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1.
Adv Exp Med Biol ; 1196: 127-139, 2020.
Article in English | MEDLINE | ID: mdl-32468314

ABSTRACT

OBJECTIVES: The comparison of cognitive performance of older adults with frailty and non-frail ones (according to Fried's criteria) was investigated. METHODS/DESIGN: The differences in performance between people with frailty and individuals without frailty according to Fried were tested using a Virtual Reality (VR) application. The Fried criteria for frailty were used to categorize users into study groups, while standardized batteries were used for a Comprehensive Geriatric Assessment, including Activities of Daily Living (ADL), lifestyle, cognition, and depression screening. A group of 80 elders (78.08 years old in average) played the VR game entitled Virtual Supermarket (VSM). From those, 39 were healthy controls and 30 were categorized as pre-frail and 11 as frail. The VSM application presented users with a virtual shopping experience where users had to locate and purchase items displayed in a shopping list. This application was designed to test player's ability to reproduce a typical customer behavior in a simulated environment which requires spatial orientation, short-term memory, selective attention, and cognition speed. The performance, duration, and error rate were used as measurements. RESULTS: The analysis showed that there was a statistically significant difference in game performance between the different user groups with X2 (2) = 9.929, p = 0.007. Moreover, the multinomial logistic regression model generated, which based on game performance metrics, was found to be statistically significant with X2 (4) = 15.662, p = 0.004. CONCLUSIONS: Results shed more light toward the possible use of VR for distant self-administered evaluation of the frail status.


Subject(s)
Activities of Daily Living , Frail Elderly , Frailty/diagnosis , Games, Recreational , Geriatric Assessment/methods , Virtual Reality , Aged , Cross-Sectional Studies , Frail Elderly/psychology , Frailty/physiopathology , Frailty/psychology , Games, Recreational/psychology , Humans
2.
J Alzheimers Dis ; 56(2): 619-627, 2017.
Article in English | MEDLINE | ID: mdl-28035922

ABSTRACT

BACKGROUND: It has been demonstrated that virtual reality (VR) applications can be used for the detection of mild cognitive impairment (MCI). OBJECTIVE: The aim of this study is to provide a preliminary investigation on whether a VR cognitive training application can be used to detect MCI in persons using the application at home without the help of an examiner. METHODS: Two groups, one of healthy older adults (n = 6) and one of MCI patients (n = 6) were recruited from Thessaloniki day centers for cognitive disorders and provided with a tablet PC with custom software enabling the self-administration of the Virtual Super Market (VSM) cognitive training exercise. The average performance (from 20 administrations of the exercise) of the two groups was compared and was also correlated with performance in established neuropsychological tests. RESULTS: Average performance in terms of duration to complete the given exercise differed significantly between healthy(µ  = 247.41 s/ sd = 89.006) and MCI (µ= 454.52 s/ sd = 177.604) groups, yielding a correct classification rate of 91.8% with a sensitivity and specificity of 94% and 89% respectively for MCI detection. Average performance also correlated significantly with performance in Functional Cognitive Assessment Scale (FUCAS), Test of Everyday Attention (TEA), and Rey Osterrieth Complex Figure test (ROCFT). DISCUSSION: The VR application exhibited very high accuracy in detecting MCI while all participants were able to operate the tablet and application on their own. Diagnostic accuracy was improved compared to a previous study using data from only one administration of the exercise. The results of the present study suggest that remote MCI detection through VR applications can be feasible.


Subject(s)
Cognitive Dysfunction/diagnosis , Diagnosis, Computer-Assisted , Telemedicine , Virtual Reality , Aged , Cognitive Behavioral Therapy , Computers, Handheld , Feasibility Studies , Female , Humans , Learning , Male , Middle Aged , Mobile Applications , Neuropsychological Tests , Sensitivity and Specificity , Time Factors
3.
J Alzheimers Dis ; 44(4): 1333-47, 2015.
Article in English | MEDLINE | ID: mdl-25428251

ABSTRACT

BACKGROUND: Recent research advocates the potential of virtual reality (VR) applications in assessing cognitive functions highlighting the possibility of using a VR application for mild cognitive impairment (MCI) screening. OBJECTIVE: The aim of this study is to investigate whether a VR cognitive training application, the virtual supermarket (VSM), can be used as a screening tool for MCI. METHODS: Two groups, one of healthy older adults (n = 21) and one of MCI patients (n = 34), were recruited from day centers for cognitive disorders and administered the VSM and a neuropsychological test battery. The performance of the two groups in the VSM was compared and correlated with performance in established neuropsychological tests. At the same time, the effectiveness of a combination of traditional neuropsychological tests and the VSM was examined. RESULTS: VSM displayed a correct classification rate (CCR) of 87.30% when differentiating between MCI patients and healthy older adults, while it was unable to differentiate between MCI subtypes. At the same time, the VSM correlates with various established neuropsychological tests. A limited number of tests were able to improve the CCR of the VSM when combined with the VSM for screening purposes. DISCUSSION: VSM appears to be a valid method of screening for MCI in an older adult population though it cannot be used for MCI subtype assessment. VSM's concurrent validity is supported by the large number of correlations between the VSM and established tests. It is considered a robust test on its own as the inclusion of other tests failed to improve its CCR significantly.


Subject(s)
Cognitive Behavioral Therapy/methods , Cognitive Dysfunction/diagnosis , Cognitive Dysfunction/rehabilitation , User-Computer Interface , Aged , Aged, 80 and over , Female , Humans , Male , Middle Aged , Neuropsychological Tests , Statistics as Topic , Treatment Outcome
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