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1.
Article in English | MEDLINE | ID: mdl-36012072

ABSTRACT

The present study analyzed the relationship between gaming disorder (GD), motives for gaming, and psychological problems in daily life (i.e., depression, loneliness, and self-control deficits) among Polish gamers. More specifically, the purpose of the present study was to analyze the indirect effects between GD and psychological problems in daily life via motives for gaming among male and female gamers. Additionally, the present study examined gender differences in motives for gaming and the relationship between the analyzed variables. The sample comprised 652 gamers (233 females; M = 28.77 years; SD = 7.18; age range: 18-48 years). The nine-item Internet Gaming Disorder Scale-Short Version (IGDS9-SF) was used to assess GD. The motives for gaming were assessed using the Motives for Online Gaming Questionnaire (MOGQ). The nine-item Patient Health Questionnaire (PHQ-9) was used to assess depressive symptoms, and the Brief Self-Control Scale (BSCS) was used to assess self-control. Loneliness was assessed using the De Jong Gierveld Loneliness Scale. In order to examine the relationship between the study variables, path analysis and indirect effects analysis were performed among both male and female gamers. The present study showed that depressive symptoms and self-control exerted a significant indirect effect on GD via escape and fantasy motives for gaming. Additionally, there was an indirect effect between depressive symptoms and GD via social motives for gaming. However, these indirect effects were found among male gamers only. The present study also showed gender differences in all analyzed gaming motives except escape (males scoring higher on all of them) and in the relationship between depressive symptoms and escape. These findings contribute to a better understanding of GD development mechanisms, which are associated with psychological problems in daily life.


Subject(s)
Behavior, Addictive , Self-Control , Video Games , Adolescent , Adult , Behavior, Addictive/psychology , Depression/epidemiology , Female , Humans , Internet , Loneliness , Male , Middle Aged , Poland/epidemiology , Video Games/psychology , Young Adult
2.
Hum Factors ; : 187208221093827, 2022 May 14.
Article in English | MEDLINE | ID: mdl-35574598

ABSTRACT

OBJECTIVE: This study investigated the effect of the spatial disorientation (SD) events on an attentive blank stare in the cockpit scene and demonstrated how much the flight task and visual delayed discrimination task were competing for the pilots' attention. BACKGROUND: SD in flight is the leading cause of human error-related aircraft accidents in the military, general and commercial aviation, and has been an unsolved problem since the inception of flight. In-flight safety research, visually scanning cockpit instruments, and detecting changes are critical countermeasures against SD. METHOD: Thirty male military pilots were performing a dual task involving piloting a flight simulator and visual change detection, while eye movements were obtained using an eye tracker. RESULTS: Pilots made more flight errors and spent less time gazing at the area of change in SD-conflict than in non-conflict flights. The vestibular origin SD-conflict led not only to deteriorated piloting and visual scanning but also to problems coordinating overt and covert attention, resulting in lower noticeability of visual changes despite gazing at them. CONCLUSION: Our study shows that looking at a given area in space is not a sufficient condition for effective covert attention allocation and the correct response to a visual stimulus. It seems to be important to make pilots aware of this during SD training. APPLICATION: To reduce change blindness, some strategies, such as reducing the number of secondary tasks is extremely valuable. Particular efforts should also be focused on improving the design of the aircraft cockpit by increasing the conspicuousness of critical information.

3.
PLoS One ; 17(5): e0264817, 2022.
Article in English | MEDLINE | ID: mdl-35560324

ABSTRACT

Self-perceived employability (SPE) is defined as the ability to attain sustainable employment appropriate to one's qualification level (Rothwell 2008) and perceived as a crucial factor in university graduates' career development. Meanwhile, University students are mainly assessed through the lens of academic achievement, which depend, inter alia, on the self-motivated strategies for learning (MSL). Firstly, we tested hypothesised sex differences in SPE's and MSL's factors in a group of the first-year university students (n = 600) in a Central European context. Our analyses revealed that female students, despite their higher results in MSL's factors (self-regulation, learning strategies, intrinsic values, self-efficacy) presented lower internal SPE than male students. Secondly, we explored how much general SPE can be predicted from general MSL, taking into account sex as a moderator, finding that sex factor was not significant as a moderator. We can consider general MSL as a good predictor of general SPE in both sex groups. The results will provide evidence to support HEI curricular development and strategies for workplace attitude change to address existing sex inequalities. In addition, our findings relating to MSL will provide evidence to support the development of approaches to enhancing student employability with additional long term benefits in mental health and well-being.


Subject(s)
Sex Characteristics , Students , Female , Humans , Learning , Male , Poland , Students/psychology , Universities
4.
Adv Cogn Psychol ; 16(2): 150-159, 2020.
Article in English | MEDLINE | ID: mdl-32665805

ABSTRACT

Based on concepts of cognitive mastering and the rewarding effect of making sense of challenging visual art (taken from a psychological model of aesthetic appreciation and aesthetic judgments of Leder et al., 2004), we hypothesised that viewers who have knowledge about an artist's disability will appreciate their ambiguous works more than viewers who do not have such knowledge. Additionally, we aimed to explore how information about the artist's disability changes the viewer's aesthetic emotions. We investigated the effect of information on the creator's visual disability on aesthetic experience in relation to three categories of visual art: photos, sculptures, and drawings. We showed digital reproductions of artworks (N = 32) produced by amateur artists with severe visual impairment to nonexperts in art (N = 145). Viewers assessed their aesthetic appreciation (understood as liking and value) and aesthetic emotions on the Self-Assessment Manikin scales for valence, arousal, dominance, origin, and significance. In accordance with our hypothesis, knowledge of the artists' disability had a positive influence on appreciation, but the effect of information was moderated by artwork category and was significant only in the case of sculptures and drawings (works created using these techniques were assessed in the preliminary study as more difficult to interpret than photos). A similar pattern of results was found for the dependent variables of arousal and significance. Therefore, the positive influence of information about the artists' disabilities on aesthetic experience is mainly revealed when the artworks are characterised by low detectability (defined as the difficulty in interpreting an artwork due to difficulty in recognizing what it depicts).

6.
Front Psychol ; 9: 1972, 2018.
Article in English | MEDLINE | ID: mdl-30459676

ABSTRACT

This study aimed to determine the effect of expertise on the eye fixation-related potentials (EFRPs) during the aesthetic evaluation of images, independently in focal and ambient modes of visual processing. Focal and ambient modes were identified by averaging EFRP waveforms about the beginning of long eye fixations followed by short saccades and short fixations followed by long saccades, respectively. Thirty experts with formal training in visual arts and thirty-two non-experts freely viewed 150 figurative paintings presented for 20 s, each. After viewing the painting, the participant answered the question: "Is this painting beautiful?" Differences were found between the group of experts and non-experts due to the amplitude of EFRPs but only in focal mode, which is related to top-down, focused attention on the objects. Long fixations of experts had a higher amplitude of the parietal P2 recorded from right site than non-experts. In the group of experts, the frontal P2 was higher for long fixations on not beautiful paintings in comparison to long fixation on beautiful paintings. Moreover, in focal mode, there were higher occipital lambda response and N1-P2 complex for not beautiful than beautiful paintings. These results are discussed in the light of the results of studies on the effect of visual art expertise on event-related potentials (ERPs), ERP studies during aesthetic judgment task, and the knowledge of different modes of visual processing and EFRPs.

7.
Aerosp Med Hum Perform ; 89(10): 863-872, 2018 Oct 01.
Article in English | MEDLINE | ID: mdl-30219113

ABSTRACT

INTRODUCTION: A visual stimulus change detection is an extremely important pilot's cognitive process. This is especially true when pilot errors caused by perceptual failures have a negative effect on his/her spatial orientation. The aim of this research was to investigate the effect of the change detection flicker task (CDFT) on pilots' response to spatial disorientation (SD) events. We hypothesized that the additional cognitive processing, based on CDFT, produces more deterioration of the pilots' spatial orientation. METHODS: Using an SD flight simulator, 50 male military pilots (M = 27.2; SD = 6.68) were exposed to 12 flight sequences. Of the 12 flight profiles, 6 involved an SD conflict, with 3 involving motion illusions and 3 with visual illusions. We measured and compared pilots' flight performance in response to visual and motion illusion conflicts across two simulations (CDFT vs. control) and SD conditions (nonconflict vs. conflict). RESULTS: Of the six applied illusions, significant differences in pilot flight performance were found for three visual and one vestibular illusion (Coriolis). The differences were observed between control and CDFT groups for both nonconflict and conflict flight sequences, associated with the approach and landing maneuvers. DISCUSSION: The CDFT increased the pilots' cognitive workload, affecting their flight performance and susceptibility to SD, especially in the approach and landing maneuvers. This partially supports our hypothesis that performing the CDFT leads to greater deterioration of pilots' spatial orientation. We recommend that when problems in maintaining proper flight performance arise, pilots should not respond to external stimuli until they have recovered their spatial orientation.Lewkowicz R, Fudali-Czyz A, Balaj B, Francuz P. Change detection flicker task effects on simulator-induced spatial disorientation events. Aerosp Med Hum Perform. 2018; 89(10):863-872.


Subject(s)
Aviation , Illusions/physiology , Military Personnel , Orientation, Spatial/physiology , Pilots , Visual Perception/physiology , Adult , Computer Simulation , Confusion , Humans , Male , Motion Perception/physiology , Task Performance and Analysis , Young Adult
8.
Exp Brain Res ; 234(12): 3473-3482, 2016 12.
Article in English | MEDLINE | ID: mdl-27488367

ABSTRACT

The neural mechanisms underlying the vection illusion are not fully understood. A few studies have analyzed visually evoked potentials or event-related potentials (ERPs) when participants were exposed to vection-inducing stimulation. However, none of them tested how such stimulation influences the brain activity during performance of the simultaneous visual task. In the present study, ERPs were recorded while subjects (N = 19) performed a discrimination oddball task. Two stimuli (O or X) were presented on the background of central and peripheral visual fields consisting of altered black and white vertical stripes that were stationary or moving horizontally. Three different combinations of these fields were created: (1) both center and periphery stationary (control condition), (2) both center and periphery moving, (3) center stationary and periphery moving. Mean reaction times to targets were shortest in the control condition. The amplitudes of P1 and N2 at occipital locations, and the amplitude of P3 at frontal, central, and parietal locations, were attenuated, and the P3 exhibited longer peak latency when both central and peripheral visual fields were moving. These potentials reflect initial sensory processing and the degree of attention required for processing visual stimuli and performing the task. Our findings suggest that the integration of central and peripheral moving visual fields enhances the vection illusion and slows down reaction times to targets in the oddball task and disrupts the magnitude of electrophysiological responses to targets.


Subject(s)
Attention/physiology , Brain/physiology , Discrimination, Psychological/physiology , Evoked Potentials, Visual/physiology , Visual Fields/physiology , Adult , Analysis of Variance , Brain Mapping , Electroencephalography , Female , Humans , Male , Motion Perception/physiology , Neuropsychological Tests , Photic Stimulation , Reaction Time/physiology , Time Factors , Young Adult
9.
Neurosci Lett ; 628: 30-4, 2016 08 15.
Article in English | MEDLINE | ID: mdl-27289044

ABSTRACT

The purpose of our experiment was to test event-related potentials (ERP) accompanying the process of brand extension evaluation in people speaking Indo-European languages. The experimental procedure consisted of sequential presentations of pairs of stimuli; namely, a beverage brand name and a product name. The products fell into the category of beverages (congruent trials) or clothes (incongruent trials). In the response condition (RC), the participants decided whether they accepted the product as an extension of the brand. In the no-response condition (NRC), the participants' task was to attend the stimuli and try to remember them. In the response condition, the amplitudes of the N270, P300 and N400 components were sensitive to incongruence between the product category and the previously presented brand. However, in the no-response condition, differences emerged only at the level of early P1 and P2 components. Our results suggest that, in people speaking one of the Indo-European languages, the process of categorisation in brand extension evaluation is not automatic.


Subject(s)
Cerebral Cortex/physiology , Choice Behavior/physiology , Consumer Behavior , Recognition, Psychology/physiology , Adult , Beverages , Clothing , Electroencephalography , Evoked Potentials , Female , Humans , Language , Male , Photic Stimulation , Visual Perception/physiology , Young Adult
10.
Conscious Cogn ; 29: 1-9, 2014 Oct.
Article in English | MEDLINE | ID: mdl-25087155

ABSTRACT

Attentive blank stares mean a failure to notice changes in a visual scene, despite looking at the area of change (Caplovitz, Fendrich, & Hughes, 2008). In this research project we have shown that people differ in terms of attentive blank stare incidences. Novices tend to fail to notice changes in the target area more often than experts. This effect is greater in persons with low visual working memory capacity (VWMC) than with high VWMC. In addition, in a group of novices with low VWMC, attentive blank stares are more frequent compared to a group with high VWMC. Attentive blank stares did not disappear even after the high VWMC group were given expertise training. With the method of eye-fixation-related potentials (EFRP) we analyzed the amplitude of lambda response, which may reflect the state of the attentional system, during encoding information about a change, prior to a decision whether a change has occurred or not. We demonstrate that the cases of attentive blank stares are accompanied by significantly lower amplitude of the lambda response compared with cases involving change detection. In addition, we discovered greater lambda responses in a group with expertise who noticed the change than in novices. The EFRP record coming from occipital electrodes in the 80-180ms window function was marked by left-sided asymmetry in the cases of change detection and by right-sided asymmetry in the cases of attentive blank stares.


Subject(s)
Attention/physiology , Evoked Potentials/physiology , Fixation, Ocular/physiology , Memory, Short-Term/physiology , Pattern Recognition, Visual/physiology , Adult , Electroencephalography , Female , Humans , Male , Saccades/physiology , Young Adult
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