Your browser doesn't support javascript.
loading
Show: 20 | 50 | 100
Results 1 - 10 de 10
Filter
1.
Gait Posture ; 92: 129-134, 2022 02.
Article in English | MEDLINE | ID: mdl-34844151

ABSTRACT

BACKGROUND: There is a range of magneto-inertial measurement unit (MIMU) systems commercially available, however sensor specifications and fusion methods vary considerably between manufacturers. Such variability can influence the concurrent validity of MIMUs relative to reference standard measurement devices. Different MIMUs have been compared during static or low-velocity conditions, with higher-velocity movements assessed in robotic-based studies. However, there is a need for the concurrent validity of higher-velocity movements to be established in human-based studies. RESEARCH QUESTION: This study aimed to assess the concurrent validity of two commercial MIMU systems (Noraxon and Xsens), relative to a 'gold-standard' retro-reflective motion capture system, when measuring trunk angles during uni-planar range of motion (ROM) and cricket bowling, which involves high-speed, multi-planar movements. METHODS: For this criterion-based validity study, both MIMU systems incorporated comparable sensor specifications and employed Kalman filter sensor fusion algorithms. The MIMU based angles were compared with angles derived from concurrently captured three-dimensional retro-reflective data for 10 fast-medium bowlers. Statistical parametric mapping and root mean squared differences (RMSD) were computed for both MIMU systems. RESULTS: One-dimensional statistical parametric mapping showed no significant differences for angles from both MIMU systems when compared with retro-reflective based angle outputs. The MIMU systems produced ROM RMSDs between 1.4 ± 1.0° and 2.6 ± 1.5°. One system displayed RMSDs between 4.6 ± 1.4° and 7.4 ± 1.9° during bowling, indicating functionally relevant differences to retro-reflective derived angles. There were some small but statistically significant differences in RMSDs between the MIMU systems. SIGNIFICANCE: MIMU-based angle accuracy is poorer during high-speed, multi-planar movement than uni-planar tasks. Comparable MIMU systems can produce varying measurements during ROM and bowling tasks. It is likely that varying sample rates and sensor fusion algorithm parameters contributed to the differences.


Subject(s)
Movement , Sports , Biomechanical Phenomena , Humans , Range of Motion, Articular , Torso
2.
Med Biol Eng Comput ; 59(11-12): 2253-2262, 2021 Nov.
Article in English | MEDLINE | ID: mdl-34529184

ABSTRACT

 Magneto-inertial measurement unit (MIMU) systems allow calculation of simple sensor-to-sensor Euler angles, though this process does not address sensor-to-segment alignment, which is important for deriving meaningful MIMU-based kinematics. Functional sensor-to-segment calibrations have improved concurrent validity for elbow and knee angle measurements but have not yet been comprehensively investigated for trunk or sport-specific movements. This study aimed to determine the influence of MIMU functional calibration on thorax and lumbar joint angles during uni-planar and multi-planar, sport-specific tasks. It was hypothesised that functionally calibrating segment axes prior to angle decomposition would produce smaller differences than a non-functional method when both approaches were compared with concurrently collected 3D retro-reflective derived angles. Movements of 10 fast-medium cricket bowlers were simultaneously recorded by MIMUs and retro-reflective motion capture. Joint angles derived from four different segment definitions were compared, with three incorporating functionally defined axes. Statistical parametric mapping and root mean squared differences (RMSD) quantified measurement differences one-dimensionally and zero-dimensionally, respectively. Statistical parametric mapping found no significant differences between MIMU and retro-reflective data for any method across bowling and uni-planar trunk movements. The RMSDs for the functionally calibrated methods and non-functional method were not significantly different. Functional segment calibration may be unnecessary for MIMU-based measurement of thorax and lumbar joint angles.


Subject(s)
Knee Joint , Wearable Electronic Devices , Biomechanical Phenomena , Calibration , Humans , Range of Motion, Articular , Thorax
3.
Appl Ergon ; 65: 41-50, 2017 Nov.
Article in English | MEDLINE | ID: mdl-28802459

ABSTRACT

Young children (ages 3 to 5) are using mobile touchscreen technology, including tablet computers, yet little is known on the potential musculoskeletal and physical activity implications of its use. This within-subject laboratory study (n = 10) examined head, trunk and arm postures, upper trapezius muscle activity, and total body and upper limb physical activity during playing with tablets compared to during TV watching and playing with non-screen toys. Overall, this study found that during tablet play children had greater mean head, trunk and upper arm angles compared to both TV watching and toy play. Conversely, compared to toy play, children playing with tablets had lesser trunk, upper arm and elbow postural variation, lesser trapezius activity, more time sitting and lesser physical activity. Thus, to minimize potential musculoskeletal and sedentary risks, non-screen toy play should be encouraged and education and guidelines provided for parents and caretakers to support wise use of tablets.


Subject(s)
Computers, Handheld , Exercise/physiology , Play and Playthings , Posture/physiology , Superficial Back Muscles/physiology , Television , Arm/physiology , Biomechanical Phenomena , Child, Preschool , Female , Head/physiology , Humans , Male , Random Allocation , Sedentary Behavior , Torso/physiology
4.
J Sport Rehabil ; 26(2): 151-158, 2017 Apr.
Article in English | MEDLINE | ID: mdl-27632850

ABSTRACT

CONTEXT: Eccentric exercises are increasingly being used to treat lower-limb musculoskeletal conditions such as Achilles tendinopathy. Despite widespread clinical application and documented efficacy, mechanisms underpinning clinical benefit remain unclear. Positive adaptations in motor performance are a potential mechanism. OBJECTIVE: To investigate how an eccentric loading intervention influences measures of stretch-shortening-cycle (SSC) behavior during a hopping task. DESIGN: Within-subjects repeated-measures observational study. SETTING: University motion-analysis laboratory. PARTICIPANTS: Healthy adults. INTERVENTIONS: A single intervention of 5 sets of 10 eccentric plantar-flexion contractions at 6 repetitions maximum using a commercial seated calf-raise machine. MAIN OUTCOME MEASURES: Lower-limb stiffness, sagittal-plane ankle kinematics, and temporal muscle activity of the agonist (soleus) and antagonist (tibialis anterior) muscles, measured during submaximal hopping on a custom-built sledge-jump system. RESULTS: Eccentric loading altered ankle kinematics during submaximal hopping; peak angle shifted to a less dorsiflexed position by 2.9° and ankle angle precontact shifted by 4.4° (P < .001). Lower-limb stiffness increased from 5.9 to 6.8 N/m (P < .001), while surface EMG measures of soleus occurred 14-44% earlier (P < .001) after the loading intervention. CONCLUSIONS: These findings suggest that eccentric loading alters SSC behavior in a manner reflective of improved motor performance. Decreased ankle excursion, increased lower-limb stiffness, and alterations in motor control may represent a positive adaptive response to eccentric loading. These findings support the theory that mechanisms underpinning eccentric loading for tendinopathy may in part be due to improved "buffering" of the tendon by the neuromuscular system.


Subject(s)
Ankle Joint/physiology , Isometric Contraction/physiology , Lower Extremity/physiology , Muscle Stretching Exercises/methods , Adult , Biomechanical Phenomena/physiology , Electromyography/methods , Female , Humans , Male , Muscle, Skeletal/physiology
5.
Res Dev Disabil ; 60: 1-12, 2017 Jan.
Article in English | MEDLINE | ID: mdl-27863326

ABSTRACT

BACKGROUND: Active video games (AVGs) have been identified as a novel strategy to improve motor skill and physical activity in clinical populations. A recent cross-over randomized trial found AVGs to be ineffective at improving motor skill and physical activity in the home-environment for children with or at-risk for developmental coordination disorder (DCD). AIMS: The study purpose was to better understand why the intervention had been ineffective by examining the quantity and quality of AVG play during an AVG intervention for children with or at-risk for DCD. METHODS AND PROCEDURES: Participants (n=21, ages 9-12) completed the 16 week AVG intervention. Detailed quantitative and qualitative data were systematically triangulated to obtain the quantity of exposure (AVG exposure over time, patterns of exposure) and quality of use (game selection, facilitators and barriers to play). OUTCOMES AND RESULTS: The median AVG dose (range 30-35min/day) remained relatively stable across the intervention and met the prescribed dose. Play quality was impacted by game selection, difficulty playing games, lack of time, illness, technical difficulties and boredom. CONCLUSIONS AND IMPLICATIONS: The ineffectiveness of a home-based AVG intervention may be due to quality of play. Strategies to improve the quality of game play may help realize the potential benefits of AVGs as a clinical tool for children with DCD.


Subject(s)
Motor Skills Disorders/rehabilitation , Child , Choice Behavior , Cross-Over Studies , Exercise , Female , Humans , Male , Motor Skills , Patient Compliance , Process Assessment, Health Care , Treatment Failure , Treatment Outcome , Video Games
6.
J Appl Biomech ; 28(1): 93-8, 2012 Feb.
Article in English | MEDLINE | ID: mdl-21975124

ABSTRACT

Tennis stroke mechanics have attracted considerable biomechanical analysis, yet current filtering practice may lead to erroneous reporting of data near the impact of racket and ball. This research had three aims: (1) to identify the best method of estimating the displacement and velocity of the racket at impact during the tennis serve, (2) to demonstrate the effect of different methods on upper limb kinematics and kinetics and (3) to report the effect of increased noise on the most appropriate treatment method. The tennis serves of one tennis player, fit with upper limb and racket retro-reflective markers, were captured with a Vicon motion analysis system recording at 500 Hz. The raw racket tip marker displacement and velocity were used as criterion data to compare three different endpoint treatments and two different filters. The 2nd-order polynomial proved to be the least erroneous extrapolation technique and the quintic spline filter was the most appropriate filter. The previously performed "smoothing through impact" method, using a quintic spline filter, underestimated the racket velocity (9.1%) at the time of impact. The polynomial extrapolation method remained effective when noise was added to the marker trajectories.


Subject(s)
Biomarkers , Tennis/physiology , Biomechanical Phenomena , Data Interpretation, Statistical , Humans , Models, Statistical , Normal Distribution
7.
J Appl Biomech ; 27(3): 258-65, 2011 Aug.
Article in English | MEDLINE | ID: mdl-21844615

ABSTRACT

The purpose of this study was to quantify the effect of soft tissue artifact during three-dimensional motion capture and assess the effectiveness of an optimization method to reduce this effect. Four subjects were captured performing upper-arm internal-external rotation with retro-reflective marker sets attached to their upper extremities. A mechanical arm, with the same marker set attached, replicated the tasks human subjects performed. Artificial sinusoidal noise was then added to the recorded mechanical arm data to simulate soft tissue artifact. All data were processed by an optimization model. The result from both human and mechanical arm kinematic data demonstrates that soft tissue artifact can be reduced by an optimization model, although this error cannot be successfully eliminated. The soft tissue artifact from human subjects and the simulated soft tissue artifact from artificial sinusoidal noise were demonstrated to be considerably different. It was therefore concluded that the kinematic noise caused by skin movement artifact during upper-arm internal-external rotation does not follow a sinusoidal pattern and cannot be effectively eliminated by an optimization model.


Subject(s)
Arm/anatomy & histology , Arm/physiology , Artifacts , Connective Tissue/physiology , Elbow Joint/physiology , Range of Motion, Articular/physiology , Shoulder Joint/physiology , Connective Tissue/anatomy & histology , Elbow Joint/anatomy & histology , Humans , Image Enhancement/methods , Imaging, Three-Dimensional/methods , Male , Photography/methods , Reproducibility of Results , Rotation , Sensitivity and Specificity , Shoulder Joint/anatomy & histology , Young Adult
8.
BMC Public Health ; 11: 654, 2011 Aug 18.
Article in English | MEDLINE | ID: mdl-21851587

ABSTRACT

BACKGROUND: A healthy start to life requires adequate motor development and physical activity participation. Currently 5-15% of children have impaired motor development without any obvious disorder. These children are at greater risk of obesity, musculoskeletal disorders, low social confidence and poor mental health. Traditional electronic game use may impact on motor development and physical activity creating a vicious cycle. However new virtual reality (VR) game interfaces may provide motor experiences that enhance motor development and lead to an increase in motor coordination and better physical activity and mental health outcomes. VR games are beginning to be used for rehabilitation, however there is no reported trial of the impact of these games on motor coordination in children with developmental coordination disorder. METHODS: This cross-over randomised and controlled trial will examine whether motor coordination is enhanced by access to active electronic games and whether daily activity, attitudes to physical activity and mental health are also enhanced. Thirty children aged 10-12 years with poor motor coordination (≤ 15th percentile) will be recruited and randomised to a balanced ordering of 'no active electronic games' and 'active electronic games'. Each child will participate in both conditions for 16 weeks, and be assessed prior to participation and at the end of each condition. The primary outcome is motor coordination, assessed by kinematic and kinetic motion analysis laboratory measures. Physical activity and sedentary behaviour will be assessed by accelerometry, coordination in daily life by parent report questionnaire and attitudes to physical activity, self-confidence, anxiety and depressed mood will be assessed by self report questionnaire. A sample of 30 will provide a power of > 0.9 for detecting a 5 point difference in motor coordination on the MABC-2 TIS scale (mean 17, sd = 5). DISCUSSION: This is the first trial to examine the impact of new virtual reality games on motor coordination in children with developmental coordination disorder. The findings will provide critical information to understand whether these electronic games can be used to have a positive impact on the physical and mental health of these children. Given the importance of adequate motor coordination, physical activity and mental health in childhood, this project can inform interventions which could have a profound impact on the long term health of this group of children. TRIAL REGISTRATION: Australia and New Zealand Clinical Trials Register (ANZCTR): ACTRN12611000400965.


Subject(s)
Motor Skills Disorders/psychology , Psychomotor Performance , Research Design , User-Computer Interface , Video Games , Child , Cross-Over Studies , Humans , Mental Health , Motor Activity , Motor Skills Disorders/rehabilitation , Outcome Assessment, Health Care
9.
J Orthop Sports Phys Ther ; 41(7): 486-95, 2011 Jul.
Article in English | MEDLINE | ID: mdl-21654097

ABSTRACT

STUDY DESIGN: Cross-sectional investigation. OBJECTIVE: To explore the relationship between back muscle endurance (BME) and a range of familial, physical, lifestyle, and psychosocial variables in adolescents and young adults. BACKGROUND: There is evidence that low back pain interventions which focus on improved BME are effective. However, the mechanisms associated with BME performance in adolescents and young adults are largely unclear. In particular, the potential familial relationship between parents and their children remains unexplored. METHODS: This study utilized a subset of participants from the Joondalup Spinal Health Study cohort. One hundred nine children (47 boys, 62 girls) and 101 parents (39 fathers, 62 mothers) completed a series of physical, lifestyle, and psychosocial assessments. The univariable relationship between each covariate and BME was explored. Those found to have an association with child BME (P<.2) were included in an initial multivariable model and sequentially removed, until all remaining covariates were statistically significant (P<.05). RESULTS: Mothers' BME performance was related to children's performance, accounting for 14.4% of the variance in the children's BME. Fathers' BME performance had a similar, albeit nonsignificant effect. Children's sitting trunk angle, pain sensitivity, percent trunk fat, waist girth, and body mass index were associated with their BME performance, accounting for between 5.2% and 20.9% of BME. CONCLUSIONS: The final multivariable model, including mother's BME, percent trunk fat, and sitting trunk angle, explained 28% of the variance in BME performance, suggesting that for successful BME intervention a range of multidimensional variables should be considered.


Subject(s)
Back/physiopathology , Life Style , Low Back Pain/physiopathology , Muscle, Skeletal/physiopathology , Physical Endurance/physiology , Adolescent , Adult , Body Mass Index , Cohort Studies , Female , Humans , Low Back Pain/psychology , Male , Middle Aged , Sex Factors , Young Adult
10.
Res Q Exerc Sport ; 81(4): 432-41, 2010 Dec.
Article in English | MEDLINE | ID: mdl-21268467

ABSTRACT

In a review of 46 meta-analyses of gender differences, overhand throwing had the largest gender difference favoring boys (ES > 3.0). Expectations for gender-specific performances may be less pronounced in female Australian Aborigines, because historical accounts state they threw for defense and hunting. Overhand throwing velocities and kinematics were recorded in 30 female and male Aboriginal Australian children 6-10 years old. Results indicated the Aboriginal girls and boys were more similar in horizontal ball velocities than U.S. girls and boys. Throwing kinematics between girls and boys were also more similar in Australian Aborigines than U.S. children. Aboriginal girls threw with greater velocities than U.S., German, Japanese, and Thai girls, while the boys were similar across cultures.


Subject(s)
Arm/physiology , Cross-Cultural Comparison , Motor Skills/physiology , Native Hawaiian or Other Pacific Islander , Australia , Biomechanical Phenomena , Child , Child Development/physiology , Female , Germany , Humans , Japan , Male , Sex Factors , Thailand , United States
SELECTION OF CITATIONS
SEARCH DETAIL
...