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1.
Curr Pharm Teach Learn ; 9(5): 887-892, 2017 09.
Article in English | MEDLINE | ID: mdl-29233320

ABSTRACT

BACKGROUND AND PURPOSE: The purpose of this article is to describe and evaluate the use of a three-dimensional virtual world (3DVW) in a clinical pharmacy course. EDUCATIONAL ACTIVITY AND SETTING: Students are provided with training opportunities in simulated ward rounds and patient meetings in a 3DVW. The 3DVW enables students to practice communication with patients and colleagues in a professional manner. To evaluate the course and use of the 3DVW, an online course evaluation was completed by students after they had finished the clinical pharmacy course. FINDINGS: Forty-two students completed the online course evaluation (62%). Most students (83%) reported that they could adopt the role of a clinical pharmacist in the 3DVW. Sixty percent reported that the environment felt authentic, although some noted that "it can never be quite the same as sitting next to a real person to talk". More than half of the students (66%) described the use of the 3DVW as a worthwhile exercise. The majority (93%) rated the overall quality of the course as good or very good, with 76% reporting that the pedagogical design of the course helped them with their studies. DISCUSSION AND SUMMARY: Students at Umeå University valued the use of 3DVWs in clinical pharmacy teaching. However, there is a need to make the virtual environment more realistic and easier to use. The invaluable feedback gathered from students will help to improve the future use of virtual worlds in pharmacy education.


Subject(s)
Education, Pharmacy/standards , Program Evaluation/methods , Students, Pharmacy/psychology , Virtual Reality , Education, Pharmacy/methods , Educational Measurement/methods , Humans , Professional Role/psychology , Sweden , User-Computer Interface
2.
Pharmacy (Basel) ; 5(1)2017 Feb 05.
Article in English | MEDLINE | ID: mdl-28970417

ABSTRACT

The objectives of this study were to explore pharmacy students' perceptions and experiences of three-dimensional virtual worlds (3DVWs) as an instructional tool for clinical pharmacy teaching. Semi-structured interviews were carried out with Master of Science in Pharmacy students who had participated in communicative exercises in a 3DVW. Interviews were digitally recorded, transcribed and analyzed using thematic analysis. More than half of the students were positive to using 3DVWs for educational purposes and see the advantages of having a setting where communication can be practiced in an authentic but 'safe' environment available online. However, many students also reported technical difficulties in using the 3DVW which impacted negatively on the learning experience. Perceived ease of use and usefulness of 3DVWs appears to play an important role for students. The students' level of engagement relates to not only their computer skills, but also to the value they place on 3DVWs as an instructional tool.

3.
Am J Pharm Educ ; 80(5): 87, 2016 Jun 25.
Article in English | MEDLINE | ID: mdl-27402990

ABSTRACT

Objective. To develop and implement a virtual tablet machine simulation to aid distance students' understanding of the processes involved in tablet production. Design. A tablet simulation was created enabling students to study the effects different parameters have on the properties of the tablet. Once results were generated, students interpreted and explained them on the basis of current theory. Assessment. The simulation was evaluated using written questionnaires and focus group interviews. Students appreciated the exercise and considered it to be motivational. Students commented that they found the simulation, together with the online seminar and the writing of the report, was beneficial for their learning process. Conclusion. According to students' perceptions, the use of the tablet simulation contributed to their understanding of the compaction process.


Subject(s)
Computer Simulation , Drug Compounding/methods , Education, Pharmacy/methods , Problem-Based Learning/methods , Students, Pharmacy , Tablets , Comprehension , Humans , Surveys and Questionnaires
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