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1.
Front Psychol ; 12: 716671, 2021.
Article in English | MEDLINE | ID: mdl-34484079

ABSTRACT

Human language is inherently embodied and grounded in sensorimotor representations of the self and the world around it. This suggests that the body schema and ideomotor action-effect associations play an important role in language understanding, language generation, and verbal/physical interaction with others. There are computational models that focus purely on non-verbal interaction between humans and robots, and there are computational models for dialog systems that focus only on verbal interaction. However, there is a lack of research that integrates these approaches. We hypothesize that the development of computational models of the self is very appropriate for considering joint verbal and physical interaction. Therefore, they provide the substantial potential to foster the psychological and cognitive understanding of language grounding, and they have significant potential to improve human-robot interaction methods and applications. This review is a first step toward developing models of the self that integrate verbal and non-verbal communication. To this end, we first analyze the relevant findings and mechanisms for language grounding in the psychological and cognitive literature on ideomotor theory. Second, we identify the existing computational methods that implement physical decision-making and verbal interaction. As a result, we outline how the current computational methods can be used to create advanced computational interaction models that integrate language grounding with body schemas and self-representations.

2.
Front Robot AI ; 6: 123, 2019.
Article in English | MEDLINE | ID: mdl-33501138

ABSTRACT

Reinforcement learning is generally accepted to be an appropriate and successful method to learn robot control. Symbolic action planning is useful to resolve causal dependencies and to break a causally complex problem down into a sequence of simpler high-level actions. A problem with the integration of both approaches is that action planning is based on discrete high-level action- and state spaces, whereas reinforcement learning is usually driven by a continuous reward function. Recent advances in model-free reinforcement learning, specifically, universal value function approximators and hindsight experience replay, have focused on goal-independent methods based on sparse rewards that are only given at the end of a rollout, and only if the goal has been fully achieved. In this article, we build on these novel methods to facilitate the integration of action planning with model-free reinforcement learning. Specifically, the paper demonstrates how the reward-sparsity can serve as a bridge between the high-level and low-level state- and action spaces. As a result, we demonstrate that the integrated method is able to solve robotic tasks that involve non-trivial causal dependencies under noisy conditions, exploiting both data and knowledge.

3.
Front Robot AI ; 6: 137, 2019.
Article in English | MEDLINE | ID: mdl-33501152

ABSTRACT

Expectation learning is a unsupervised learning process which uses multisensory bindings to enhance unisensory perception. For instance, as humans, we learn to associate a barking sound with the visual appearance of a dog, and we continuously fine-tune this association over time, as we learn, e.g., to associate high-pitched barking with small dogs. In this work, we address the problem of developing a computational model that addresses important properties of expectation learning, in particular focusing on the lack of explicit external supervision other than temporal co-occurrence. To this end, we present a novel hybrid neural model based on audio-visual autoencoders and a recurrent self-organizing network for multisensory bindings that facilitate stimulus reconstructions across different sensory modalities. We refer to this mechanism as stimulus prediction across modalities and demonstrate that the proposed model is capable of learning concept bindings by evaluating it on unisensory classification tasks for audio-visual stimuli using the 43,500 Youtube videos from the animal subset of the AudioSet corpus.

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