Your browser doesn't support javascript.
loading
Show: 20 | 50 | 100
Results 1 - 2 de 2
Filter
Add more filters










Database
Language
Publication year range
1.
Anat Sci Educ ; 17(4): 763-769, 2024 Jun.
Article in English | MEDLINE | ID: mdl-38584323

ABSTRACT

Immersive virtual reality (i-VR) is a powerful tool that can be used to explore virtual models in three dimensions. It could therefore be a valuable tool to supplement anatomical teaching by providing opportunities to explore spatial anatomical relationships in a virtual environment. However, there is a lack of consensus in the literature as to its effectiveness as a teaching modality when compared to the use of cadaveric material. The aim of our study was to compare the effectiveness of i-VR in facilitating understanding of different anatomical regions when compared with cadaveric prosections for a cohort of first- and second-year undergraduate medical students. Students (n = 92) enrolled in the MBBS program at Queen Mary University of London undertook an assessment, answering questions using either Oculus i-VR headsets, the Human Anatomy VR™ application, or prosection materials. Utilizing ANOVA with Sidak's multiple comparison test, we found no significant difference between prosections and i-VR scores in the abdomen (p = 0.6745), upper limb (p = 0.8557), or lower limb groups (p = 0.9973), suggesting that i-VR may be a viable alternative to prosections in these regions. However, students scored significantly higher when using prosections when compared to i-VR for the thoracic region (p < 0.0001). This may be due to a greater need for visuospatial understanding of 3D relationships when viewing anatomical cavities, which is challenged by a virtual environment. Our study supports the use of i-VR in anatomical teaching but highlights that there is significant variation in the efficacy of this tool for the study of different anatomical regions.


Subject(s)
Anatomy , Cadaver , Education, Medical, Undergraduate , Educational Measurement , Models, Anatomic , Students, Medical , Virtual Reality , Humans , Anatomy/education , Education, Medical, Undergraduate/methods , Students, Medical/psychology , Students, Medical/statistics & numerical data , Educational Measurement/statistics & numerical data , Female , Male , Young Adult , Computer-Assisted Instruction/methods , Comprehension , Curriculum
2.
Med Teach ; : 1-5, 2023 Nov 25.
Article in English | MEDLINE | ID: mdl-38006603

ABSTRACT

Virtual reality (VR) is a technology that is seeing increasing use in medical education as a means to complement or prepare students for clinical practice in a safe space. Whilst effective for learning, it can be difficult to use effectively and requires significant planning to avoid the technological tail wagging the educational dog. We have run educational sessions using the technology to teach anatomy and clinical reasoning that have been well received by students at Queen Mary, University of London. In this article, we share 12 practical tips from our experiences on how to create and deliver learning using VR.

SELECTION OF CITATIONS
SEARCH DETAIL
...