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Vision Res ; 48(17): 1791-7, 2008 Aug.
Article in English | MEDLINE | ID: mdl-18603278

ABSTRACT

We report results from a new methodology for investigating the visually perceived properties of surface textures. Densely sampled two-dimensional 1/f(beta) noise processes are used to model natural looking surfaces, which are rendered using combined point-source and ambient lighting. Surfaces are shown in motion to provide rich cues to their relief. They are generated in real time to enable observers to dynamically manipulate surface parameters. A method of adjustment is employed to investigate the effects that the two surface parameters, magnitude roll-off factor and RMS height, have on perceived roughness. The results are used to develop an estimation method for perceived roughness.


Subject(s)
Computer Simulation , Cues , Visual Perception/physiology , Computer Graphics , Contrast Sensitivity/physiology , Depth Perception/physiology , Humans , Pattern Recognition, Visual/physiology , Photic Stimulation/methods , Psychophysics
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