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1.
Biomed Phys Eng Express ; 10(3)2024 Mar 13.
Article in English | MEDLINE | ID: mdl-38430561

ABSTRACT

Hybrid Brain-Computer Interface (hBCI) combines multiple neurophysiology modalities or paradigms to speed up the output of a single command or produce multiple ones simultaneously. Concurrent hBCIs that employ endogenous and exogenous paradigms are limited by the reduced set of possible commands. Conversely, the fusion of different exogenous visual evoked potentials demonstrated impressive performances; however, they suffer from limited portability. Yet, sequential hBCIs did not receive much attention mainly due to slower transfer rate and user fatigue during prolonged BCI use (Lorenz et al 2014 J. Neural Eng. 11 035007). Moreover, the crucial factors for optimizing the hybridization remain under-explored. In this paper, we test the feasibility of sequential Event Related-Potentials (ERP) and Steady-State Visual Evoked Potentials (SSVEP) hBCI and study the effect of stimulus order presentation between ERP-SSVEP and SSVEP-ERP for the control of directions and speed of powered wheelchairs or mobile robots with 15 commands. Exploiting the fast single trial face stimulus ERP, SSVEP and modern efficient convolutional neural networks, the configuration with SSVEP presented at first achieved significantly (p < 0.05) higher average accuracy rate with 76.39% ( ± 7.30 standard deviation) hybrid command accuracy and an average Information Transfer Rate (ITR) of 25.05 ( ± 5.32 standard deviation) bits per minute (bpm). The results of the study demonstrate the suitability of a sequential SSVEP-ERP hBCI with challenging dry electroencephalography (EEG) electrodes and low-compute capacity. Although it presents lower ITR than concurrent hBCIs, our system presents an alternative in small screen settings when the conditions for concurrent hBCIs are difficult to satisfy.


Subject(s)
Brain-Computer Interfaces , Evoked Potentials, Visual , Humans , Electroencephalography/methods , Evoked Potentials , Photic Stimulation/methods
2.
Comput Intell Neurosci ; 2015: 653639, 2015.
Article in English | MEDLINE | ID: mdl-26690500

ABSTRACT

EEG-controlled gaming applications range widely from strictly medical to completely nonmedical applications. Games can provide not only entertainment but also strong motivation for practicing, thereby achieving better control with rehabilitation system. In this paper we present real-time control of video game with eye movements for asynchronous and noninvasive communication system using two temporal EEG sensors. We used wavelets to detect the instance of eye movement and time-series characteristics to distinguish between six classes of eye movement. A control interface was developed to test the proposed algorithm in real-time experiments with opened and closed eyes. Using visual feedback, a mean classification accuracy of 77.3% was obtained for control with six commands. And a mean classification accuracy of 80.2% was obtained using auditory feedback for control with five commands. The algorithm was then applied for controlling direction and speed of character movement in two-dimensional video game. Results showed that the proposed algorithm had an efficient response speed and timing with a bit rate of 30 bits/min, demonstrating its efficacy and robustness in real-time control.


Subject(s)
Brain-Computer Interfaces , Electroencephalography , Eye Movements/physiology , Video Games/psychology , Adult , Algorithms , Computer Systems , Electrooculography , Feedback, Sensory/physiology , Female , Humans , Male , Psychomotor Performance/physiology , Reaction Time/physiology , Wavelet Analysis , Young Adult
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