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1.
Diabetes Technol Ther ; 13(5): 563-9, 2011 May.
Article in English | MEDLINE | ID: mdl-21406018

ABSTRACT

BACKGROUND: Drawing on previous web-based diabetes management programs based on the Chronic Care Model, we expanded an intervention to include care management through mobile phones and a game console web browser. METHODS: The pilot intervention enrolled eight diabetes patients from the University of Washington in Seattle into a collaborative care program: connecting them to a care provider specializing in diabetes, providing access to their full electronic medical record, allowing wireless glucose uploads and e-mail with providers, and connecting them to the program's web services through a game system. To evaluate the study, we conducted qualitative thematic analysis of semistructured interviews. RESULTS: Participants expressed frustrations with using the cell phones and the game system in their everyday lives, but liked the wireless system for collaborating with a provider on uploaded glucoses and receiving automatic feedback on their blood sugar trends. A majority of participants also expressed that their participation in the trial increased their health awareness. DISCUSSION: Mobile communication technologies showed promise within a web-based collaborative care program for type 2 diabetes. Future intervention design should focus on integrating easy-to-use applications within mobile technologies already familiar to patients and ensure the system allows for sufficient collaboration with a care provider.


Subject(s)
Cell Phone , Diabetes Mellitus, Type 2/psychology , Internet , Patient Education as Topic/methods , Self Care/psychology , Adult , Blood Glucose Self-Monitoring , Cooperative Behavior , Diabetes Mellitus, Type 2/blood , Diabetes Mellitus, Type 2/therapy , Electronic Health Records , Electronic Mail , Feedback, Psychological , Frustration , Health Knowledge, Attitudes, Practice , Humans , Male , Nurse Practitioners , Pilot Projects , Professional-Patient Relations , Self Care/instrumentation , Self Care/methods , Video Games/psychology , Washington
2.
J Tenn Dent Assoc ; 85(2): 24, 2005.
Article in English | MEDLINE | ID: mdl-16092490
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