Your browser doesn't support javascript.
loading
Show: 20 | 50 | 100
Results 1 - 4 de 4
Filter
Add more filters










Database
Language
Publication year range
1.
Conf Proc IEEE Eng Med Biol Soc ; 2004: 4848-51, 2004.
Article in English | MEDLINE | ID: mdl-17271397

ABSTRACT

A robotic mobility simulator is being developed to allow training on various hapticly simulated surfaces while still being in the safe clinical environment. The simulator is integrated with a rich virtual environment displayed in front of the patient. The system uses two Stewart platform robots to render the walking surface geometry and condition. The hardware components of the platforms and the considerations behind their design are presented here. In addition, the nine state algorithm used for simulating the treadmill functioning is described along with the procedure used to transform the motion of the robots into walking in the virtual environment.

2.
Conf Proc IEEE Eng Med Biol Soc ; 2004: 4936-9, 2004.
Article in English | MEDLINE | ID: mdl-17271420

ABSTRACT

We present preliminary results from a virtual reality (VR)-based system for hand rehabilitation that uses a CyberGlove and a Rutgers Master II-ND haptic glove. This system trains finger range of motion, finger flexion speed, independence of finger motion and finger strength. Eight chronic post-stroke subjects participated. In keeping with variability in both the lesion site and in initial upper extremity function, each subject showed improvement on a unique combination of movement parameters in VR training. These improvements transferred to gains on clinical tests, as well as to significant reductions in task completion times for the prehension of real objects. These results are indicative of the potential feasibility of this exercise system for rehabilitation in patients with hand dysfunction resulting from neurological impairment.

3.
Stud Health Technol Inform ; 85: 64-70, 2002.
Article in English | MEDLINE | ID: mdl-15458061

ABSTRACT

A VR-based system using a CyberGlove and a Rutgers Master II-ND haptic glove was used to rehabilitate four post-stroke patients in the chronic phase. Each patient had to perform a variety of VR exercises to reduce impairments in their finger range of motion, speed, fractionation and strength. Patients exercised for about two hours per day, five days a week for three weeks. Results showed that three of the patients had gains in thumb range (50-140%) and finger speed (10-15%) over the three weeks trial. All four patients had significant improvement in finger fractionation (40-118%). Gains in finger strength were modest, due in part to an unexpected hardware malfunction. Two of the patients were measured against one-month post intervention and showed good retention. Evaluation using the Jebsen Test of Hand Function showed a reduction of 23-28% in time completion for two of the patients (the ones with the higher degrees of impairment). A prehension task was performed 9-40% faster for three of the patients after the intervention illustrating transfer of their improvement to a functional task.


Subject(s)
Exercise Therapy/instrumentation , Hand , Stroke Rehabilitation , Therapy, Computer-Assisted/instrumentation , User-Computer Interface , Aged , Feedback , Female , Hand Strength , Humans , Male , Medical Records Systems, Computerized/instrumentation , Microcomputers , Middle Aged , Motor Skills , Pilot Projects , Touch
4.
IEEE Trans Neural Syst Rehabil Eng ; 9(3): 308-18, 2001 Sep.
Article in English | MEDLINE | ID: mdl-11561668

ABSTRACT

A personal computer (PC)-based desktop virtual reality (VR) system was developed for rehabilitating hand function in stroke patients. The system uses two input devices, a CyberGlove and a Rutgers Master II-ND (RMII) force feedback glove, allowing user interaction with a virtual environment. This consists of four rehabilitation routines, each designed to exercise one specific parameter of hand movement: range, speed, fractionation or strength. The use of performance-based target levels is designed to increase patient motivation and individualize exercise difficulty to a patient's current state. Pilot clinical trials have been performed using the above system combined with noncomputer tasks, such as pegboard insertion or tracing of two-dimensional (2-D) patterns. Three chronic stroke patients used this rehabilitation protocol daily for two weeks. Objective measurements showed that each patient showed improvement on most of the hand parameters over the course of the training. Subjective evaluation by the patients was also positive. This technical report focuses on this newly developed technology for VR rehabilitation.


Subject(s)
Physical Therapy Modalities/instrumentation , Stroke Rehabilitation , Therapy, Computer-Assisted/instrumentation , User-Computer Interface , Aged , Aged, 80 and over , Female , Hand Strength/physiology , Humans , Male , Microcomputers , Middle Aged , Motor Skills/physiology , Range of Motion, Articular/physiology , Reaction Time/physiology , Software Design , Stroke/physiopathology
SELECTION OF CITATIONS
SEARCH DETAIL
...