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1.
Front Plant Sci ; 14: 1308209, 2023.
Article in English | MEDLINE | ID: mdl-38288405

ABSTRACT

Background: Root cutting caused by underground coal mining subsidence is among the leading causes of plant damage in western China. Detection of root cutting stress is of great importance in evaluating the degree of plant damage and changes in physiological conditions in underground coal mining disturbance conditions. Methods: The present study assessed the use of chlorophyll fluorescence OJIP transient data to evaluate the disturbance characteristics of root cutting stress on leaf photosynthetic mechanisms in the typical shrub Artemisia ordosica Krasch. Different root cutting ratios (10%, 20%, 30%, 50%, 75%, and 100%) were established on the roots of A. ordosica in the field, and the OJIP transient and JIP parameters of the leaves were measured. Results: The overall OJIP curves and each OJIP step in leaves decreased as the root cutting ratio increased, but the impact was relatively small for root cutting ratios of less than 30%. Through the analysis of JIP parameters and the established energy pipeline model, it was found that the energy capture efficiency and electron transfer efficiency of photosystem II decreased as the root cutting ratio increased. Therefore, we also inferred that the threshold for the plant root cutting ratio at which leaf photosynthetic mechanisms begin to change is 30-50%. Conclusion: These results indicate that OJIP transient analysis can serve as a non-destructive, rapid technique for detecting plant root cutting stress in coal mining subsidence areas, which is of great value for non-destructive monitoring of plant root damage.

2.
IEEE Trans Vis Comput Graph ; 26(9): 2762-2774, 2020 Sep.
Article in English | MEDLINE | ID: mdl-30892216

ABSTRACT

This research explores the design and evaluation of visualization techniques of targets that reside outside of users' view and/or are occluded by other elements within a virtual reality environment (VE). We first compare four techniques (3DWedge, 3DArrow, 3DMinimap, and Radar) that use different types of visual elements to provide direction and distance information of targets. To give structure to their evaluation, we also develop a framework of four tasks (one for direction and three for distance) and their assessment criteria. The results of the first study show that 3DWedge is the best-performing and most usable technique. However, all techniques, including 3DWedge, have poor performance in dense scenarios with a large number of targets. To improve support in dense scenarios, a fifth technique, 3DWedge+, is developed by using 3DWedge as its foundation and including additional visual elements that are derived from the other three techniques which are shown to be useful. A second study is conducted to evaluate the performance of 3DWedge+ in relation to the other techniques. The results show that both 3DWedge and 3DWedge+ are significantly better in distinguishing user-to-target distance and that 3DWedge+ is particularly suitable for dense scenarios. Based on these results, we provide a set of recommendations for the design of visualization techniques of off-screen and occluded targets in 3D VE.

3.
IEEE Trans Vis Comput Graph ; 24(11): 2927-2935, 2018 11.
Article in English | MEDLINE | ID: mdl-30188831

ABSTRACT

We present PizzaText, a circular keyboard layout technique for text entry in virtual reality (VR) environments that uses the dual thumbsticks of a hand-held game controller. Text entry is a common activity in VR environments but remains challenging with existing techniques and keyboard layouts that is largely based on QWERTY. Our technique makes text entry simple, easy, and efficient, even for novice users. The technique uses a hand-held controller because it is still an important input device for users to interact with VR environments. To allow rapid search of characters, PizzaText divides a circle into slices and each slice contains 4 characters. To enable fast selection, the user uses the right thumbstick for traversing the slices, and the left thumbstick for choosing the letters. The design of PizzaText is based on three criteria: efficiency, learnability, and ease-of-use. In our first study, six potential layouts are considered and evaluated. The results lead to a design with 7 slices and 4 letters per slice. The final design is evaluated in a five-day study with 10 participants. The results show that novice users can achieve an average of 8.59 Words per Minute (WPM), while expert users are able to reach 15.85 WPM, with just two hours of training.

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