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1.
Front Hum Neurosci ; 13: 50, 2019.
Article in English | MEDLINE | ID: mdl-30837855

ABSTRACT

The current study examines cooperation and cardiovascular responses in individuals that were defected on by their opponent in the first round of an iterated Prisoner's Dilemma. In this scenario, participants were either primed with the emotion regulation strategy of reappraisal or no emotion regulation strategy, and their opponent either expressed an amused smile or a polite smile after the results were presented. We found that cooperation behavior decreased in the no emotion regulation group when the opponent expressed an amused smile compared to a polite smile. In the cardiovascular measures, we found significant differences between the emotion regulation conditions using the biopsychosocial (BPS) model of challenge and threat. However, the cardiovascular measures of participants instructed with the reappraisal strategy were only weakly comparable with a threat state of the BPS model, which involves decreased blood flow and perception of greater task demands than resources to cope with those demands. Conversely, the cardiovascular measures of participants without an emotion regulation were only weakly comparable with a challenge state of the BPS model, which involves increased blood flow and perception of having enough or more resources to cope with task demands.

2.
J Neural Eng ; 16(1): 016022, 2019 02.
Article in English | MEDLINE | ID: mdl-30524109

ABSTRACT

OBJECTIVE: Feature-based attention (FBA) helps one detect objects with a particular color, motion, or orientation. FBA works globally; the attended feature is enhanced at all positions in the visual field. This global property of FBA lets one use stimuli presented in the peripheral visual field to track attention in a task presented centrally. The present study explores the use of SSVEPs, generated by flicker presented peripherally, to track attention in a visual search task presented centrally. We evaluate whether this use of EEG to track FBA is robust enough to track attention when performing visual search within a dynamic 3D environment presented with a head-mounted display (HMD). APPROACH: Observers first performed a visual search task presented in the central visual field within a stationary virtual environment. The purpose of this first experiment was to establish whether flicker presented peripherally can produce SSVEPs during HMD use. The second experiment placed observers in a dynamic virtual environment in which observers moved around a racetrack. Peripheral flicker was again used to track attention to the color of the target in the visual search task. MAIN RESULTS: SSVEPs produced by flicker in the peripheral visual field are influenced strongly by attention in observers with stationary or moving viewpoints. Offline classification results show that one can track an observer's attended color, which suggests that these methods may provide a viable means for tracking FBA in a real-time task. SIGNIFICANCE: Current FBA and brain-computer interface (BCI) studies primarily use foveal flicker to produce SSVEP responses. The present study's finding that one can use peripherally-presented flicker to track attention in dynamic virtual environments promises a more flexible and practical approach to BCIs based on FBA.


Subject(s)
Attention/physiology , Evoked Potentials, Visual/physiology , Photic Stimulation/methods , Visual Cortex/physiology , Visual Fields/physiology , Adult , Electroencephalography/methods , Female , Humans , Male
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