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1.
Article in English | MEDLINE | ID: mdl-23366945

ABSTRACT

Stroke is the leading cause of long term disability among adults in industrialized nations. The majority of these disabilities include deficiencies in arm function, which can make independent living very difficult. Research shows that better results in rehabilitation are obtained when patients receive more intensive therapy. However this intensive therapy is currently too expensive to be provided by the public health system, and at home few patients perform the repetitive exercises recommended by their therapists. Computer games can provide an affordable, enjoyable, and effective way to intensify treatment, while keeping the patient as well as their therapists informed about their progress. This paper presents the study, design, implementation and user-testing of a set of computer games for at-home assessment and training of upper-limb motor impairment after stroke.


Subject(s)
Biofeedback, Psychology/methods , Paresis/rehabilitation , Software , Stroke Rehabilitation , Telemedicine/methods , Therapy, Computer-Assisted/methods , User-Computer Interface , Video Games , Arm , Diagnosis, Computer-Assisted/methods , Humans , Paresis/diagnosis , Paresis/etiology , Stroke/complications , Stroke/diagnosis
2.
Int J Clin Exp Hypn ; 58(1): 122-35, 2010 Jan.
Article in English | MEDLINE | ID: mdl-20183742

ABSTRACT

In highly hypnotizable individuals (highs), postural control is more independent of sensory information than in low hypnotizable subjects (lows). The aim of the study was to find out whether locomotion is also less affected in highs than in lows by visual suppression and changes in the neck proprioceptive input. Eighteen highs and 20 lows were asked to walk straight ahead, blindfolded, in basal conditions (face forward), during real and imagined right/left head rotation and mental computation. Highs detected deviations from the straight trajectory better than lows. Their walking direction was more straight during basal conditions and less influenced than the lows' one by mental computation and real/imagined rotation of the head. The results confirm highs' lower dependence on sensory inputs, although this cannot be definitely attributed to a better internal representation of space or to higher behavioral automaticity.


Subject(s)
Feedback, Sensory , Hypnosis , Adult , Female , Humans , Italy , Male , Young Adult
3.
Neurosci Lett ; 470(1): 13-8, 2010 Feb 05.
Article in English | MEDLINE | ID: mdl-20035834

ABSTRACT

Hypnotizability is a cognitive multidimensional trait that involves peculiar imagery characteristics. Subjects with high- (Highs) and low (Lows)-susceptibilities to hypnosis have shown different levels of skill at visual and somesthetic-guided imageries performed during upright stance. The aim of this experiment is to study the modulation of the EEG alpha and theta band amplitude during guided visual and somesthetic imageries in Highs and Lows, as these rhythms are responsive to the cognitive activities involved in mental imagery. Our results show that, at variance with standing subjects, subjects in both groups in a semi-reclined position report higher vividness and lower effort for visual than for somesthetic imagery. EEG patterns however are different between the two groups. Highs exhibit a more widespread alpha desynchronization and slightly different EEG patterns during visual and somesthetic imageries, while Lows show segregated alpha- and theta-desynchronization, without any difference between the tasks. Our results indicate that different, hypnotizability-related cognitive strategies, that are revealed by differences in EEG modulation, are responsible for the similar subjective experience associated with visual and somesthetic imageries in Highs and Lows. In addition, in both groups higher order mental representation of different sensory modalities might be subserved by a unique integrated neural network.


Subject(s)
Brain/physiology , Hypnosis , Imagination/physiology , Touch Perception/physiology , Visual Perception/physiology , Adult , Alpha Rhythm , Electroencephalography , Female , Humans , Interviews as Topic , Male , Mental Processes/physiology , Psychological Tests , Theta Rhythm , Young Adult
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