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1.
Transplant Proc ; 47(1): 13-8, 2015.
Article in English | MEDLINE | ID: mdl-25645759

ABSTRACT

BACKGROUND: Serious games are a current trend nowadays. Almost every sector has used serious games in recent years for different educational purposes. The eLearning research team of the Complutense University of Madrid main focus of research is the development of low-cost serious games. During the past 10 years, we have been working with and developing serious games, paying special attention to those related to healthcare. METHODS: From all these studies, a methodology was defined-the Educational Game Development Approach (EGDA)-to design, develop, and evaluate game-like simulations or serious games in healthcare. We present the application of the EGDA to a particular case, the development of a serious game representing the donor's evaluation in an intensive care unit from the point of view of a hospital coordinator following the EGDA methodology. In this simulation, we changed the strategy of selection of teaching cases by exponentially increasing the number of teaching cases. RESULTS: This kind of educational content provides several benefits to students as they learn while playing; they receive immediate feedback of mistakes and correct moves and an objective assessment. These simulations allow the students to practice in a risk-free environment. Moreover, the addition of game elements increases engagement and promotes the retention of important information. CONCLUSIONS: A game-like simulation has been developed through the use of this methodology. This simulation represents a complex medical procedure.


Subject(s)
Donor Selection , Patient-Specific Modeling , Problem-Based Learning , Video Games , Humans
2.
Transplant Proc ; 45(10): 3564-5, 2013.
Article in English | MEDLINE | ID: mdl-24314959

ABSTRACT

Twenty years ago, the Spanish National Transplant Organization (NTO) started a management and organizational system, known as the Spanish Model, that has allowed the NTO to occupy a privileged world position regarding deceased donation rates, which have been 33-35 donors per million population in recent years. One of the key elements of this model is its instructional approach. Two years ago, the NTO started the project "educ@nt" in close collaboration with the e-UCM research group of the University Complutense of Madrid to support and maximize its successful professional training system. As a result, 3 game-like simulations have been developed representing the different procedural steps of the suprahospital level of the transplantation process. These simulations represent the donor and organ evaluation, the allocation of organs applying the corresponding geographic and clinical criteria, and the logistics of transportation. Simulations are based on 10 representative teaching cases that help students become familiar with the most common cases arriving in the NTO. For the 2nd consecutive year, these simulations have been used in different courses around Spain.


Subject(s)
Computer Simulation , Decision Support Techniques , Donor Selection , Organ Transplantation/methods , Patient Selection , Tissue Donors/supply & distribution , Tissue and Organ Procurement/methods , Video Games , Donor Selection/organization & administration , Humans , Models, Organizational , Software , Spain , Tissue and Organ Procurement/organization & administration
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