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1.
Sensors (Basel) ; 23(13)2023 Jun 25.
Article in English | MEDLINE | ID: mdl-37447734

ABSTRACT

Despite the automatization of many industrial and logistics processes, human workers are still often involved in the manual handling of loads. These activities lead to many work-related disorders that reduce the quality of life and the productivity of aged workers. A biomechanical analysis of such activities is the basis for a detailed estimation of the biomechanical overload, thus enabling focused prevention actions. Thanks to wearable sensor networks, it is now possible to analyze human biomechanics by an inverse dynamics approach in ecological conditions. The purposes of this study are the conceptualization, formulation, and implementation of a deep learning-assisted fully wearable sensor system for an online evaluation of the biomechanical effort that an operator exerts during a manual material handling task. In this paper, we show a novel, computationally efficient algorithm, implemented in ROS, to analyze the biomechanics of the human musculoskeletal systems by an inverse dynamics approach. We also propose a method for estimating the load and its distribution, relying on an egocentric camera and deep learning-based object recognition. This method is suitable for objects of known weight, as is often the case in logistics. Kinematic data, along with foot contact information, are provided by a fully wearable sensor network composed of inertial measurement units. The results show good accuracy and robustness of the system for object detection and grasp recognition, thus providing reliable load estimation for a high-impact field such as logistics. The outcome of the biomechanical analysis is consistent with the literature. However, improvements in gait segmentation are necessary to reduce discontinuities in the estimated lower limb articular wrenches.


Subject(s)
Deep Learning , Wearable Electronic Devices , Humans , Aged , Quality of Life , Joints , Algorithms , Biomechanical Phenomena
2.
Sensors (Basel) ; 20(14)2020 Jul 11.
Article in English | MEDLINE | ID: mdl-32664523

ABSTRACT

The assessment of risks due to biomechanical overload in manual material handling is nowadays mainly based on observational methods in which an expert rater visually inspects videos of the working activity. Currently available sensing wearable technologies for motion and muscular activity capture enables to advance the risk assessment by providing reliable, repeatable, and objective measures. However, existing solutions do not address either a full body assessment or the inclusion of measures for the evaluation of the effort. This article proposes a novel system for the assessment of biomechanical overload, capable of covering all areas of ISO 11228, that uses a sensor network composed of inertial measurement units (IMU) and electromyography (EMG) sensors. The proposed method is capable of gathering and processing data from three IMU-based motion capture systems and two EMG capture devices. Data are processed to provide both segmentation of the activity and ergonomic risk score according to the methods reported in the ISO 11228 and the TR 12295. The system has been tested on a challenging outdoor scenario such as lift-on/lift-off of containers on a cargo ship. A comparison of the traditional evaluation method and the proposed one shows the consistency of the proposed system, its time effectiveness, and its potential for deeper analyses that include intra-subject and inter-subjects variability as well as a quantitative biomechanical analysis.


Subject(s)
Electromyography , Lifting/adverse effects , Muscle, Skeletal/physiology , Wearable Electronic Devices , Biomechanical Phenomena , Ergonomics , Humans , Movement
3.
Sensors (Basel) ; 17(6)2017 Jun 01.
Article in English | MEDLINE | ID: mdl-28587178

ABSTRACT

Motion tracking based on commercial inertial measurements units (IMUs) has been widely studied in the latter years as it is a cost-effective enabling technology for those applications in which motion tracking based on optical technologies is unsuitable. This measurement method has a high impact in human performance assessment and human-robot interaction. IMU motion tracking systems are indeed self-contained and wearable, allowing for long-lasting tracking of the user motion in situated environments. After a survey on IMU-based human tracking, five techniques for motion reconstruction were selected and compared to reconstruct a human arm motion. IMU based estimation was matched against motion tracking based on the Vicon marker-based motion tracking system considered as ground truth. Results show that all but one of the selected models perform similarly (about 35 mm average position estimation error).


Subject(s)
Motion , Biomechanical Phenomena , Humans , Surveys and Questionnaires , Upper Extremity
4.
Article in English | MEDLINE | ID: mdl-26737431

ABSTRACT

The improvements in efficiency of electronic components and miniaturization is quickly pushing wearable devices. Kinetic human energy harvesting is a way to power these components reducing the need of batteries replacement since walking or running is how humans already expend much of their daily energy. This work explores the case of kinetic energy from bending of a piezoelectric patch. For assessing the quality of the system, a testing setup has been designed and controlled by means of knee joint recordings obtained from a large motion dataset. The promising result of the chosen patch is an output power of 2.6µW associated to a run activity.


Subject(s)
Electric Power Supplies , Motion , Running , Walking , Equipment Design , Humans
5.
J Sports Sci ; 32(6): 501-9, 2014.
Article in English | MEDLINE | ID: mdl-24053155

ABSTRACT

Elite-standard rowers tend to use a fast-start strategy followed by an inverted parabolic-shaped speed profile in 2000-m races. This strategy is probably the best to manage energy resources during the race and maximise performance. This study investigated the use of virtual reality (VR) with novice rowers as a means to learn about energy management. Participants from an avatar group (n = 7) were instructed to track a virtual boat on a screen, whose speed was set individually to follow the appropriate to-be-learned speed profile. A control group (n = 8) followed an indoor training programme. In spite of similar physiological characteristics in the groups, the avatar group learned and maintained the required profile, resulting in an improved performance (i.e. a decrease in race duration), whereas the control group did not. These results suggest that VR is a means to learn an energy-related skill and improve performance.


Subject(s)
Athletic Performance , Computer Simulation , Physical Education and Training/methods , Physical Exertion , Psychomotor Performance , Ships , Sports , Adult , Energy Metabolism , Ergometry , Humans , Male , Young Adult
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