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1.
Sci Rep ; 8(1): 15819, 2018 10 25.
Article in English | MEDLINE | ID: mdl-30361477

ABSTRACT

It has been suggested that the integration of multiple body-related sources of information within the peri-personal space (PPS) scaffolds body ownership. However, a normative computational framework detailing the functional role of PPS is still missing. Here we cast PPS as a visuo-proprioceptive Bayesian inference problem whereby objects we see in our environment are more likely to engender sensations as they come near to the body. We propose that PPS is the reflection of such an increased a priori probability of visuo-proprioceptive coupling that surrounds the body. To test this prediction, we immersed participants in a highly realistic virtual reality (VR) simulation of their right arm and surrounding environment. We asked participants to perform target-directed reaches toward visual, proprioceptive, and visuo-proprioceptive targets while visually displaying their reaching arm (body visible condition) or not (body invisible condition). Reach end-points are analyzed in light of the coupling prior framework, where the extension of PPS is taken to be represented by the spatial dispersion of the coupling prior between visual and proprioceptive estimates of arm location. Results demonstrate that if the body is not visible, the spatial dispersion of the visuo-proprioceptive coupling relaxes, whereas the strength of coupling remains stable. By demonstrating a distance-dependent alteration in visual and proprioceptive localization attractive pull toward one another (stronger pull at small spatial discrepancies) when the body is rendered invisible - an effect that is well accounted for by the visuo-proprioceptive coupling prior - the results suggest that the visible body grounds visuo-proprioceptive coupling preferentially in the near vs. far space.


Subject(s)
Personal Space , Proprioception/physiology , Visual Perception/physiology , Adult , Female , Humans , Likelihood Functions , Male , Middle Aged , Models, Theoretical , Young Adult
2.
IEEE Trans Haptics ; 7(2): 121-30, 2014.
Article in English | MEDLINE | ID: mdl-24968376

ABSTRACT

In this paper, we show that a simple haptic device can accurately guide users through planar hand movements. The device guides the user through skin stretch feedback on the fingerpad of the user's index finger. In an angle matching test evaluating two types of stimuli, users are able to discriminate between eight stimulus directions and match the motion of their hand to the stimulus direction with 10 degree accuracy. In two motion guidance tests, haptic cues effectively guide users' arm motions through the full extent of their reachable workspace. Real-time corrective feedback greatly improves user performance, keeping average user hand motions within 12 mm of the prescribed path and within 4 degree of the indicated directions. Additionally, the paper shows that participants exhibit distorted haptic perceptual responses, finding that the distortion causes a response direction bias, but that appropriate haptic feedback can correct for the effect. Such motion guidance has applications in human-machine interaction, such as upper-extremity rehabilitation.


Subject(s)
Feedback, Sensory/physiology , Fingers/physiology , Motor Activity/physiology , Skin Physiological Phenomena , User-Computer Interface , Adult , Humans , Young Adult
3.
IEEE Trans Haptics ; 6(4): 453-63, 2013.
Article in English | MEDLINE | ID: mdl-24808397

ABSTRACT

Many of the devices used in haptics research are over-engineered for the task and are designed with capabilities that go far beyond human perception levels. Designing devices that more closely match the limits of human perception will make them smaller, less expensive, and more useful. However, many device-centric perception thresholds have yet to be evaluated. To this end, three experiments were conducted, using one degree-of-freedom contact location feedback device in combination with a kinesthetic display, to provide a more explicit set of specifications for similar tactile-kinesthetic haptic devices. The first of these experiments evaluated the ability of humans to repeatedly localize tactile cues across the fingerpad. Subjects could localize cues to within 1.3 mm and showed bias toward the center of the fingerpad. The second experiment evaluated the minimum perceptible difference of backlash at the tactile element. Subjects were able to discriminate device backlash in excess of 0.46 mm on low-curvature models and 0.93 mm on high-curvature models. The last experiment evaluated the minimum perceptible difference of system delay between user action and device reaction. Subjects were able to discriminate delays in excess of 61 ms. The results from these studies can serve as the maximum (i.e., most demanding) device specifications for most tactile-kinesthetic haptic systems.


Subject(s)
Kinesthesis/physiology , Touch/physiology , Adult , Cues , Female , Fingers/innervation , Fingers/physiology , Humans , Male , Mechanical Phenomena , Perception/physiology , Psychophysics/methods , User-Computer Interface
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