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1.
J Behav Addict ; 7(2): 339-347, 2018 Jun 01.
Article in English | MEDLINE | ID: mdl-29865866

ABSTRACT

Background and aims Gambling disorder is a significant public health concern. Especially, male minors have been shown to gamble in a problematic way, despite legal prohibitions. Methods We examined representative samples of students aged from 12 to 18 years (N = 9,309) in two German federal states to provide prevalence data and clinical description of risk factors for problematic gambling. Results We found that about 40% of the adolescents reported engaging in gambling activities within the past 12 months and found prevalence rates of 1.7% and 2.2% for problematic gambling. Especially, use of online gambling and slot machines was found to be related to problematic gambling. Male adolescents with a migration background were of higher risk for problematic gambling and psychopathological symptoms were significantly elevated among that group. Discussion The results indicate that participation in gambling activities is common among underaged adolescents and that prevalence of problematic gambling exceeds rates of adults. Similarly, problematic gambling is associated with increased psychopathological strain. Conclusion Given that a high proportion of adult gamblers report having started gambling in adolescents, our data emphasize the need for prevention and early intervention strategies for problematic gambling.


Subject(s)
Gambling/epidemiology , Adolescent , Child , Female , Gambling/psychology , Germany/epidemiology , Humans , Male , Prevalence , Risk Factors , Surveys and Questionnaires
2.
J Clin Psychiatry ; 78(3): e244-e251, 2017 Mar.
Article in English | MEDLINE | ID: mdl-28199069

ABSTRACT

OBJECTIVE: Research has indicated that internet addiction is associated with psychosocial maladjustment in adolescence. Many epidemiologic surveys are lacking representativeness, and knowledge on disorder-specific risk factors is scarce. One weakness of epidemiologic studies often regards their lack of generalizability to clinical reality. The aim of this study was to provide a detailed description of internet addiction among adolescents, focusing on its prevalence in a population-based context, psychopathological correlates, and predisposing factors. METHODS: The main analyses were based on 2 large representative samples of German adolescents (N = 9,293; 12-19 years) collected in 2012, and the results were validated on a consecutive sample of 237 treatment-seeking adolescents (from 2009-2014). The Scale for the Assessment of Internet and Computer Game Addiction (AICA-S), Strengths and Difficulties Questionnaire (SDQ), Symptom Checklist-90 Revised (SCL-90R), and NEO-Five Factor Inventory (NEO-FFI) were administered. RESULTS: Internet addiction occurred in 2.6% of adolescents, with almost comparable rates in both genders, whereas female patients (1.3%) were underrepresented among the treatment seekers. Internet-addicted adolescents from the clinical and the nonclinical setting displayed higher psychopathology (SDQ: P < .001) and functional impairment (Global Assessment of Functioning: P < .001) than adolescents with nonproblematic internet use. Low conscientiousness (in boys: ß = -0.161 to -0.220; in girls: ß = -0.103 to -0.240) and high negative affect (in boys: ß = 0.141 to -0.193; in girls: ß = 0.175 to 0.290) were personality correlates of internet addiction. CONCLUSIONS: Internet addiction is a widespread problematic behavior among male and female adolescents, and it is related to psychopathological symptoms. Low conscientiousness and high negative affect were identified as stable correlates for internet addiction independent of age and gender and can therefore be considered as risk factors for internet addiction.


Subject(s)
Behavior, Addictive/epidemiology , Behavior, Addictive/psychology , Character , Health Surveys/statistics & numerical data , Internet/statistics & numerical data , Video Games/psychology , Video Games/statistics & numerical data , Adolescent , Behavior, Addictive/diagnosis , Checklist , Child , Cross-Sectional Studies , Female , Germany , Humans , Male , Personality Inventory/statistics & numerical data , Psychopathology , Surveys and Questionnaires
3.
Brain Behav ; 5(1): 13-23, 2015 Jan.
Article in English | MEDLINE | ID: mdl-25722946

ABSTRACT

INTRODUCTION: Internet Gaming Disorder has been added as a research diagnosis in section III for the DSM-V. Previous findings from neuroscientific research indicate an enhanced motivational attention toward cues related to computer games, similar to findings in substance-related addictions. On the other hand in clinical observational studies tolerance effects are reported by patients with Internet Gaming disorder. In the present study we investigated whether an enhanced motivational attention or tolerance effects are present in patients with Internet Gaming Disorder. METHODS: A clinical sample from the Outpatient Clinic for Behavioral Addictions in Mainz, Germany was recruited, fulfilling the diagnostic criteria for Internet Gaming Disorder. In a semi-natural EEG design participants played a computer game during the recording of event-related potentials to assess reward processing. RESULTS: The results indicated an attenuated P300 for patients with Internet Gaming Disorder in response to rewards in comparison to healthy controls, while the latency of N100 was prolonged and the amplitude of N100 was increased. CONCLUSIONS: Our findings support the hypothesis that tolerance effects are present in patients with Internet Gaming Disorder, when actively playing computer games. In addition, the initial orienting toward the gaming reward is suggested to consume more capacity for patients with Internet Gaming Disorder, which has been similarly reported by other studies with other methodological background in disorders of substance-related addictions.


Subject(s)
Behavior, Addictive/psychology , Video Games/psychology , Adult , Behavior, Addictive/physiopathology , Diagnostic and Statistical Manual of Mental Disorders , Event-Related Potentials, P300/physiology , Germany , Humans , Male , Reward , Young Adult
4.
Soc Psychiatry Psychiatr Epidemiol ; 50(6): 995-1003, 2015 Jun.
Article in English | MEDLINE | ID: mdl-25201182

ABSTRACT

BACKGROUND: Depersonalization (DP) involves unpleasant experiences of detachment from one's sense of self or unreality in the environment. DP may occur in a broad range of conditions, among healthy persons due to sleep loss, drug induced, secondary to anxiety disorders or primary in depersonalization disorder. Although DP has an early age of onset, little is known about the prevalence and correlates of DP among adolescents. METHODS: Between January and June 2011, we conducted a questionnaire-based representative survey of pupils aged 12-18 years in the federal state Rhineland-Palatinate of Germany. The final sample comprised 3,809 pupils. We analyzed the prevalence of depersonalization and its correlates regarding sociodemographic characteristics, substance abuse, global mental distress and resilience factors. RESULTS: One-third of the sample showed severe global mental distress, and 11.9 % were in the range of clinically significant depersonalization. Depersonalized students were less often living with both parents (67.3 vs. 75.7 %), came more often from an disadvantaged socioeconomic background, had a very severe level of global mental distress (comparable to psychiatric inpatients), were more often smoking and abusing cannabis and they suffered from specific impairments regarding social insecurity, global self-efficacy and active coping abilities. CONCLUSIONS: Experiences of depersonalization were very common among adolescents and may indicate an increased risk for poor academic achievement and mental health in the long term. Prospective studies are needed to investigate the course and clinical relevance of depersonalization for the development of the adolescents.


Subject(s)
Depersonalization/epidemiology , Smoking/epidemiology , Stress, Psychological/epidemiology , Adolescent , Child , Comorbidity , Female , Germany/epidemiology , Health Surveys , Humans , Male , Marijuana Smoking , Mental Health , Prevalence , Prospective Studies , Risk Factors , Socioeconomic Factors , Students
5.
Biol Psychol ; 87(2): 275-81, 2011 May.
Article in English | MEDLINE | ID: mdl-21453747

ABSTRACT

In recent research similarities between pathological gambling and drug addiction have been identified, suggesting excessive gambling to constitute an addiction. So far, we have insufficient knowledge concerning the psychophysiological mechanisms underlying this kind of non-substance-related addiction. The objective of the study was to investigate emotional processing of gambling-relevant and -irrelevant stimuli in pathological gamblers and non-gambling controls using an EEG cue-reactivity paradigm. Whereas gambling-irrelevant stimuli were processed similarly in non-gambling controls (HC) and pathological gamblers (PG), PG showed significantly stronger gambling-relevant stimulus-induced psychophysiological cue-reactivity (larger gambling stimulus-induced late positive potential, LPP, higher arousal and more positively toned valence ratings as well as higher stimulus-induced craving for gambling cues compared to HC--but not the expectable increase of general craving over time and after stimulus presentation). Our findings suggest enhanced cue-reactivity in pathological gamblers indicative of learned motivated attention that may induce subjective craving and relapse.


Subject(s)
Attention/physiology , Gambling/psychology , Motivation/physiology , Adult , Affect/physiology , Arousal/physiology , Cues , Diagnostic and Statistical Manual of Mental Disorders , Electroencephalography , Female , Humans , Male , Photic Stimulation , Psychometrics , Recurrence
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