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1.
Subst Use Misuse ; 57(1): 96-104, 2022.
Article in English | MEDLINE | ID: mdl-34753393

ABSTRACT

Background: Emerging adulthood is associated with heavy drinking. Despite overall heavy use, studies show considerable heterogeneity in emerging adult drinking habits. Lau-Barraco and colleagues (2016 b) identified three subtypes (high, moderate, low) of emerging adult heavy drinkers based on patterns of use across common drinking situations. Heavy situational drinkers had more alcohol problems, mental health symptoms, and coping/conformity motives for alcohol use.Objective: Our goal was to replicate and extend the aforementioned study, expecting to find the same subgroups, then examining whether certain risk factors predicted subgroup membership.Methods/Results: Undergraduates (N = 497) completed online self-report measures and a latent profile analysis (LPA) found support for three similar subtypes; low, "moderate" (higher endorsement of pleasant emotion/social pressure situations, relative to the low group), and high. Univariate ANOVAs, followed by pairwise comparisons, found that heavy situational drinkers scored highest on measures of alcohol problems, problem gambling, drug use, depression, and anxiety compared to the other two groups, and consistent with previous findings.Conclusions: This study showed that emerging adults who drink heavily across various situations are likely to engage in other addictive behaviors and struggle with mental health symptoms. Identifying one's personal risk factors and their riskiest drinking situations is critical for developing targeted intervention programs and increasing the understanding of the heterogeneous nature of drinking behaviors in emerging adults in Canada.


Subject(s)
Alcohol Drinking , Alcohol-Related Disorders , Adaptation, Psychological , Adult , Alcohol Drinking/psychology , Humans , Motivation , Social Behavior , Students/psychology
2.
Addict Behav ; 92: 115-121, 2019 05.
Article in English | MEDLINE | ID: mdl-30612020

ABSTRACT

Problem drinking and gambling are addictive behaviours experienced by young adults and commonly occur with narcissism. Research has acknowledged two distinct forms of narcissism: grandiose and vulnerable. There has been work that has examined the relationship between grandiose and vulnerable narcissism and addictive behaviours, but it has been limited, particularly with vulnerable narcissism. Evidence suggests vulnerable narcissism, but not grandiose narcissism, is associated with greater negative affect. Accordingly, shame, a potent social emotion could be a mediator in the narcissism-addiction pathway. Shame has been implicated in both vulnerable narcissism and problem drinking and gambling. Thus, we hypothesized that shame would mediate the relationship between vulnerable narcissism and addictive behaviours. Young adults (N = 210) completed self-report baseline (Time 1) and 1-month follow-up (Time 2) assessments of shame, narcissism, problem drinking, and gambling. As predicted, those with elevated vulnerable narcissism at Time 1 had increased shame at Time 2, which predicted problem drinking and gambling at Time 2. This relationship was not observed for grandiose narcissism. Overall, our results suggest that feelings of shame are essential to understanding the vulnerable narcissism-addiction pathway, and an important consideration when designing clinical interventions for at-risk young adults.


Subject(s)
Alcoholism/epidemiology , Behavior, Addictive/epidemiology , Behavior, Addictive/psychology , Gambling/epidemiology , Narcissism , Shame , Adult , Alcoholism/psychology , Comorbidity , Female , Follow-Up Studies , Gambling/psychology , Humans , Longitudinal Studies , Male , Manitoba/epidemiology , Self Report , Students/psychology , Universities , Young Adult
3.
J Behav Addict ; 8(1): 135-145, 2019 Mar 01.
Article in English | MEDLINE | ID: mdl-30632377

ABSTRACT

BACKGROUND AND AIMS: Despite increases in female gambling, little research investigates female-specific factors affecting gambling behavior (GB). Although research suggests that some addictive behaviors may fluctuate across menstrual cycle phase (MCP), gambling requires further investigation. In two studies, we examined associations between MCP and three risky GBs: time spent gambling, money spent gambling, and the probability of consuming alcohol while gambling. Associations between MCP and negative affect were also examined in Study 2. We predicted that, consistent with self-medication theory, increases in negative affect (Study 2) and risky GBs (Studies 1 and 2) would occur premenstrually/menstrually relative to other phases. METHODS: Data were obtained from 33 female gamblers using a retrospective timeline followback procedure (Study 1) and from 20 female gamblers using a prospective 32-day, daily diary method (Study 2). In Study 2, salivary progesterone levels verified self-reported MCP validity. RESULTS: Findings revealed significant, but somewhat inconsistent, MCP effects on GBs across studies. The self-medication hypothesis was partially supported. Increases relative to another MCP(s) were found for alcohol consumption while gambling premenstrually, time spent gambling menstrually/premenstrually, money spent gambling menstrually, and negative affect premenstrually. Unexpectedly, findings more consistently indicated that GBs increased during ovulation, suggestive of enhanced reward sensitivity. Progesterone assays validated self-reported MCP (Study 2). DISCUSSION AND CONCLUSIONS: The results suggest a role of ovarian hormones on negative affect and GBs in females. This research could lead to the identification of female-specific factors affecting gambling and the development of more effective interventions for females with, or at risk for, problematic gambling.


Subject(s)
Alcohol Drinking , Behavior, Addictive , Gambling , Menstrual Cycle , Adult , Alcohol Drinking/metabolism , Alcohol Drinking/physiopathology , Behavior, Addictive/metabolism , Behavior, Addictive/physiopathology , Female , Gambling/metabolism , Gambling/physiopathology , Humans , Menstrual Cycle/metabolism , Middle Aged , Prospective Studies , Retrospective Studies , Young Adult
4.
Addict Behav ; 82: 94-100, 2018 07.
Article in English | MEDLINE | ID: mdl-29505986

ABSTRACT

BACKGROUND: Alcohol and gambling problems are common in young adults. Self-medication theory states that young adults with depression drink and/or gamble to escape negative emotions. Research shows that depression is a risk factor for drinking/gambling problems, but more work is needed to examine mediators underlying these associations. One potential mediator is shame. Shame is a self-directed emotion that follows a negative life event and is characterized by intense feelings of inferiority, worthlessness, and embarrassment. Depressed individuals are especially susceptible to shame (and associated emotions). Shame has also been implicated in risk for addiction. Accordingly, we predicted that elevated shame would explain why depression is associated with both alcohol and gambling problems. METHODS: A longitudinal design was used to examine this hypothesis. Undergraduates (N = 210) completed self-reports of depression at baseline (Time 1) and then completed self-reports of shame, alcohol misuse, gambling problems one month later (Time 2). RESULTS: Results showed that individuals with elevated depression at Time 1 endorsed high levels of shame at Time 2, which in turn predicted more gambling (ß = .038, 95% CI [.010, .087]) and alcohol problems (ß = .249, 95% CI [.123, .435]) at Time 2. We found that increased levels of shame explained the effects of depression on problem drinking and gambling. CONCLUSIONS: Study findings improve our understanding of the depressive pathway to addiction by providing evidence for shame as a potential mechanism of this pathway. IMPACT: Reducing shame can be a target of clinical interventions for young adults with depression and alcohol/gambling problems.


Subject(s)
Behavior, Addictive/psychology , Depressive Disorder/psychology , Shame , Alcoholism/psychology , Correlation of Data , Female , Gambling/psychology , Humans , Longitudinal Studies , Male , Manitoba , Self Report , Young Adult
5.
J Gambl Stud ; 32(4): 1215-1229, 2016 Dec.
Article in English | MEDLINE | ID: mdl-27074945

ABSTRACT

Disordered gambling in young adults is hypothesized as being related to mistaken gambling-related cognitions. Few studies have examined the temporal order of this relationship using longitudinal data. The purpose of this study is to understand the directionality of the relationship between gambling cognitions and gambling severity in a longitudinal sample of young adults. Young adults (N = 578), initially aged 18-21 years, completed the Manitoba Longitudinal Survey of Young Adults at two time points approximately 2-3 years apart. Measures of beliefs about randomness related to gambling and gambling severity, as measured by the Problem Gambling Severity Index, were utilized. A cross-sectional relationship between gambling severity and gambling-related cognitions was observed with greater gambling severity being associated with increased endorsement of mistaken cognitions. Evidence for a bidirectional longitudinal relationship was observed with faulty gambling cognitions leading to later problematic gambling behaviors and vice versa when examining a total beliefs scale. When examining specific beliefs about randomness, initial gambling group membership predicted later endorsement of certain beliefs about randomness while initial belief ratings did not impact later gambling group membership. The results of this study suggest a bidirectional relationship between gambling severity and erroneous gambling-related cognitions. However, when examining specific beliefs about randomness, evidence was found for problem gambling behaviors leading to erroneous gambling beliefs. These findings suggest that prevention efforts targeting cognitions may not be as effective in impacting those not yet demonstrating disordered gambling behaviors.


Subject(s)
Cognition , Gambling/psychology , Self-Control/psychology , Severity of Illness Index , Adaptation, Psychological , Adolescent , Cross-Sectional Studies , Female , Humans , Longitudinal Studies , Manitoba , Young Adult
6.
Psychol Addict Behav ; 28(1): 206-16, 2014 Mar.
Article in English | MEDLINE | ID: mdl-24731116

ABSTRACT

People frequently combine alcohol use and gambling. However, our understanding of the effects of alcohol on gambling behavior is limited, both in terms of what the effects are and how they occur. The effects of a moderately intoxicating dose of alcohol (i.e., a blood alcohol concentration of .06 g%) on the video lottery terminal (VLT) gambling behaviors and cognitions of community-recruited nonpathological (n = 30) and probable pathological gamblers (n = 30) were compared. Alcohol increased the rate of double up betting (i.e., choosing to play a bonus game, after a winning video poker hand, which involves trying to pick a higher ranked card than the dealer's card from among 5 face down cards) of probable pathological gamblers, but did not influence their irrational beliefs about VLT play. Alcohol maintained the irrational beliefs about VLT play of nonpathological gamblers, but did not influence their gambling behaviors. Results are consistent with a growing body of research finding that gambling cognitions have an equivocal role in explaining actual gambling behaviors. Potential mechanisms for the observed effects are discussed. Applied implications discussed include: educating regular VLT players about the effects of alcohol on irrational gambling cognitions; reconsidering policies and practices that make alcohol available where machine gambling takes place; and targeting even moderate alcohol use in the treatment of gambling problems.


Subject(s)
Alcohol Drinking/adverse effects , Central Nervous System Depressants/pharmacology , Cognition/drug effects , Ethanol/pharmacology , Gambling/psychology , Adult , Central Nervous System Depressants/administration & dosage , Central Nervous System Depressants/adverse effects , Double-Blind Method , Ethanol/administration & dosage , Ethanol/adverse effects , Female , Humans , Male , Middle Aged , User-Computer Interface , Young Adult
7.
J Gambl Stud ; 27(2): 331-44, 2011 Jun.
Article in English | MEDLINE | ID: mdl-20496161

ABSTRACT

This study explored the factor structure of the Gambling Motives Questionnaire (GMQ) with a large stratified sample of 839 moderate gamblers (49% female; median age category = 45-54 years) and examined the effect of including a monetary motive item on GMQ factor structure. Participants responded to a telephone survey in which they were asked how often they gamble for each of 16 reasons, including the 15 GMQ motives and an additional motive: "to win money". Exploratory principal components analysis of the 15 GMQ items revealed three factors, together accounting for 49.04% of the total variance in GMQ scores. The factors tapped enhancement, coping and social motives, although only the coping subscale displayed strong internal consistency. A second exploratory principal components analysis of the 15 GMQ items and the monetary motive item continued to reveal three factors tapping enhancement, coping and social motives. The addition of the monetary motive item strengthened the independence of the components and dramatically improved the internal consistency of the enhancement factor. The results suggest that the psychometric properties of the GMQ, when used with a population of moderate gamblers, may be considerably strengthened with only minor modifications.


Subject(s)
Gambling/psychology , Motivation , Reward , Surveys and Questionnaires , Adaptation, Psychological , Adolescent , Adult , Aged , Female , Humans , Internal-External Control , Male , Middle Aged , Psychometrics/statistics & numerical data , Reinforcement, Social , Reproducibility of Results , Risk-Taking , Young Adult
8.
Psychol Addict Behav ; 20(1): 53-61, 2006 Mar.
Article in English | MEDLINE | ID: mdl-16536665

ABSTRACT

The authors examined heart-rate responses to alcohol consumption and video lottery terminal (VLT) play. Regular VLT players (30 probable pathological gamblers [PPGs]; 30 nonpathological gamblers [NPGs]) were randomized to an alcohol (mean postdrinking blood alcohol concentration = 0.056%) or placebo condition. Heart rate was recorded at pre- and postdrinking baselines and during VLT play. Consistent with an earlier study, alcohol-condition participants displayed elevated heart rates relative to placebo-condition participants only at postdrinking and VLT play. Moreover, alcohol-condition participants showed a greater heart rate increase to VLT play than did placebo-condition participants. However, PPGs were not more susceptible to alcohol- and/or VLT play-induced heart rate accelerations than were NPGs. Implications for gambling/alcohol-disorder comorbidity are discussed.


Subject(s)
Alcohol Drinking/psychology , Computer Terminals , Gambling/psychology , Heart Rate/physiology , Video Games , Adult , Demography , Female , Humans , Male
9.
J Gambl Stud ; 21(3): 299-324, 2005.
Article in English | MEDLINE | ID: mdl-16134010

ABSTRACT

This study tested whether alcohol increases behaviors associated with video lottery terminal (VLT) play, particularly among probable pathological gamblers. Forty-four regular VLT players were designated either probable pathological gamblers or non-pathological gamblers on the basis of scores on the South Oaks Gambling Screen (SOGS); [Lesieur & Blume (1997). American Journal of Psychiatry, 144, 1184-1188] Gamblers from each SOGS category were randomly assigned to either a moderately intoxicating alcohol dose or a control beverage condition (n = 11 per cell in the 2 x 2 between-subjects design). Following beverage consumption and absorption, participants played a video poker VLT game for up to 30 minutes. Four behaviors were measured: "power-bets" (doubling bet after viewing only two cards of the five-card poker hand); total money spent; mean bet magnitude; and number of minutes played. Alcohol increased time spent playing and rate of power-bets, particular among the probable pathological gamblers. Post hoc analyses revealed that alcohol also influenced the proportion of losing hands played--increasing them among the probable pathological gamblers while decreasing them among the non-pathological gamblers. Clinical and policy implications of the findings are discussed.


Subject(s)
Alcohol Drinking/psychology , Gambling/psychology , Self Efficacy , Video Games , Adult , Analysis of Variance , Cohort Studies , Disruptive, Impulse Control, and Conduct Disorders/psychology , Female , Humans , Internal-External Control , Male , Middle Aged , Pain Measurement , Visual Perception
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