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1.
Nurse Educ Today ; 79: 153-160, 2019 Aug.
Article in English | MEDLINE | ID: mdl-31132727

ABSTRACT

BACKGROUND: Virtual Reality (VR) simulation has recently been developed and has improved surgical training. Most VR simulators focus on learning technical skills and few on procedural skills. Studies that evaluated VR simulators focused on feasibility, reliability or easiness of use, but few of them used a specific acceptability measurement tool. OBJECTIVES: The aim of the study was to assess acceptability and usability of a new VR simulator for procedural skill training among scrub nurses, based on the Unified Theory of Acceptance and Use of Technology (UTAUT) model. PARTICIPANTS: The simulator training system was tested with a convenience sample of 16 non-expert users and 13 expert scrub nurses from the neurosurgery department of a French University Hospital. METHODS: The scenario was designed to train scrub nurses in the preparation of the instrumentation table for a craniotomy in the operating room (OR). RESULTS: Acceptability of the VR simulator was demonstrated with no significant difference between expert scrub nurses and non-experts. There was no effect of age, gender or expertise. Workload, immersion and simulator sickness were also rated equally by all participants. Most participants stressed its pedagogical interest, fun and realism, but some of them also regretted its lack of visual comfort. CONCLUSION: This VR simulator designed to teach surgical procedures can be widely used as a tool in initial or vocational training.


Subject(s)
Clinical Competence , Learning , Simulation Training/methods , Virtual Reality , Adult , Craniotomy , Education, Nursing/methods , Female , Humans , Male , Operating Room Nursing/methods , Reproducibility of Results , User-Computer Interface
2.
Stud Health Technol Inform ; 220: 63-70, 2016.
Article in English | MEDLINE | ID: mdl-27046555

ABSTRACT

Virtual Reality for surgical training is mainly focused on technical surgical skills. We work on providing a novel approach to the use of Virtual Reality focusing on the procedural aspects. Our system relies on a specific work-flow generating a model of the procedure from real case surgery observation in the operating room. This article presents the different technologies created in the context of our project and their relations as other components of our workflow.


Subject(s)
Educational Measurement/methods , General Surgery/education , Imaging, Three-Dimensional/methods , Operating Rooms/methods , Photography/methods , Surgery, Computer-Assisted/methods , Computer-Assisted Instruction , High Fidelity Simulation Training/methods , Humans , Imaging, Three-Dimensional/instrumentation , Pattern Recognition, Automated/methods , Photography/instrumentation , Reproducibility of Results , Sensitivity and Specificity , Software , Surgery, Computer-Assisted/instrumentation , Systems Integration , Video Games , Whole Body Imaging/instrumentation , Whole Body Imaging/methods
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