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1.
JMIR Form Res ; 7: e49263, 2023 Oct 11.
Article in English | MEDLINE | ID: mdl-37819700

ABSTRACT

BACKGROUND: Games have been a part of human life since ancient times and are taught to children and adults who want to simultaneously have fun and learn. Nevertheless, in the third decade of this century, technology invites us to consider using video games to learn topics such as entrepreneurship. However, developing a serious game (SG) is difficult because everyone who forms part of the game development team requires adequate learning resources to acquire the necessary information and improve their game development skills. OBJECTIVE: This work aimed to detail the experience gained in developing ATIC (Aprende, Trabaja, Innova, Conquista [learn, work, innovate, conquer]), an SG proposed for teaching and learning entrepreneurship. METHODS: To develop a videogame, first, we established a game development team formed by professors, professionals, and students who have different roles in this project. Scrum was adopted as a project management method. To create concept art for the video game, designers collected ideas from various games, known as "getting references." In contrast, narratology considers the life of a recent university graduate immersed in real life, considering locations, characteristics, and representative characters from an essential city of Ecuador. RESULTS: In a Unity 3D video game in ATIC, the life of a university student who graduates and ventures into a world full of opportunities, barriers, and risks, where the player needs to make decisions, is simulated. The art of this video game, including sounds and music, is based on the landscape and characteristics of and characters from Cuenca, Ecuador. The game aims to teach entrepreneurs the mechanisms and processes to form their businesses. Thus, we developed the following elements of an SG: (1) world, (2) objects, (3) agents, and (4) events. CONCLUSIONS: The narrative, mechanics, and art of video games are relevant. However, project management tools such as leaderboards and appointments are crucial to influencing individuals' decision to continue to play, or not play, an SG. Developing a serious video game is not an easy task. It was essential to consider many factors, such as the video game audience, needs of learning, context, similarities with the real world, narrative, game mechanics, game art, and game sounds. However, overall, the primary purpose of a serious video game is to transmit knowledge in a fun way and to give adequate and timely feedback to the gamer. Finally, nothing is possible if the members of game development team are not satisfied with the project and not clear about their roles.

2.
Materials (Basel) ; 14(24)2021 Dec 11.
Article in English | MEDLINE | ID: mdl-34947219

ABSTRACT

A series of Al2O3-Al2TiO5 ceramic composites with different Al2TiO5 contents (10 and 40 vol.%) fabricated at different sintering temperatures (1450 and 1550 °C) was studied in the present work. The microstructure, crystallite structure, and through-thickness residual stress of these composites were investigated by scanning electron microscopy, X-ray diffraction, time-of-flight neutron diffraction, and Rietveld analysis. Lattice parameter variations and individual peak shifts were analyzed to calculate the mean phase stresses in the Al2O3 matrix and Al2TiO5 particulates as well as the peak-specific residual stresses for different hkl reflections of each phase. The results showed that the microstructure of the composites was affected by the Al2TiO5 content and sintering temperature. Moreover, as the Al2TiO5 grain size increased, microcracking occurred, resulting in decreased flexure strength. The sintering temperatures at 1450 and 1550 °C ensured the complete formation of Al2TiO5 during the reaction sintering and the subsequent cooling of Al2O3-Al2TiO5 composites. Some decomposition of AT occurred at the sintering temperature of 1550 °C. The mean phase residual stresses in Al2TiO5 particulates are tensile, and those in the Al2O3 matrix are compressive, with virtually flat through-thickness residual stress profiles in bulk samples. Owing to the thermal expansion anisotropy in the individual phase, the sign and magnitude of peak-specific residual stress values highly depend on individual hkl reflection. Both mean phase and peak-specific residual stresses were found to be dependent on the Al2TiO5 content and sintering temperature of Al2O3-Al2TiO5 composites, since the different developed microstructures can produce stress-relief microcracks. The present work is beneficial for developing Al2O3-Al2TiO5 composites with controlled microstructure and residual stress, which are crucial for achieving the desired thermal and mechanical properties.

3.
Article in English | MEDLINE | ID: mdl-33916169

ABSTRACT

This study is focused on the massively multiplayer online games' acceptance. In general, while specialized literature reveals that the online gaming industry has grown strongly in recent years, little evidence is identified on its user acceptance. In this manner, the present study is an attempt to fill this gap. Concretely, two aims are defined: (1) proposing an acceptance model to predict the continuance usage of massively multiplayer online games, and (2) knowing how this continuance usage encourages social well-being. The model proposed employing the structural equation modeling with partial least squares (PLS-SEM) methodology. This PLS-SEM model has been defined using a combination of the technology acceptance model (TAM) and the self-determination theory (SDT), comprising eight constructs: (1) autonomy and competence, (2) relatedness, (3) achievement and challenge, (4) flow experience, (5) perceived enjoyment, (6) social well-being, (7) perceived ease of use, and (8) continuance intention. The findings reveal that continuance intention impacts on social well-being. Moreover, the pivotal role of flow experience for continuance intention has been demonstrated. Additionally, continuance intention has been impacted by the perceived enjoyment, showing that it is a key construct for the acceptance of massively multiplayer online games. Thus, two contributions are highlighted. First, these results provide the gaming industry and software developer companies with considerations on gamers' motivations in the online game design, in order to stimulate and incentivize its use. Second, the present study can be useful for academicians and practitioners to understand the online gamers' emotions and well-being, showing some light over their psychology and mental health. Finally, limitations and future directions are exposed.


Subject(s)
Role Playing , Video Games , Internet , Interpersonal Relations , Motivation , Technology
4.
Environ Sci Pollut Res Int ; 26(35): 35574-35587, 2019 Dec.
Article in English | MEDLINE | ID: mdl-31102224

ABSTRACT

The present work proposes the manufacture of ceramic construction materials using raw materials which are only industrial wastes from different production processes (electric arc furnace steel slag, coal bottom ash, carbon fly ash, and oil-filtering diatomaceous-earth). From them, the SiO2-Al2O3-CaO equilibrium phase diagram has been used to formulate two materials compositions with the objective of obtaining ceramics whose chemical composition is located in the same area as a traditional clay-based material, but with two different technological behaviors: refractoriness due to calcium phase's development and densification due to a greater melting capacity. The waste-based pieces have been sintered at three firing temperatures (1000 °C, 1050 °C, and 1100 °C) and the mineralogical composition has been quantified by Rietveld refinement-XRD in order to establish the agreement between the phases foreseen by the formulations in the diagrams and the mineralogical compositions actually developed after the sintering treatment. In addition, fired materials have been subjected to a complete microstructural characterization by means of SEM-EDX and the pore size distribution has been determined by means of mercury intrusion porosimetry and helium pycnometry. In general, all obtained materials display adequate technological properties for their use as building materials so this characterization has allowed to show the suitability of the ternary diagram SiO2-Al2O3-CaO for the design of ceramic compositions from industrial wastes. Therefore, extending the use of phase diagrams as a design tool is still little explored for waste-based ceramics, and those that have been mainly used for studying Mg-based phases can have an important contribution to a more sustainable construction sector.


Subject(s)
Construction Materials , Industrial Waste/analysis , Waste Management , Carbon , Ceramics/chemistry , Clay , Coal , Coal Ash/chemistry , Silicon Dioxide , Technology , Temperature
5.
Sci Total Environ ; 672: 743-751, 2019 Jul 01.
Article in English | MEDLINE | ID: mdl-30974364

ABSTRACT

A local low value bentonite from Southern Spain (Raw Bentonite), previously decarbonated (Bent), was modified to improve its pesticide adsorption capacity with Fe3+, hexadecyltrimethylammonium (HDTMA) and the biopolymer chitosan (CH). Adsorption of pesticides on powdered samples showed that Fe3+ and HDTMA were appropriate modifiers for this purpose. The modification was optimized by saturation with Fe3+ (Bent-Fe) and hexadecyltrimethylammonium (Bent-HDTMA) and the obtained adsorbents were characterized by several physicochemical techniques (X-ray diffraction, thermogravimetric analysis, X-ray fluorescence, physisorption of N2). Their adsorption capacity to remove three widely used pesticides in Andalusian crops (terbuthylazine, tebuconazole and MCPA) from water was assessed and compared with the commercial organoclay Cloisite® 10A (Clo10). The modified bentonites adsorbed the selected pesticides in a percentage ranging from 30 to 100%, whereas sorption on Clo10 ranged from 30 to 90%. For their possible use as filtering beds, Bent-HDTMA, Bent-Fe and Clo10 were granulated by using three different binders (colophony resin and carnauba and bee waxes) at three different mixing ratios and the water resistance and pesticide adsorption of the granules were measured. Results showed that the granulation process did not alter the pesticide adsorption capacity of the powdered modified bentonites, and both waxes granules (carnauba and bee wax) showed better behavior than resin granules. In this work, we succeeded in the preparation of granulated adsorbents derived from a low cost material with similar behavior against a high purity smectite (precursor of Cloisite® 10A). This raises an alternative for this waste material to be used in filter systems for removing pesticides from contaminated water.

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