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1.
Opt Lett ; 49(1): 1-4, 2024 Jan 01.
Article in English | MEDLINE | ID: mdl-38134137

ABSTRACT

Low spatial resolution is an urgent problem in integral imaging light-field displays (LFDs). This study proposes a computational method to enhance the spatial resolution without losing angular resolution. How rays reconstruct voxels through lenslets is changed so that every ray through a lenslet merely provides a subpixel. The three subpixels of a pixel no longer form one voxel but three independent voxels. We further demonstrate imperfect integration of subpixels, called the sampling error, can be eliminated on specific image depths, including the central depth plane. By realigning subpixels in the above manner under no sampling error, the sampling rate of voxels is three times the conventional pixel-based LFDs. Moreover, the ray number of every voxel is preserved for an unaffected angular resolution. With unavoidable component alignment errors, resolution gains of 2.52 and 2.0 are verified in simulation and experiment by computationally updating the elemental image array. The proposed computational method further reveals that LFDs intrinsically have a higher space-bandwidth product than presumed.

2.
Opt Express ; 31(22): 35835-35849, 2023 Oct 23.
Article in English | MEDLINE | ID: mdl-38017747

ABSTRACT

Integral imaging light field displays (InIm-LFDs) can provide realistic 3D images by showing an elemental image array (EIA) under a lens array. However, it is always challenging to computationally generate an EIA in real-time with entry-level computing hardware because the current practice that projects many viewpoints to the EIA induces heavy computations. This study discards the viewpoint-based strategy, revisits the early point retracing rendering method, and proposes that InIm-LFDs and regular 2D displays share two similar signal processing phases: sampling and reconstructing. An InIm-LFD is demonstrated to create a finite number of static voxels for signal sampling. Each voxel is invariantly formed by homogeneous pixels for signal reconstructing. We obtain the static voxel-pixel mapping through arbitrarily accurate raytracing in advance and store it as a lookup table (LUT). Our EIA rendering method first resamples input 3D data with the pre-defined voxels and then assigns every voxel's value to its homogeneous pixels through the LUT. As a result, the proposed method reduces the computational complexity by several orders of magnitude. The experimental rendering speed is as fast as 7 to 10 ms for a full-HD EIA frame on an entry-level laptop. Finally, considering a voxel may not be perfectly integrated by its homogeneous pixels, called the sampling error, the proposed and conventional viewpoint-based methods are analyzed in the Fourier domain. We prove that even with severe sampling errors, the two methods negligibly differ in the output signal's frequency spectrum. We expect the proposed method to break the long-standing tradeoff between rendering speed, accuracy, and system complexity for computer-generated integral imaging.

3.
Opt Express ; 31(4): 6262-6280, 2023 Feb 13.
Article in English | MEDLINE | ID: mdl-36823887

ABSTRACT

Vision-correcting near-eye displays are necessary concerning the large population with refractive errors. However, varifocal optics cannot effectively address astigmatism (AST) and high-order aberration (HOAs); freeform optics has little prescription flexibility. Thus, a computational solution is desired to correct AST and HOA with high prescription flexibility and no increase in volume and hardware complexity. In addition, the computational complexity should support real-time rendering. We propose that the light field display can achieve such computational vision correction by manipulating sampling rays so that rays forming a voxel are re-focused on the retina. The ray manipulation merely requires updating the elemental image array (EIA), being a fully computational solution. The correction is first calculated based on an eye's wavefront map and then refined by a simulator performing iterative optimization with a schematic eye model. Using examples of HOA and AST, we demonstrate that corrected EIAs make sampling rays distributed within ±1 arcmin on the retina. Correspondingly, the synthesized image is recovered to nearly as clear as normal vision. We also propose a new voxel-based EIA generation method considering the computational complexity. All voxel positions and the mapping between voxels and their homogeneous pixels are acquired in advance and stored as a lookup table, bringing about an ultra-fast rendering speed of 10 ms per frame with no cost in computing hardware and rendering accuracy. Finally, experimental verification is carried out by introducing the HOA and AST with customized lenses in front of a camera. As a result, significantly recovered images are reported.

4.
J Org Chem ; 87(19): 13339-13345, 2022 Oct 07.
Article in English | MEDLINE | ID: mdl-36137272

ABSTRACT

A Co-catalyzed reductive cyclization of acrylate-containing 1,6-enynes is reported, providing an approach to construct five-membered carbocyclic and heterocyclic scaffolds containing enol ethers and all-carbon quaternary carbons. This novel process enables an E/Z mixture of 1,6-enynes to react with good functional group tolerance and good isolated yields, in an operationally simple manner.

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