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1.
Vet Surg ; 50(5): 933-943, 2021 Jul.
Article in English | MEDLINE | ID: mdl-33969898

ABSTRACT

OBJECTIVE: Design 3D printed skull contoured brain biopsy guides (3D-SCGs) from computed tomography (CT) or T1-weighted magnetic resonance imaging (T1W MRI). STUDY DESIGN: Feasibility study. SAMPLE POPULATION: Five beagle dog cadavers and two client-owned dogs with brain tumors. METHODS: Helical CT and T1W MRI were performed on cadavers. Planned target point was the head of the caudate nucleus. Three-dimensional-SCGs were created from CT and MRI using commercially available open-source software. Using 3D-SCGs, biopsy needles were placed into the caudate nucleus in cadavers, and CT was performed to assess needle placement accuracy, followed by histopathology. Three-dimensional-SCGs were then created and used to perform in vivo brain tumor biopsies. RESULTS: No statistical difference was found between the planned target point and needle placement. Median needle placement error for all planned target points was 2.7 mm (range: 0.86-4.5 mm). No difference in accuracy was detected between MRI and CT-designed 3D-SCGs. Median needle placement error for the CT was 2.8 mm (range: 0.86-4.5 mm), and 2.2 mm (range: 1.7-2.7 mm) for MRI. Biopsy needles were successfully placed into the target in the two dogs with brain tumors and biopsy was successfully acquired in one dog. CONCLUSION: Three-dimensional-SCGs designed from CT or T1W MRI allowed needle placement within 4.5 mm of the intended target in all procedures, resulting in successful biopsy in one of two live dogs. CLINICAL SIGNIFICANCE: This feasibility study justifies further evaluation of 3D-SCGs as alternatives in facilities that do not have access to stereotactic brain biopsy.


Subject(s)
Brain Neoplasms/veterinary , Dog Diseases/pathology , Magnetic Resonance Imaging/veterinary , Models, Anatomic , Printing, Three-Dimensional , Skull , Animals , Biopsy/veterinary , Biopsy, Needle/methods , Biopsy, Needle/veterinary , Brain , Brain Neoplasms/pathology , Cadaver , Dog Diseases/diagnosis , Dogs , Feasibility Studies , Magnetic Resonance Imaging/methods , Tomography, X-Ray Computed/veterinary
2.
J Med Libr Assoc ; 108(4): 647-648, 2020 Oct 01.
Article in English | MEDLINE | ID: mdl-33013225

ABSTRACT

Traditionally, there are three primary ways to learn anatomy outside the classroom. Books provide foundational knowledge but are limited in terms of object manipulation for deeper exploration. Three-dimensional (3D) software programs produced by companies including Biosphera, Sciencein3D, and Anatomage allow deeper exploration but are often costly, offered through restrictive licenses, or require expensive hardware. A new approach to teaching anatomy is to utilize virtual reality (VR) environments. The Virginia-Maryland College of Veterinary Medicine and University Libraries have partnered to create open education-licensed VR anatomical programs for students to freely download, access, and use. The first and most developed program is the canine model. After beta testing, this program was integrated into the first-year students' physical examination labs in fall 2019. The VR program enabled students to walk through the VR dog model to build their conceptual knowledge of the location of certain anatomical features and then apply that knowledge to live animals. This article briefly discusses the history, pedagogical goals, system requirements, and future plans of the VR program to further enrich student learning experiences.


Subject(s)
Anatomy, Veterinary/methods , Computer-Assisted Instruction/instrumentation , Education, Veterinary , Animals , Dogs , Humans , Maryland , Students , Virginia
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