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1.
Hum Factors ; 63(3): 474-502, 2021 05.
Article in English | MEDLINE | ID: mdl-31928417

ABSTRACT

OBJECTIVE: Temperature-color interaction effects on subjective perception and physiological responses are investigated using a novel hybrid experimental method combining thermal and visual stimuli from real and virtual reality (VR) environments, respectively. BACKGROUND: Despite potential building design applications, studies combining temperature with daylight transmitted through colored glazing are limited due to hard-to-control light conditions. VR is identified as a promising experimental tool for such investigations that overcomes the limitations of experiments using daylight. METHOD: Fifty-seven people participated in an experiment combining three colored glazing (orange/blue/neutral) and two temperatures (24°C/29°C). Exposed to one color-temperature combination, participants evaluated their thermal, visual, and overall perception, whereas their physiological responses (heart rate, skin conductance, and skin temperature) were continuously measured. RESULTS: Daylight color significantly affected thermal perception, whereas no significant effects of temperature on visual perception were found. Acceptability of the workspace was affected by both color and temperature. Cross-modal effects from either daylight color or temperature levels on physiological responses were not observed. CONCLUSION: In the VR setting, the orange daylight led to warmer thermal perception in (close-to-) comfortable temperatures, resulting in a color-induced thermal perception and indicating that orange glazing should be used with caution in a slightly warm environment. APPLICATION: Findings can be applied to the design of buildings using new glazing technologies with saturated colors, such as transparent photovoltaics. Despite some limitations, the hybrid environment is suggested as a promising experimental tool for future studies on indoor factor interactions.


Subject(s)
Skin Temperature , Virtual Reality , Heart Rate , Humans , Perception , Temperature
2.
Article in English | MEDLINE | ID: mdl-33396623

ABSTRACT

Urban green areas, such as parks, are becoming increasingly important in densifying cities. Urban parks encourage physical and social activity, recreation and relaxation, and thus eventually promote people's well-being. The aim of the current study is to examine which urban park attributes influence the preferences of park users, in order to offer recommendations regarding how urban parks of quality can be designed. To elicit the preferences of park visitors we designed an online stated-choice experiment. Seven park attributes, in particular the number and composition of trees and the presence of benches, side paths, a playground, litter, and flowers, were manipulated in a virtual park. In an online stated-choice task, videos of these park alternatives were presented and the preferences of 697 participants were measured. It is found that especially the number of trees and the presence of flowerbeds, particularly with a diversity of flowers, influenced participants' preferences. The presence of many benches and a playground were valued as well, but to a lesser extent. The presence of litter was found to be less troublesome than expected. Alternatives with all trees placed in one cluster were disliked. Moreover, significant standard deviations were found for the presence of side paths, a playground, and the absence of litter, which indicates that preference heterogeneity for these attributes exist. In a latent class analysis, two groups were identified, namely a Nature-loving group, who mainly valued the trees and the flowers, and an Amenity-appreciating group, who valued almost all attributes. It can be concluded that natural elements and a variety of flower species are important in an urban park, while facilities are evaluated differently by different groups of people. These findings may support park designers and policymakers in decision-making. Moreover, it illustrates the usefulness of creating a virtual park in environmental preference research.


Subject(s)
Parks, Recreational , Recreation , Cities , Consumer Behavior , Female , Humans , Latent Class Analysis , Male , Parks, Recreational/standards , Parks, Recreational/statistics & numerical data , Public Facilities/statistics & numerical data , User-Computer Interface
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