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1.
Work ; 68(2): 365-378, 2021.
Article in English | MEDLINE | ID: mdl-33492263

ABSTRACT

BACKGROUND: Participatory simulation (PS) is a method that can be used to integrate ergonomics and safety into workplace design projects. Previous studies have mainly focused on tools and methods for the simulation activities. The subsequent process of transferring and integrating the simulation outcomes into the design of workplaces is poorly understood. OBJECTIVE: This study sets out to study the role of actors and objects in the transfer of ergonomics knowledge generated in PS events and in the integration of this knowledge into a design project. The study identifies factors that influence what part of the simulation outcomes are integrated. METHODS: The empirical context of the study was six PS events that were part of a hospital design project. The events were investigated based on knowledge transfer theory, observations, interviews and document studies. RESULTS: Actors and objects with abilities of transferring ergonomics knowledge from the PS events to the hospital design project were identified. The study indicated that persons producing the objects functioned as a filter, meaning that not all ergonomics knowledge was transferred from the PS events. The main influencing factors on the integration were: predetermined building dimensions and room interdependency. CONCLUSIONS: Four recommendations were proposed for ergonomists and safety professionals when planning PS events.


Subject(s)
Hospital Design and Construction , Computer Simulation , Ergonomics , Humans , Knowledge , Workplace
2.
Appl Ergon ; 92: 103334, 2021 Apr.
Article in English | MEDLINE | ID: mdl-33264676

ABSTRACT

The introduction of Industry 4.0-enabling digital technologies in industrial work systems are creating various sociotechnical challenges affecting overall system performance and human well-being. In this paper, we propose a framework for (re)designing industrial work systems in the transition towards Industry 4.0. The framework combines human factors and ergonomics, work system modeling, and strategy design. It accommodates implementation challenges we have identified through ten retrospective case studies. In addition, we present the systematic approach applied to developing and testing the framework. Lastly, the framework was tested in a collaborative workshop in an industrial company, and the results indicated its applicability.


Subject(s)
Ergonomics , Industry , Humans , Retrospective Studies
3.
Work ; 66(3): 699-710, 2020.
Article in English | MEDLINE | ID: mdl-32651349

ABSTRACT

BACKGROUND: Ergonomic work analysis (EWA) is an ethnographic-like method that can produce highly detailed accounts of real work in work systems. Such knowledge is valuable for designers when they are designing new work systems. However, rich data derived from EWA should be transformed into more designer-friendly guidelines to have an impact on engineering design projects. OBJECTIVE: We propose a six-step model to transform EWA into ergonomic design guidelines (EDG). This model can be applied by ergonomists and researchers when taking part in projects with the aim of transferring operational experiences into engineering design. METHODS: Based on previous experiences using EWA, we establish a model for transforming the outcome of EWA into EDG. We illustrate the model through a case study based on the offshore oil industry. RESULTS: This paper describes how EWA rich data is transformed into EDG following the proposed six-step model, including the concepts of characteristic situations and settings of usage. CONCLUSIONS: Based on preliminary testing and validation by designers, EWA can be transformed into useful EDG by following the six steps of the proposed model.


Subject(s)
Engineering , Ergonomics , Humans , Industry
4.
Ergonomics ; 60(4): 487-503, 2017 Apr.
Article in English | MEDLINE | ID: mdl-27416982

ABSTRACT

Participatory simulation (PS) is a method to involve workers in simulating and designing their own future work system. Existing PS studies have focused on analysing the outcome, and minimal attention has been devoted to the process of creating this outcome. In order to study this process, we suggest applying a knowledge creation perspective. The aim of this study was to develop a framework describing the process of how ergonomics knowledge is created in PS. Video recordings from three projects applying PS of hospital work systems constituted the foundation of process mining analysis. The analysis resulted in a framework revealing the sources of ergonomics knowledge creation as sequential relationships between the activities of simulation participants sharing work experiences; experimenting with scenarios; and reflecting on ergonomics consequences. We argue that this framework reveals the hidden steps of PS that are essential when planning and facilitating PS that aims at designing work systems. Practitioner Summary: When facilitating participatory simulation (PS) in work system design, achieving an understanding of the PS process is essential. By applying a knowledge creation perspective and process mining, we investigated the knowledge-creating activities constituting the PS process. The analysis resulted in a framework of the knowledge-creating process in PS.


Subject(s)
Community Participation/methods , Knowledge , Personnel, Hospital/psychology , Systems Analysis , Workplace/psychology , Community Participation/psychology , Ergonomics/methods , Hospitals , Humans , Models, Theoretical
5.
Work ; 55(2): 335-346, 2016 Oct 17.
Article in English | MEDLINE | ID: mdl-27689583

ABSTRACT

BACKGROUND: The integration of ergonomics knowledge into engineering projects leads to both healthier and more efficient workplaces. There is a lack of knowledge about integrating ergonomic knowledge into the design practice in engineering consultancies. OBJECTIVES: This study explores how organizational resources can pose constraints for the integration of ergonomics knowledge into engineering design projects in a business-driven setting, and how ergonomists cope with these resource constraints. PARTICIPANTS: An exploratory case study in an engineering consultancy was conducted. A total of 27 participants were interviewed. METHODS: Data were collected applying semi-structured interviews, observations, and documentary studies. Interviews were transcribed, coded, and categorized into themes. RESULTS: From the analysis five overall themes emerged as major constituents of resource constraints: 1) maximizing project revenue, 2) payment for ergonomics services, 3) value of ergonomic services, 4) role of the client, and 5) coping strategies to overcome resource constraints. CONCLUSION: We hypothesize that resource constraints were shaped due to sub-optimization of costs in design projects. The economical contribution of ergonomics measures was not evaluated in the entire life cycle of a designed workplace. Coping strategies included teaming up with engineering designers in the sales process or creating an alliance with ergonomists in the client organization.


Subject(s)
Ergonomics/economics , Facility Design and Construction , Resource Allocation , Commerce , Engineering/economics , Humans , Interviews as Topic , Occupational Health
6.
Appl Ergon ; 51: 331-42, 2015 Nov.
Article in English | MEDLINE | ID: mdl-26154230

ABSTRACT

Current application of work system simulation in participatory ergonomics (PE) design includes a variety of different simulation media. However, the actual influence of the media attributes on the simulation outcome has received less attention. This study investigates two simulation media: full-scale mock-ups and table-top models. The aim is to compare, how the media attributes of fidelity and affordance influence the ergonomics identification and evaluation in PE design of hospital work systems. The results illustrate, how the full-scale mock-ups' high fidelity of room layout and affordance of tool operation support ergonomics identification and evaluation related to the work system entities space and technologies & tools. The table-top models' high fidelity of function relations and affordance of a helicopter view support ergonomics identification and evaluation related to the entity organization. Furthermore, the study addresses the form of the identified and evaluated conditions, being either identified challenges or tangible design criteria.


Subject(s)
Community Participation , Computer Simulation , Ergonomics/methods , Hospitals , Models, Theoretical , Equipment and Supplies, Hospital , Humans , Workplace
7.
Appl Ergon ; 45(3): 647-54, 2014 May.
Article in English | MEDLINE | ID: mdl-24148875

ABSTRACT

The objective of this study was to explore the role of objects in integrating ergonomic knowledge in engineering design processes. An engineering design case was analyzed using the theoretical concepts of boundary objects and intermediary objects: Boundary objects facilitate collaboration between different knowledge domains, while the aim of an intermediary object is to circulate knowledge and thus produce a distant effect. Adjustable layout drawings served as boundary objects and had a positive impact on the dialog between an ergonomist and designers. An ergonomic guideline document was identified as an intermediary object. However, when the ergonomic guidelines were circulated in the design process, only some of the guidelines were transferred to the design of the sterile processing plant. Based on these findings, recommendations for working with objects in design processes are included.


Subject(s)
Engineering/methods , Ergonomics/methods , Facility Design and Construction , Hospital Design and Construction/methods , Humans , Interviews as Topic , Sterilization
8.
Work ; 41 Suppl 1: 101-6, 2012.
Article in English | MEDLINE | ID: mdl-22316707

ABSTRACT

This paper presents experiences from a user-driven innovation process of an outpatient department in a hospital. The mixing of methods from user-driven innovation and participatory design contributed to develop an innovative concept of the spatial and organizational design of an outpatient department in a hospital. Design games and tabletop simulation seem to be powerful tools in facilitating such a participatory process.


Subject(s)
Cooperative Behavior , Interior Design and Furnishings/methods , Outpatient Clinics, Hospital , Efficiency, Organizational , Humans , Netherlands , Organizational Innovation
9.
Work ; 41 Suppl 1: 127-35, 2012.
Article in English | MEDLINE | ID: mdl-22316711

ABSTRACT

The aim of this paper is to discuss the use of intermediary objects in the workspace design process of offshore accommodations module. The integration of ergonomics in the design process can lead to better work conditions, more effectiveness in the work process and less health and safety issues. Moreover, it is more efficient in terms of cost if ergonomics is considered from the initial phases of the project, as the potential costs of the redesign, the possible losses and the down-time in the operation of the platform would be more increased. The goal, then, is to discuss the integration of ergonomics and users involvement in the design process of accommodations modules, focusing on the transfer of information from reference situations by the use of intermediary objects during the process. In this paper we will present two tools developed to be used as intermediary object(s) aiming at transferring the experience from the use to the design in the specific field of offshore accommodations module.


Subject(s)
Equipment Design/methods , Ergonomics/methods , Oil and Gas Fields , Workplace , Extraction and Processing Industry , Humans , Oceans and Seas , Qualitative Research
10.
Work ; 41 Suppl 1: 949-55, 2012.
Article in English | MEDLINE | ID: mdl-22316843

ABSTRACT

This paper reports on a case study within an engineering consultancy firm, where engineering designers and ergonomists were working together on the design of a new hospital sterile processing plant. The objective of the paper is to gain a better understanding of the premises for integrating ergonomics into engineering design processes and how different factors either promote or limit the integration. Based on a grounded theory approach a model illustrating these factors is developed and different hypotheses about how these factors either promote and/or limit the integration of ergonomics into design processes is presented along with the model.


Subject(s)
Engineering , Ergonomics , Hospital Design and Construction/methods , Interdisciplinary Communication , Humans , Models, Theoretical , Sterilization
11.
Appl Ergon ; 42(3): 464-72, 2011 Mar.
Article in English | MEDLINE | ID: mdl-20947061

ABSTRACT

The aim of this paper is to introduce the concept of boundary objects in order to better understand the role of objects in participatory ergonomics (PE) design processes. The research question is: What characterizes boundary objects in PE processes? Based on two case studies, we identify eight characteristics of boundary objects and their use, which make them particularly useful in PE design processes. These characteristics go beyond the object itself and extend into the context of their use. We argue that the selection of boundary objects in PE processes is of great importance, since different objects enable workers' participation and collaborative design in different ways. The framework developed may serve to provide criteria to guide practitioners and intervention researchers in the selection of objects to facilitate a PE process. The paper concludes with a list of recommendations for ergonomic practitioners that are based on the framework.


Subject(s)
Community-Based Participatory Research , Ergonomics , Health Services Research , Occupational Health , Awareness , Cooperative Behavior , Equipment Design , Humans , Program Development , Program Evaluation , Workplace
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