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1.
Article in English | MEDLINE | ID: mdl-38427549

ABSTRACT

We designed and tested a system for real-time control of a user interface by extracting surface electromyographic (sEMG) activity from eight electrodes in a wristband configuration. sEMG data were streamed into a machine-learning algorithm that classified hand gestures in real-time. After an initial model calibration, participants were presented with one of three types of feedback during a human-learning stage: veridical feedback, in which predicted probabilities from the gesture classification algorithm were displayed without alteration; modified feedback, in which we applied a hidden augmentation of error to these probabilities; and no feedback. User performance was then evaluated in a series of minigames, in which subjects were required to use eight gestures to manipulate their game avatar to complete a task. Experimental results indicated that relative to the baseline, the modified feedback condition led to significantly improved accuracy. Class separation also improved, though this trend was not significant. These findings suggest that real-time feedback in a gamified user interface with manipulation of feedback may enable intuitive, rapid, and accurate task acquisition for sEMG-based gesture recognition applications.


Subject(s)
Algorithms , Gestures , Humans , Electromyography/methods , Feedback , Avatar
2.
Front Hum Neurosci ; 16: 882557, 2022.
Article in English | MEDLINE | ID: mdl-35529775

ABSTRACT

This study evaluated the feasibility of using occipitoparietal alpha activity to drive target/non-target classification in a brain-computer interface (BCI) for communication. EEG data were collected from 12 participants who completed BCI Rapid Serial Visual Presentation (RSVP) calibrations at two different presentation rates: 1 and 4 Hz. Attention-related changes in posterior alpha activity were compared to two event-related potentials (ERPs): N200 and P300. Machine learning approaches evaluated target/non-target classification accuracy using alpha activity. Results indicated significant alpha attenuation following target letters at both 1 and 4 Hz presentation rates, though this effect was significantly reduced in the 4 Hz condition. Target-related alpha attenuation was not correlated with coincident N200 or P300 target effects. Classification using posterior alpha activity was above chance and benefitted from individualized tuning procedures. These findings suggest that target-related posterior alpha attenuation is detectable in a BCI RSVP calibration and that this signal could be leveraged in machine learning algorithms used for RSVP or comparable attention-based BCI paradigms.

3.
Front Hum Neurosci ; 15: 788258, 2021.
Article in English | MEDLINE | ID: mdl-35145386

ABSTRACT

Error related potentials (ErrP), which are elicited in the EEG in response to a perceived error, have been used for error correction and adaption in the event related potential (ERP)-based brain computer interfaces designed for typing. In these typing interfaces, ERP evidence is collected in response to a sequence of stimuli presented usually in the visual form and the intended user stimulus is probabilistically inferred (stimulus with highest probability) and presented to the user as the decision. If the inferred stimulus is incorrect, ErrP is expected to be elicited in the EEG. Early approaches to use ErrP in the design of typing interfaces attempt to make hard decisions on the perceived error such that the perceived error is corrected and either the sequence of stimuli are repeated to obtain further ERP evidence, or without further repetition the stimulus with the second highest probability is presented to the user as the decision of the system. Moreover, none of the existing approaches use a language model to increase the performance of typing. In this work, unlike the existing approaches, we study the potential benefits of fusing feedback related potentials (FRP), a form of ErrP, with ERP and context information (language model, LM) in a Bayesian fashion to detect the user intent. We present experimental results based on data from 12 healthy participants using RSVP Keyboard™ to complete a copy-phrase-task. Three paradigms are compared: [P1] uses only ERP/LM Bayesian fusion; [P2] each RSVP sequence is appended with the top candidate in the alphabet according to posterior after ERP evidence fusion; corresponding FRP is then incorporated; and [P3] the top candidate is shown as a prospect to generate FRP evidence only if its posterior exceeds a threshold. Analyses indicate that ERP/LM/FRP evidence fusion during decision making yields significant speed-accuracy benefits for the user.

4.
Waste Manag ; 30(1): 72-81, 2010 Jan.
Article in English | MEDLINE | ID: mdl-19836225

ABSTRACT

Designing environmentally sound landfills is a challenging engineering task due to complex interactions of numerous design variables; such as landfill size, waste characteristics, and site hydrogeology. Decision support systems (DSS) can be utilized to handle these complex interactions and to aid in a performance-based landfill design by coupling system simulation models (SSM). The aim of this paper is to present a decision support system developed for a performance-based landfill design. The developed DSS is called Landfill Design Decision Support System - LFDSS. A two-step DSS framework, composed of preliminary design and detailed design phases, is set to effectively couple and run the SSMs and calculation modules. In preliminary design phase, preliminary design alternatives are proposed using general site data. In detailed design phase, proposed design alternatives are further simulated under site-specific data using SSMs for performance evaluation. LFDSS calculates the required landfill volume, performs landfill base contour design, proposes preliminary design alternatives based on general site conditions, evaluates the performance of the proposed designs, calculates the factor of safety values for slope stability analyses, and performs major cost calculations. The DSS evaluates the results of all landfill design alternatives, and determines whether the design satisfies the predefined performance criteria. The DSS ultimately enables comparisons among different landfill designs based on their performances (i.e. leachate head stability, and groundwater contamination), constructional stability and costs. The developed DSS was applied to a real site, and the results demonstrated the strengths of the developed system on designing environmentally sound and feasible landfills.


Subject(s)
Decision Support Techniques , Refuse Disposal/methods , Algorithms , Biodegradation, Environmental , Conservation of Natural Resources , Environment , Facility Design and Construction , Software , Waste Management/methods , Water Pollutants, Chemical/analysis
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