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1.
Ann N Y Acad Sci ; 1401(1): 114-135, 2017 08.
Article in English | MEDLINE | ID: mdl-28662306

ABSTRACT

Osteoarthritis (OA) is an age-related joint degenerative disease associated with pain, joint deformity, and disability. The disease starts with cartilage damage but then progressively involves subchondral bone, causing an imbalance between osteoclast-driven bone resorption and osteoblast-driven remodeling. Here, we summarize the data for the role of oxidative stress and inflammation in OA pathology and discuss how these two processes are integrated during OA progression, as well as their contribution to abnormalities in cartilage/bone metabolism and integrity. At the cellular level, oxidative stress and inflammation are counteracted by transcription factor nuclear factor erythroid p45-related factor 2 (NRF2), and we describe the regulation of NRF2, highlighting its role in OA pathology. We also discuss the beneficial effect of some phytonutrients, including the therapeutic potential of NRF2 activation, in OA.


Subject(s)
NF-E2-Related Factor 2/metabolism , Osteoarthritis/metabolism , Osteoarthritis/pathology , Oxidative Stress/physiology , Animals , Chondrocytes/metabolism , Chondrocytes/pathology , Chronic Disease , Humans , Inflammation/metabolism , Inflammation/pathology , Osteoblasts/metabolism , Osteoblasts/pathology , Protein Binding/physiology
2.
Behav Brain Res ; 243: 79-90, 2013 Apr 15.
Article in English | MEDLINE | ID: mdl-23295389

ABSTRACT

Angelman syndrome (AS) is a severe neurodevelopmental disorder associated with disruption of maternally inherited UBE3A (ubiquitin protein ligase E3A) expression. At the present time, there is no effective treatment for AS. Mouse lines with loss of maternal Ube3a (Ube3a(m-/p+)) recapitulate multiple aspects of the clinical AS profile, including impaired motor coordination, learning deficits, and seizures. Thus, these genetic mouse models could serve as behavioral screens for preclinical efficacy testing, a critical component of drug discovery for AS intervention. However, the severity and consistency of abnormal phenotypes reported in Ube3a(m-/p+) mice can vary, dependent upon age and background strain, which is problematic for the detection of beneficial drug effects. As part of an ongoing AS drug discovery initiative, we characterized Ube3a(m-/p+) mice on either a 129S7/SvEvBrd-Hprt(b-m2) (129) or C57BL/6J (B6) background across a range of functional domains and ages to identify reproducible and sufficiently large phenotypes suitable for screening therapeutic compounds. The results from the study showed that Ube3a(m-/p+) mice have significant deficits in acquisition and reversal learning in the Morris water maze. The findings also demonstrated that Ube3a(m-/p+) mice exhibit motor impairment in a rotarod task, hypoactivity, reduced rearing and marble-burying, and deficient fear conditioning. Overall, these profiles of abnormal phenotypes can provide behavioral targets for evaluating effects of novel therapeutic strategies relevant to AS.


Subject(s)
Angelman Syndrome/genetics , Behavior, Animal/physiology , Disease Models, Animal , Angelman Syndrome/physiopathology , Angelman Syndrome/psychology , Animals , Female , Genotype , Male , Mice , Mice, 129 Strain , Mice, Inbred C57BL , Mice, Knockout , Neuropsychological Tests , Phenotype , Single-Blind Method , Ubiquitin-Protein Ligases/genetics
3.
J Pediatr Psychol ; 38(3): 330-41, 2013 Apr.
Article in English | MEDLINE | ID: mdl-23248343

ABSTRACT

OBJECTIVE: This single-subject design study evaluated the feasibility and efficacy of passive and interactive videogame distraction on behavioral distress for a preschool-aged child receiving repeated burn dressing changes. METHOD: A 4-year-old girl underwent 3 baseline and 10 videogame distraction sessions (5 passive and 5 interactive) using a restricted alternating treatments design. Observed behavioral distress was coded, and parents and nurses rated the child's distress and cooperative behavior. RESULTS: Relative to baseline, behavioral distress decreased and cooperative behavior increased immediately after the onset of videogame distraction. Single Case Randomization Tests revealed significantly lower behavioral distress and greater cooperation during interactive videogame distraction relative to passive videogame distraction. CONCLUSIONS: Interactive videogame distraction appears to be a feasible and effective pain management strategy for a preschool-aged child undergoing repeated painful medical procedures.


Subject(s)
Attention , Bandages , Burns/therapy , Pain Management/methods , Stress, Psychological/therapy , Video Games , Burns/psychology , Child, Preschool , Female , Humans , Pain/psychology , Pain Management/psychology , Parents
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