recreational, problem, and pathological gamblers) to determine differences in gambling motivations and recreational activity preferences among casino gamblers. We collected data from 600 gamblers recruited in an actual gambling environment inside a major casino in South Korea. Findings indicate that motivational factors of escape, sightseeing, and winning were significantly different among these three types of gamblers. When looking at motivations to visit the casino, pathological gamblers were more likely to be motivated by winning, whereas recreational gamblers were more likely to be motivated by scenery and culture in the surrounding casino area. Meanwhile, the problem gamblers fell between these two groups, indicating higher preferences for non-gambling activities than the pathological gamblers. As this study builds upon a foundational previous study by Lee et al. (Psychiatry Investig 6(3):141-149, 2009), the results of this new study were compared with those of the previous study to see if new developments within a resort-style casino contribute to changes in motivations and recreational activity preferences.


Subject(s)
Exploratory Behavior , Gambling/psychology , Internal-External Control , Recreation/psychology , Adult , Attitude to Health , Female , Humans , Male , Middle Aged , Motivation , Republic of Korea , Surveys and Questionnaires , Young Adult
8.
J Gambl Stud ; 30(4): 845-58, 2014 Dec.
Article in English | MEDLINE | ID: mdl-23824837

ABSTRACT

The rise in popularity of Internet gambling has led to new gambling controversies among researchers and policymakers alike. Opponents frequently point to the negative impacts of problem gambling, while advocates tend to view this form of gambling as relatively harmless and convenient entertainment for the vast majority of participants. Interestingly, in making their points, both sides cite empirical arguments about passion for the gambling act-with opponents arguing that Internet gambling enables unhealthy obsessions, and advocates pointing to the apparent intensive interest of large numbers of Internet players. As it turns out, both sides may have a point. In this paper, we examine whether types of passion were related to types of motivation and consequences. The data were collected through a sample from an online gambling website in South Korea. We rely upon Rousseau et al.'s (J Gambl Stud 18(1):45-66, 2002) seminal work on positive and negative aspects of passion, and in the process we develop a framework for understanding positive and negative consequences of this form of gambling. The results reveal that intrinsic gambling motivations (e.g., gambling for excitement) is related to harmonious passion, which in turn results in positive consequences. Meanwhile, extrinsic gambling motivations (e.g., money) is related to obsessive passion, which in turn results in negative consequences.


Subject(s)
Behavior, Addictive/psychology , Gambling/psychology , Internet/statistics & numerical data , Self Concept , Sports , Behavior, Addictive/epidemiology , Female , Gambling/epidemiology , Humans , Male , Motivation , Republic of Korea/epidemiology , Social Adjustment , Young Adult
9.
Community Ment Health J ; 50(6): 688-96, 2014 Aug.
Article in English | MEDLINE | ID: mdl-23756725

ABSTRACT

The objective of this study was to evaluate the relationship between treatment service quality, perceived improvement in social, functional, and material well-being and reduction in gambling behaviors among clients of Nevada state-funded pathological gambling treatment programs. Utilizing survey data from 361 clients from 2009 to 2010, analyses revealed that client satisfaction with treatment services is positively associated with perceived improvements in social, functional, and material well-being, abstinence from gambling, reduction in gambling thoughts and reduction in problems associated with gambling, even after controlling for various respondent characteristics. These findings can be useful to treatment program staff in managing program development and allocating resources.


Subject(s)
Gambling/therapy , Patient Satisfaction/statistics & numerical data , Activities of Daily Living/psychology , Female , Gambling/epidemiology , Gambling/prevention & control , Gambling/psychology , Humans , Male , Middle Aged , Nevada/epidemiology , Treatment Outcome
10.
Am J Orthopsychiatry ; 82(2): 278-89, 2012 Apr.
Article in English | MEDLINE | ID: mdl-22506530

ABSTRACT

Two studies conducted in Massachusetts and Nevada evaluated the efficacy of a self-help toolkit for problem gambling. Individuals concerned about gambling-related problems, in response to public notices and newspaper advertisements, volunteered for a randomized trial of the self-help toolkit, Your First Step to Change: Gambling. Participants were randomly assigned to 1 of 3 conditions: (a) a printed toolkit, (b) the toolkit and a brief guide to the toolkit's content, or (c) assignment to a wait-list condition. Participants, 145 in Massachusetts and 170 in Nevada, reported their gambling behavior, beliefs and attitudes about chance, and recent and planned help seeking at baseline, 88% at 1 month later, and 79% at 3 months later. Findings for the complete and intent-to-treat analyses at both sites indicated that participants significantly improved. At the end of the study period, significantly more toolkit recipients than control group participants reported recently abstaining from gambling. Minimally invasive, self-directed resources like this self-help toolkit can assist remediating gambling-related problems among gamblers who do not engage in formal treatment.


Subject(s)
Gambling/therapy , Psychotherapy, Brief/methods , Adult , Female , Health Knowledge, Attitudes, Practice , Humans , Male , Middle Aged , Patient Education as Topic/methods , Patient Satisfaction/statistics & numerical data , Single-Blind Method
11.
Psychiatry Investig ; 6(3): 141-9, 2009 Sep.
Article in English | MEDLINE | ID: mdl-20046388

ABSTRACT

OBJECTIVE: The purpose of this paper is to investigate three different types of gamblers (which we label "non-problem", "some problem", and "probable pathological gamblers") to determine differences in involvement and motivation, as well as differences in demographic and behavioral variables. METHODS: The analysis takes advantage of a unique opportunity to sample on-site at a major casino in South Korea, and the resulting purposive sample yielded 180 completed questionnaires in each of the three groups, for a total number of 540. Factor analysis, analysis of variance (ANOVA) and Duncan tests, and Chi-square tests are employed to analyze the data collected from the survey. RESULTS: Findings from ANOVA tests indicate that involvement factors of importance/self-expression, pleasure/interest, and centrality derived from the factor analysis were significantly different among these three types of gamblers. The "probable pathological" and "some problem" gamblers were found to have similar degrees of involvement, and higher degrees of involvement than the non-problem gamblers. The tests also reveal that motivational factors of escape, socialization, winning, and exploring scenery were significantly different among these three types of gamblers. When looking at motivations to visit the casino, "probable pathological" gamblers were more likely to seek winning, the "some problem" group appeared to be more likely to seek escape, and the "non-problem" gamblers indicate that their motivations to visit centered around explorations of scenery and culture in the surrounding casino area. CONCLUSION: The tools for exploring motivations and involvements of gambling provide valuable and discerning information about the entire spectrum of gamblers.

12.
Pharmacol Biochem Behav ; 89(3): 298-303, 2008 May.
Article in English | MEDLINE | ID: mdl-18261787

ABSTRACT

Emerging evidence suggests that dopaminergic and serotonergic functioning are altered in pathological gamblers; yet, there are no FDA-approved medications for pathological gambling and there have only been a limited number of clinical trials that have been conducted. Olanzapine was identified as a candidate medication for pathological gamblers because it modifies both dopaminergic and serotonergic function. Moreover, preliminary studies have shown that olanzapine effectively reduces impulsivity in other psychiatric disorders, a pharmacological target of interest for pathological gamblers. In this study, 21 pathological gamblers, whose primary gambling activity was video poker, were enrolled in a seven-week, double-blind, placebo-controlled trial. Outcome measures included self-reported urges for gambling, frequency of gambling behavior, and self-reported mood and anxiety levels. The results revealed that all study participants reported reduced levels of gambling urges, gambling behavior, and mood and anxiety symptoms. Olanzapine administration was not associated with an incremental effect versus placebo. While these findings suggest that olanzapine is not an efficacious treatment for video poker pathological gamblers, olanzapine may still be an effective treatment for a specific subset of pathological gamblers, including those with a co-occurring psychiatric disorder.


Subject(s)
Antipsychotic Agents/therapeutic use , Benzodiazepines/therapeutic use , Gambling/psychology , Adult , Benzodiazepines/adverse effects , Double-Blind Method , Female , Humans , Male , Middle Aged , Olanzapine
13.
Appl Psychophysiol Biofeedback ; 32(3-4): 141-7, 2007 Dec.
Article in English | MEDLINE | ID: mdl-17577661

ABSTRACT

The purpose of this study is to describe the physiological responses occurring during slot gambling in 23 females with problematic and non-problematic gambling backgrounds in two sites: at a casino using their own money and at a casino laboratory without wagering money. Using the National Opinion Research Center Diagnostic Screen (NODS), 12 women were not-at-risk gamblers and 11 were at-risk, problem, or pathological gamblers. Blood pressure (BP), heart rate (HR), respiratory rate (RR), skin conductance (SC), and skin temperature (ST) were measured for 5 min before gambling (baseline), 10 min while gambling, and 5 min after gambling (recovery). In the casino, SBP (p = .001), DBP (p = .031), HR (p = .030), and RR (p = 004) rose during gambling and fell during recovery; ST rose throughout the study (p = .006). There were no differences between subjects based on NODS score. A total of 12 subjects were also studied in the laboratory. SBP (p = .004), DBP (p = .000); HR (p = .023); RR (p = .000) and SC (p = .002) rose during gambling and fell during recovery; ST rose throughout the study (p = .006). There were no significant differences by location. The observed effects suggest that females find slot play physiologically arousing, with or without financial stakes, because physiological changes were consistent with an arousal response.


Subject(s)
Gambling/psychology , Psychophysiology , Blood Pressure , Female , Heart Rate , Humans , Middle Aged , Respiration , Skin Temperature
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