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1.
IEEE Trans Vis Comput Graph ; 30(5): 2162-2172, 2024 May.
Article in English | MEDLINE | ID: mdl-38437115

ABSTRACT

Embodied personalized avatars are a promising new tool to investigate moral decision-making by transposing the user into the "middle of the action" in moral dilemmas. Here, we tested whether avatar personalization and motor control could impact moral decision-making, physiological reactions and reaction times, as well as embodiment, presence and avatar perception. Seventeen participants, who had their personalized avatars created in a previous study, took part in a range of incongruent (i.e., harmful action led to better overall outcomes) and congruent (i.e., harmful action led to trivial outcomes) moral dilemmas as the drivers of a semi-autonomous car. They embodied four different avatars (counterbalanced - personalized motor control, personalized no motor control, generic motor control, generic no motor control). Overall, participants took a utilitarian approach by performing harmful actions only to maximize outcomes. We found increased physiological arousal (SCRs and heart rate) for personalized avatars compared to generic avatars, and increased SCRs in motor control conditions compared to no motor control. Participants had slower reaction times when they had motor control over their avatars, possibly hinting at more elaborate decision-making processes. Presence was also higher in motor control compared to no motor control conditions. Embodiment ratings were higher for personalized avatars, and generally, personalization and motor control were perceptually positive features. These findings highlight the utility of personalized avatars and open up a range of future research possibilities that could benefit from the affordances of this technology and simulate, more closely than ever, real-life action.


Subject(s)
Autonomous Vehicles , Avatar , Humans , Decision Making/physiology , Computer Graphics , Morals
2.
J Behav Addict ; 8(4): 733-742, 2019 Dec 01.
Article in English | MEDLINE | ID: mdl-31786935

ABSTRACT

BACKGROUND AND AIMS: Evidence from the field of addictive disorders suggests that attentional bias for stimuli related to a substance or activity of abuse (e.g., gambling) exacerbates the addictive behavior. However, evidence regarding attentional bias in PIU is sparse. This study aims to investigate whether individuals who express problematic tendencies toward social networking sites (SNS), a subtype of PIU, show attentional bias for stimuli associated with social media. METHODS: Sixty-five participants performed Visual Dot-Probe and Pleasantness Rating Tasks containing SNS-related and matched control images during eye movements were recorded, providing a direct measure of attention. Participants were assessed on their levels of SNS Internet use (ranging from problematic to non-problematic) and their levels of urges to be online (high vs. low). RESULTS: Problematic SNS users and, in particular, a subgroup expressing higher levels of urges to be online showed an attentional bias for SNS-related images compared to control images. CONCLUSION: These results suggest that attentional bias is a common mechanism associated with problematic Internet use as well as other addictive disorders.


Subject(s)
Attentional Bias/physiology , Behavior, Addictive/physiopathology , Internet , Online Social Networking , Adolescent , Adult , Eye Movement Measurements , Humans , Male , Pattern Recognition, Visual/physiology , Psychomotor Performance/physiology , Young Adult
3.
J Behav Addict ; 5(3): 510-7, 2016 Sep.
Article in English | MEDLINE | ID: mdl-27554505

ABSTRACT

Background and aims Addiction has been reliably associated with biased emotional reactions to risky choices. Problematic Internet use (PIU) is a relatively new concept and its classification as an addiction is debated. Implicit emotional responses were measured in individuals expressing nonproblematic and problematic Internet behaviors while they made risky/ambiguous decisions to explore whether they showed similar responses to those found in agreed-upon addictions. Methods The design of the study was cross sectional. Participants were adult Internet users (N = 72). All testing took place in the Psychophysics Laboratory at the University of Bath, UK. Participants were given the Iowa Gambling Task (IGT) which provides an index of an individual's ability to process and learn probabilities of reward and loss. Integration of emotions into current decision-making frameworks is vital for optimal performance on the IGT and thus, skin conductance responses (SCRs) to reward, punishment, and in anticipation of both were measured to assess emotional function. Results Performance on the IGT did not differ between the groups of Internet users. However, problematic Internet users expressed increased sensitivity to punishment as revealed by stronger SCRs to trials with higher punishment magnitude. Discussion and conclusions PIU seems to differ on behavioral and physiological levels with other addictions. However, our data imply that problematic Internet users were more risk-sensitive, which is a suggestion that needs to be incorporated into in any measure and, potentially, any intervention for PIU.


Subject(s)
Behavior, Addictive/physiopathology , Behavior, Addictive/psychology , Decision Making/physiology , Galvanic Skin Response , Internet , Adult , Cross-Sectional Studies , Female , Gambling/physiopathology , Gambling/psychology , Humans , Male , Neuropsychological Tests , Probability Learning , Punishment/psychology , Reward , Young Adult
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