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1.
Sensors (Basel) ; 23(3)2023 Jan 26.
Article in English | MEDLINE | ID: mdl-36772418

ABSTRACT

The shoe upper hides the foot motion on the insole, so it has been challenging to measure the non-slip function of socks in a dynamic motor task. The study aimed to propose a method to estimate the non-slip function of socks in an acute maneuver. Participants performed a shuttle run task while wearing three types of socks with different frictional properties. The forces produced by foot movement on the upper during the task were measured by pressure sensors installed at the upper. A force platform was also used to measure the ground reaction force at the outsole and ground. Peak force and impulse values computed by using forces measured by the pressure sensors were significantly different between the sock conditions, while there were no such differences in those values computed by using ground reaction forces measured by a force platform. The results suggested that the non-slip function of socks could be quantified by measuring forces at the foot-upper interface. The method could be an affordable option to measure the non-slip function of socks with minimal effects from skin artifacts and shoe upper integrity.


Subject(s)
Foot , Shoes , Humans , Friction , Motion , Skin
2.
Sensors (Basel) ; 22(15)2022 Jul 25.
Article in English | MEDLINE | ID: mdl-35898029

ABSTRACT

Mechanical testers have commonly been used to measure the frictional properties of socks. However, the friction values may be susceptible to the level of stretchiness of tested fabrics or human variability. Thus, the aim of this study was to propose a novel method that enables friction measurement of socks in a sock-wearing condition with less human variability effects. Five socks with different frictional properties were chosen. Three experimental ramp tests were performed with an artificial structure shaped like the foot-ankle complex (last) and a ramp tester to quantify the static coefficient of friction (COF) at the foot against sock, at the sock against an insole, and the foot wearing socks against the insole, respectively. The angle where the last slipped while the ramp surface was gradually inclined was used to compute the static COF values for each sock. The reliability was 0.99, and COF values ranged from 0.271 to 0.861 at the foot-sock interface, 0.342 to 0.639 at the sock-insole interface, and 0.310 to 0.614 in the third test. Socks with different frictional properties were successfully distinguished each other. Thus, the suggested protocol could be a reliable option for measuring the static COF values in the tension similar with it found in a sock-waring condition with reduced effects of human variability.


Subject(s)
Lower Extremity , Shoes , Friction , Humans , Reproducibility of Results
3.
J Med Internet Res ; 23(3): e22099, 2021 03 29.
Article in English | MEDLINE | ID: mdl-33779568

ABSTRACT

BACKGROUND: Prolonged time of computer use increases the prevalence of ocular problems, including eye strain, tired eyes, irritation, redness, blurred vision, and double vision, which are collectively referred to as computer vision syndrome (CVS). Approximately 70% of computer users have vision-related problems. For these reasons, properly designed interventions for users with CVS are required. To design an effective screen intervention for preventing or improving CVS, we must understand the effective interfaces of computer-based interventions. OBJECTIVE: In this study, we aimed to explore the interface elements of computer-based interventions for CVS to set design guidelines based on the pros and cons of each interface element. METHODS: We conducted an iterative user study to achieve our research objective. First, we conducted a workshop to evaluate the overall interface elements that were included in previous systems for CVS (n=7). Through the workshop, participants evaluated existing interface elements. Based on the evaluation results, we eliminated the elements that negatively affect intervention outcomes. Second, we designed our prototype system LiquidEye that includes multiple interface options (n=11). Interface options included interface elements that were positively evaluated in the workshop study. Lastly, we deployed LiquidEye in the real world to see how the included elements affected the intervention outcomes. Participants used LiquidEye for 14 days, and during this period, we collected participants' daily logs (n=680). Additionally, we conducted prestudy and poststudy surveys, and poststudy interviews to explore how each interface element affects participation in the system. RESULTS: User data logs collected from the 14 days of deployment were analyzed with multiple regression analysis to explore the interface elements affecting user participation in the intervention (LiquidEye). Statistically significant elements were the instruction page of the eye resting strategy (P=.01), goal setting of the resting period (P=.009), compliment feedback after completing resting (P<.001), a mid-size popup window (P=.02), and CVS symptom-like effects (P=.004). CONCLUSIONS: Based on the study results, we suggested design implications to consider when designing computer-based interventions for CVS. The sophisticated design of the customization interface can make it possible for users to use the system more interactively, which can result in higher engagement in managing eye conditions. There are important technical challenges that still need to be addressed, but given the fact that this study was able to clarify the various factors related to computer-based interventions, the findings are expected to contribute greatly to the research of various computer-based intervention designs in the future.


Subject(s)
Asthenopia , Occupational Diseases , Asthenopia/prevention & control , Computers , Focus Groups , Humans , Syndrome
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