Your browser doesn't support javascript.
loading
Show: 20 | 50 | 100
Results 1 - 20 de 48
Filter
1.
Simul Healthc ; 17(1): 68-69, 2022 Feb 01.
Article in English | MEDLINE | ID: mdl-34319267

ABSTRACT

SUMMARY STATEMENT: On-site interprofessional education (IPE) simulation is primarily used to teach students teamwork, communication, and crisis resource management. Participants view it as an educational environment in which to acquire and consolidate skills. Virtual IPE simulation is traditionally seen as an opportunity to supplement, complement, and reinforce on-site IPE (OI). We used VI as the sole simulation method during the COVID-19 pandemic to provide IPE because of constraints of social distancing. The VI resulted in substantially achieving similar learning outcomes to OI. This suggests that VI, which has the advantage of being cheaper and more easily scalable than OI, may be an effective remote learning modality for IPE.


Subject(s)
COVID-19 , Education, Distance , Humans , Interprofessional Education , Interprofessional Relations , Pandemics , Patient Care Team , SARS-CoV-2
3.
Simul Healthc ; 13(3S Suppl 1): S21-S27, 2018 Jun.
Article in English | MEDLINE | ID: mdl-29346223

ABSTRACT

STATEMENT: Despite evidence that learners vary greatly in their learning needs, practical constraints tend to favor ''one-size-fits-all'' educational approaches, in simulation-based education as elsewhere. Adaptive educational technologies - devices and/or software applications that capture and analyze relevant data about learners to select and present individually tailored learning stimuli - are a promising aid in learners' and educators' efforts to provide learning experiences that meet individual needs. In this article, we summarize and build upon the 2017 Society for Simulation in Healthcare Research Summit panel discussion on adaptive learning. First, we consider the role of adaptivity in learning broadly. We then outline the basic functions that adaptive learning technologies must implement and the unique affordances and challenges of technology-based approaches for those functions, sharing an illustrative example from healthcare simulation. Finally, we consider future directions for accelerating research, development, and deployment of effective adaptive educational technology and techniques in healthcare simulation.


Subject(s)
Health Occupations/education , Learning , Simulation Training/organization & administration , Students, Health Occupations , Computer-Assisted Instruction , Faculty , Humans , Models, Educational , Simulation Training/standards , Teaching
4.
Acad Emerg Med ; 25(2): 186-195, 2018 02.
Article in English | MEDLINE | ID: mdl-28888070

ABSTRACT

Immersive learning environments that use virtual simulation (VS) technology are increasingly relevant as medical learners train in an environment of restricted clinical training hours and a heightened focus on patient safety. We conducted a consensus process with a breakout group of the 2017 Academic Emergency Medicine Consensus Conference "Catalyzing System Change Through Health Care Simulation: Systems, Competency, and Outcomes." This group examined the current uses of VS in training and assessment, including limitations and challenges in implementing VS into medical education curricula. We discuss the role of virtual environments in formative and summative assessment. Finally, we offer recommended areas of focus for future research examining VS technology for assessment, including high-stakes assessment in medical education. Specifically, we discuss needs for determination of areas of focus for VS training and assessment, development and exploration of virtual platforms, automated feedback within such platforms, and evaluation of effectiveness and validity of VS education.


Subject(s)
Emergency Medicine/education , Simulation Training/methods , Virtual Reality , Clinical Competence , Curriculum , Humans
5.
Nurse Educ ; 42(1): 14-17, 2017.
Article in English | MEDLINE | ID: mdl-27454054

ABSTRACT

Augmented reality and virtual simulation technologies in nursing education are burgeoning. Preliminary evidence suggests that these innovative pedagogical approaches are effective. The aim of this article is to present 6 newly emerged products and systems that may improve nursing education. Technologies may present opportunities to improve teaching efforts, better engage students, and transform nursing education.


Subject(s)
Computer Simulation , Education, Nursing/trends , Educational Technology/trends , User-Computer Interface , Diffusion of Innovation , Humans , Nursing Education Research
6.
Simul Healthc ; 8(6): 382-7, 2013 Dec.
Article in English | MEDLINE | ID: mdl-24096919

ABSTRACT

INTRODUCTION: A simulator for virtual radiographic examinations was developed. In the virtual environment, the user can perform and analyze radiographic examinations of patient models without the use of ionizing radiation. We investigated if this simulation technique could improve education of radiology technology students. We compared student performance in the assessment of radiographic image quality after training with a conventional manikin or with the virtual radiography simulator. METHODS: A randomized controlled experimental study involving 31 first-year radiology technology students was performed. It was organized in 4 phases as follows: (I) randomization to control or experimental group based on the results of an anatomy examination; (II) proficiency testing before training; (III) intervention (control group, exposure and analysis of radiographic images of the cervical spine of a manikin; experimental group, exposure and analysis of the cervical spine images in the virtual radiography simulator); and (IV) proficiency testing after training. RESULTS: The experimental group showed significantly higher scores after training compared with those before training (P < 0.01). A linear mixed-effect analysis revealed a significant difference between the control and experimental groups regarding proficiency change (P = 0.01). CONCLUSIONS: Virtual radiographic simulation is an effective tool for learning image quality assessment. Simulation can therefore be a valuable adjunct to traditional educational methods and reduce exposure to x-rays and tutoring time.


Subject(s)
Clinical Competence/standards , Education, Medical, Undergraduate/methods , Radiographic Image Interpretation, Computer-Assisted/methods , Technology, Radiologic/education , Computer Simulation , Educational Measurement , Humans , Manikins , Radiographic Image Interpretation, Computer-Assisted/standards , Sweden
7.
Stud Health Technol Inform ; 180: 1221-3, 2012.
Article in English | MEDLINE | ID: mdl-22874407

ABSTRACT

With recent spread of infectious diseases, worldwide emergency strategies against them have been made. As one of such efforts we planned to develop an educational program for public health manpower using IT, and produced 4 to 8 minute-long flash animations of the following subjects selected by Education Training Expert Committee: Self-care guideline on H1N1; Instruction for medical hospital; Prevention of hospital acquired infections; Method of sampling & transporting. Demonstrative education using an online education system was conducted targeting 10 doctors working in a rural health center to evaluate the developed animations. They received good marks in the factors of credibility and accuracy, but needed to improve in that of interaction with educatees. Our suggestion is that we use the result of our study as a prototype of education contents on infectious diseases, and modify its contents accordingly when a specific disease breaks out.


Subject(s)
Communicable Diseases, Emerging/diagnosis , Communicable Diseases, Emerging/therapy , Computer-Assisted Instruction/methods , Education, Public Health Professional/methods , Education, Public Health Professional/organization & administration , Internet , Republic of Korea
8.
Stud Health Technol Inform ; 173: 175-82, 2012.
Article in English | MEDLINE | ID: mdl-22356982

ABSTRACT

As a young ensign in the US Navy on a nuclear submarine, Doug Bonacum had to brief the captain of the ship following his night-time shift, reporting about potentially dangerous situations that might emerge. He described the "situation, background, assessment, and recommendation". This nascent SBAR communication tool served temporarily to flatten the hierarchy between the ensign and the ship's captain. Years later at KP, Bonacum developed SBAR for facilitating effective conversations between obstetricians and nurses. SBAR has been implemented in "real-world" environments with excellent results. We are implementing SBAR to facilitate communication in CliniSpace among caregivers in this 3D immersive, virtual learning environment.


Subject(s)
Interdisciplinary Communication , Internet , Risk Assessment/organization & administration , Computer Simulation , Health Personnel , Patient Care Team , Safety Management
9.
Stud Health Technol Inform ; 163: 173-9, 2011.
Article in English | MEDLINE | ID: mdl-21335784

ABSTRACT

Immersive online medical environments, with dynamic virtual patients, have been shown to be effective for scenario-based learning (1). However, ease of use and ease of access have been barriers to their use. We used feedback from prior evaluation of these projects to design and develop CliniSpace. To improve usability, we retained the richness of prior virtual environments but modified the user interface. To improve access, we used a Software-as-a-Service (SaaS) approach to present a richly immersive 3D environment within a web browser.


Subject(s)
Computer-Assisted Instruction/methods , Environment , Health Facilities , Imaging, Three-Dimensional/methods , Models, Theoretical , Software , User-Computer Interface , California , Computer Graphics , Computer Simulation , Emergency Service, Hospital , Humans , Internet , Online Systems
10.
Prehosp Disaster Med ; 25(5): 424-32, 2010.
Article in English | MEDLINE | ID: mdl-21053190

ABSTRACT

INTRODUCTION: Training emergency personnel on the clinical management of a mass-casualty incident (MCI) with prior chemical, biological, radioactive, nuclear, or explosives (CBRNE) -exposed patients is a component of hospital preparedness procedures. OBJECTIVE: The objective of this research was to determine whether a Virtual Emergency Department (VED), designed after the Stanford University Medical Center's Emergency Department (ED) and populated with 10 virtual patient victims who suffered from a dirty bomb blast (radiological) and 10 who suffered from exposure to a nerve toxin (chemical), is an effective clinical environment for training ED physicians and nurses for such MCIs. METHODS: Ten physicians with an average of four years of post-training experience, and 12 nurses with an average of 9.5 years of post-graduate experience at Stanford University Medical Center and San Mateo County Medical Center participated in this IRB-approved study. All individuals were provided electronic information about the clinical features of patients exposed to a nerve toxin or radioactive blast before the study date and an orientation to the "game" interface, including an opportunity to practice using it immediately prior to the study. An exit questionnaire was conducted using a Likert Scale test instrument. RESULTS: Among these 22 trainees, two-thirds of whom had prior Code Triage (multiple casualty incident) training, and one-half had prior CBRNE training, about two-thirds felt immersed in the virtual world much or all of the time. Prior to the training, only four trainees (18%) were confident about managing CBRNE MCIs. After the training, 19 (86%) felt either "confident" or "very confident", with 13 (59%) attributing this change to practicing in the virtual ED. Twenty-one (95%) of the trainees reported that the scenarios were useful for improving healthcare team skills training, the primary objective for creating them. Eighteen trainees (82%) believed that the cases also were instructive in learning about clinical skills management of such incidents. CONCLUSIONS: These data suggest that training healthcare teams in online, virtual environments with dynamic virtual patients is an effective method of training for management of MCIs, particularly for uncommonly occurring incidents.


Subject(s)
Computer Simulation , Emergency Service, Hospital , Mass Casualty Incidents , Medical Staff, Hospital/education , User-Computer Interface , California , Humans , Surveys and Questionnaires
11.
Gastrointest Endosc ; 70(5): 1013-7, 2009 Nov.
Article in English | MEDLINE | ID: mdl-19643406

ABSTRACT

BACKGROUND: Teleteaching of endoscopy has been limited by the exorbitant cost and time inherent in high-quality digital endoscopy video transmission. The Digital Video Transport System (DVTS) transmitted over advanced networks, such as Internet2 and the Asia-Pacific Advanced Network (APAN), provides a unique infrastructure for sharing uncompressed digital videos of endoscopy. This may allow high-quality, real-time, international training of diagnostic and therapeutic endoscopy techniques at a low cost. OBJECTIVE: To test the proof of concept of long-distance teaching through live, interactive, high-resolution video transmission by using advanced networks and the DVTS. We used teleteaching of image-enhanced endoscopy techniques as a model. DESIGN: Prospective multicenter pilot study. SETTING AND PARTICIPANTS: Trainees, faculty, and staff at 3 international endoscopy units. INTERVENTION: An image-enhanced endoscopy video lecture with advanced-network technologies. MAIN OUTCOME MEASUREMENTS: We compared image-based prelecture and postlecture test scores and secondarily assessed technical feasibility and quality. RESULTS: The DVTS transmitted over advanced networks successfully transmitted uncompressed, high-resolution, digital lectures with endoscopic video (digital video format 720 x 480 pixels). Postsession scores improved. Participants highly rated the technical and informational quality. The majority reported a definite interest in participating in future sessions, with a mean rating (out of 5 [scale 1-5]) of 4.7 +/- 0.5. LIMITATIONS: Pilot study with a limited number of participants and sessions. CONCLUSION: The DVTS transmitted over advanced networks such as Internet2 and APAN can provide the infrastructure for transmission of high-resolution, uncompressed video endoscopy for the purpose of teleteaching endoscopy.


Subject(s)
Community Networks/organization & administration , Educational Technology , Electronics/instrumentation , Endoscopy/education , Telemedicine/methods , Video Recording/instrumentation , Feasibility Studies , Humans , Image Processing, Computer-Assisted , Japan , Pilot Projects , Prospective Studies , Reproducibility of Results , Republic of Korea , United States , User-Computer Interface
12.
Simul Healthc ; 3(3): 146-53, 2008.
Article in English | MEDLINE | ID: mdl-19088658

ABSTRACT

BACKGROUND: Training interdisciplinary trauma teams to work effectively together using simulation technology has led to a reduction in medical errors in emergency department, operating room, and delivery room contexts. High-fidelity patient simulators (PSs)-the predominant method for training healthcare teams-are expensive to develop and implement and require that trainees be present in the same place at the same time. In contrast, online computer-based simulators are more cost effective and allow simultaneous participation by students in different locations and time zones. In this pilot study, the researchers created an online virtual emergency department (Virtual ED) for team training in crisis management, and compared the effectiveness of the Virtual ED with the PS. We hypothesized that there would be no difference in learning outcomes for graduating medical students trained with each method. METHODS: In this pilot study, we used a pretest-posttest control group, experimental design in which 30 subjects were randomly assigned to either the Virtual ED or the PS system. In the Virtual ED each subject logged into the online environment and took the role of a team member. Four-person teams worked together in the Virtual ED, communicating in real time with live voice over Internet protocol, to manage computer-controlled patients who exhibited signs and symptoms of physical trauma. Each subject had the opportunity to be the team leader. The subjects' leadership behavior as demonstrated in both a pretest case and a posttest case was assessed by 3 raters, using a behaviorally anchored scale. In the PS environment, 4-person teams followed the same research protocol, using the same clinical scenarios in a Simulation Center. Guided by the Emergency Medicine Crisis Resource Management curriculum, both the Virtual ED and the PS groups applied the basic principles of team leadership and trauma management (Advanced Trauma Life Support) to manage 6 trauma cases-a pretest case, 4 training cases, and a posttest case. The subjects in each group were assessed individually with the same simulation method that they used for the training cases. RESULTS: Subjects who used either the Virtual ED or the PS showed significant improvement in performance between pretest and posttest cases (P < 0.05). In addition, there was no significant difference in subjects' performance between the 2 types of simulation, suggesting that the online Virtual ED may be as effective for learning team skills as the PS, the method widely used in Simulation Centers. Data on usability and attitudes toward both simulation methods as learning tools were equally positive. DISCUSSION: This study shows the potential value of using virtual learning environments for developing medical students' and resident physicians' team leadership and crisis management skills.


Subject(s)
Emergency Medicine/education , Emergency Service, Hospital , Patient Care Team/organization & administration , Patient Simulation , Analysis of Variance , Female , Humans , Male , Program Evaluation , Surveys and Questionnaires
13.
Acad Emerg Med ; 15(11): 1037-45, 2008 Nov.
Article in English | MEDLINE | ID: mdl-18785938

ABSTRACT

This consensus group from the 2008 Academic Emergency Medicine Consensus Conference, "The Science of Simulation in Healthcare: Defining and Developing Clinical Expertise," held in Washington, DC, May 28, 2008, focused on the use of simulation for the development of individual expertise in emergency medicine (EM). Methodologically sound qualitative and quantitative research will be needed to illuminate, refine, and test hypotheses in this area. The discussion focused around six primary topics: the use of simulation to study the behavior of experts, improving the overall competence of clinicians in the shortest time possible, optimizing teaching strategies within the simulation environment, using simulation to diagnose and remediate performance problems, and transferring learning to the real-world environment. Continued collaboration between academic communities that include medicine, cognitive psychology, and education will be required to answer these questions.


Subject(s)
Clinical Competence , Emergency Medicine/education , Teaching/methods , Curriculum , Feedback , Humans , Practice, Psychological , Research , Task Performance and Analysis
15.
Stud Health Technol Inform ; 132: 159-64, 2008.
Article in English | MEDLINE | ID: mdl-18391278

ABSTRACT

Trauma from 'Dirty' Bomb blasts presents complex clinical problems to healthcare providers who must make critical emergency care decisions with incomplete information, usually limited initially only to cursory observations and vital signs. A set of simple, HFSM patho-physiological models of hypovolemic shock based upon blood volume deficits and remedial therapeutic actions has been created for 10 Virtual World scenarios used for training healthcare personnel in the diagnosis and management of 'dirty' bomb victims. Several general rules define the models: * Virtual patients have individual characteristics of gender, age, health status. * An Expanded Organ Injury Scale (EOIS) indicates in descriptive terms the type, severity, and location of the injury. * Traumatic Hemorrhage Classes (THC) determine Blood Volume Deficit. * EOIS/THC Score and Volume Deficit are tightly linked to the Hemorrhage Rate. * Remedial actions include Wound care, Volume Replacement (0.9% saline, packed cells), and a Drug Formulary for Treating Hemorrhagic Shock. The above rules and their logical basis are derived from the literature on emergency medicine (trauma), with modifications for organ injury, and introducing progressive deterioration beyond the body's homeostatic capabilities, into failure of systems and organs, followed by death. The ten unique models and scenarios are designed to run simultaneously in a virtual emergency department to provide training experiences for healthcare personnel with trauma from a 'dirty' bomb blast event.


Subject(s)
Models, Biological , Shock/physiopathology , User-Computer Interface , Wounds and Injuries , Explosions , Humans , Shock/drug therapy , United States
16.
Can J Surg ; 51(2): 135-41, 2008 Apr.
Article in English | MEDLINE | ID: mdl-18377755

ABSTRACT

OBJECTIVE: To develop a core curriculum for orthopedic surgery and to conduct a national survey to assess the importance of 281 curriculum items. Attention was focused on 55 topics pertaining to hip and knee reconstruction. METHODS: A 281-item curriculum was developed. We completed a content review and cross-sectional survey of a random selection of orthopedic surgeons whose primary affiliation was nonuniversity. We analyzed the data descriptively and quantitatively, using histograms, a modified Hotelling's T2 statistic with the p value determined by a permutation test, and the Benjamini- Hochberg/Yekutieli procedure. Our analyses assumed that each respondent answered questions independently of the answers of any other respondent but that the answers to different questions by the same respondent might be dependent. RESULTS: Of 156 orthopedic surgeons, 131 (84%) participated in this study. Of 55 items ranked by all respondents, 42 received an average mean score greater than 3.5/4.0, and 51 received an average mean score equal to or greater than 3.0/40 (the standard deviation for each item ranged from 0.00 to 0.08), suggesting that 92.7% of the items are important or probably important to know by the end of residency. CONCLUSION: This study demonstrates agreement that it is important to include 92.7% of the items that pertain to hip and knee reconstruction in a core curriculum for orthopedic surgery. Residency training programs may need to ensure that appropriate educational opportunities focusing on complex primary and revision surgery are available to meet the future needs of orthopedic surgeons whose primary affiliation is nonuniversity.


Subject(s)
Arthroplasty, Replacement, Hip/education , Arthroplasty, Replacement, Knee/education , Education, Medical, Graduate , Internship and Residency , Orthopedics/education , Canada , Cross-Sectional Studies , Curriculum , Data Collection , Humans , Reoperation
17.
World J Surg ; 32(2): 161-70, 2008 Feb.
Article in English | MEDLINE | ID: mdl-18188640

ABSTRACT

Individuals in clinical training programs concerned with critical medical care must learn to manage clinical cases effectively as a member of a team. However, practice on live patients is often unpredictable and frequently repetitive. The widely substituted alternative for real patients-high-fidelity, manikin-based simulators (human patient simulator)-are expensive and require trainees to be in the same place at the same time, whereas online computer-based simulations, or virtual worlds, allow simultaneous participation from different locations. Here we present three virtual world studies for team training and assessment in acute-care medicine: (1) training emergency department (ED) teams to manage individual trauma cases; (2) prehospital and in-hospital disaster preparedness training; (3) training ED and hospital staff to manage mass casualties after chemical, biological, radiological, nuclear, or explosive incidents. The research team created realistic virtual victims of trauma (6 cases), nerve toxin exposure (10 cases), and blast trauma (10 cases); the latter two groups were supported by rules-based, pathophysiologic models of asphyxia and hypovolemia. Evaluation of these virtual world simulation exercises shows that trainees find them to be adequately realistic to "suspend disbelief," and they quickly learn to use Internet voice communication and user interface to navigate their online character/avatar to work effectively in a critical care team. Our findings demonstrate that these virtual ED environments fulfill their promise of providing repeated practice opportunities in dispersed locations with uncommon, life-threatening trauma cases in a safe, reproducible, flexible setting.


Subject(s)
Computer-Assisted Instruction , Disaster Medicine/education , Emergency Service, Hospital , Patient Care Team , Traumatology/education , User-Computer Interface , Clinical Competence , Humans , Needs Assessment , Program Development , Triage
18.
JSLS ; 11(3): 273-302, 2007.
Article in English | MEDLINE | ID: mdl-17931510

ABSTRACT

OBJECTIVE: In our effort to establish criterion-based skills training for surgeons, we assessed the performance of 17 experienced laparoscopic surgeons on basic technical surgical skills recorded electronically in 26 modules selected in 5 commercially available, computer-based simulators. METHODS: Performance data were derived from selected surgeons randomly assigned to simulator stations, and practicing repetitively during one and one-half day sessions on 5 different simulators. We measured surgeon proficiency defined as efficient, error-free performance and developed proficiency score formulas for each module. Demographic and opinion data were also collected. RESULTS: Surgeons' performance demonstrated a sharp learning curve with the most performance improvement seen in early practice attempts. Median scores and performance levels at the 10th, 25th, 75th, and 90th percentiles are provided for each module. Construct validity was examined for 2 modules by comparing experienced surgeons' performance with that of a convenience sample of less-experienced surgeons. CONCLUSION: A simple mathematical method for scoring performance is applicable to these simulators. Proficiency levels for training courses can now be specified objectively by residency directors and by professional organizations for different levels of training or post-training assessment of technical performance. But data users should be cautious due to the small sample size in this study and the need for further study into the reliability and validity of the use of surgical simulators as assessment tools.


Subject(s)
Clinical Competence , General Surgery/education , Laparoscopy , Task Performance and Analysis , Computer Simulation , Humans
19.
BMC Med Educ ; 7: 33, 2007 Oct 05.
Article in English | MEDLINE | ID: mdl-17919336

ABSTRACT

BACKGROUND: To develop a Core Curriculum for Orthopaedic Surgery; and to conduct a national survey to assess the importance of curriculum items as judged by orthopaedic surgeons with primary affiliation non-academic. Attention for this manuscript was focused on determining the importance of topics pertaining to adult hand and wrist reconstruction. METHODS: A 281-item questionnaire was developed and consisted of three sections: 1) Validated Musculoskeletal Core Curriculum; 2) Royal College of Physician and Surgeons of Canada (RCPSC) Specialty Objectives and; 3) A procedure list. A random group of 131 [out of 156] orthopaedic surgeons completed the questionnaire. Data were analyzed descriptively and quantitatively using histograms, a Modified Hotel ling's T2-statistic 1 with p-value determined by a permutation test, and the Benjamini-Hochberg/Yekutieli procedure RESULTS: 131/156 (84%) orthopaedic surgeons participated in this study. 27/32 items received an average mean score of at least 3.0/4.0 by all respondents thus suggesting that 84% of the items are either "probably important" or "important" to know by the end of residency (SD range 0.007-0.228). The Benjamini-Hochberg procedure demonstrated that for 80% of the 32 x 31/2 = 496 possible pairs of hand and wrist questions did not appear to demonstrate the same distribution of ratings given that one question was different from that of another question. CONCLUSION: This study demonstrates with reliable statistical evidence, agreement on the importance of 27/32 items pertaining to hand and wrist reconstruction is included in a Core Curriculum for Orthopaedic Surgery. Residency training programs need ensure that educational opportunities focusing on the ability to perform with proficiency procedures pertaining to the hand and wrist is taught and evaluated in their respective programs.


Subject(s)
Clinical Competence , Hand/surgery , Orthopedics/education , Surveys and Questionnaires , Adult , Cross-Sectional Studies , Curriculum , Education, Medical, Graduate/methods , Female , Hand/physiopathology , Humans , Internship and Residency , Male , Orthopedic Procedures/methods , Random Allocation , Wrist/physiopathology , Wrist/surgery
20.
Foot Ankle Int ; 28(7): 831-7, 2007 Jul.
Article in English | MEDLINE | ID: mdl-17666177

ABSTRACT

BACKGROUND: The purpose of this study was to develop a core curriculum for orthopaedic surgery and to conduct a national survey to assess the importance of 281 curriculum items. Attention was focused on 45 items pertaining to the foot and ankle. METHODS: A 281-item curriculum was developed. A content review and cross-sectional survey of a random selection of orthopaedic surgeons with primary nonacademic affiliations was completed. Data were analyzed descriptively and quantitatively using histograms, modified Hotelling's T(2)-statistic, and the Benjamini-Hochberg procedure. Our analyses assumed that each respondent answered questions independently of the answers of any other respondent but that the answers to different questions by the same respondent might be dependent. RESULTS: Of the 156 orthopaedic surgeons contacted, 131 (86%) participated in this study. Eighty-two percent (37 of 45) of the items were ranked by respondents with an average mean score higher than 3.5/4.0 and 42 higher than 3.0/40, thus suggesting that 93% of the items are important or probably important to know by the end of residency (p

Subject(s)
Ankle/surgery , Curriculum , Foot/surgery , Orthopedic Procedures , Canada , Cross-Sectional Studies , Female , Humans , Internship and Residency , Male , Middle Aged , Surveys and Questionnaires
SELECTION OF CITATIONS
SEARCH DETAIL
...